Search found 2502 matches
- 10 Jan 2008, 07:09
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34469
Re: Fibre v6
I tried to self destruct a spam factory and spring crashed.
- 09 Jan 2008, 00:42
- Forum: Game Development
- Topic: New mod
- Replies: 91
- Views: 11475
Re: New mod
Yea, I agree. Once you know the game differentiation is not needed as much. But the point is everyone is going to be a noob at a new game at some stage so wouldn't it be nice if it was easier to learn.rattle wrote:Differentiation is for noobs.
- 08 Jan 2008, 05:16
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34469
Re: Fibre v6
Right clicking doesn't always work for me and it never works with transmitters. Also the factory-beacon line seems to be on it's side and can't be seen far away or top down.
- 05 Jan 2008, 13:50
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34469
Re: Fibre v5
Very nice :-) . A quick way to check nodes full of energy would be useful, like if they had a flashing light or something. Also being able to set the rally point of a factory by selecting the factory and right clicking would be a time saver. It would be nice if transmitters showed what they are poin...
- 05 Jan 2008, 04:02
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34469
Re: Fibre v5
I had another error where my entire network turned neutral. My citadel was not dead in both my errors. As for selecting the citadel I bind it to group 0.
- 04 Jan 2008, 03:23
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34469
Re: Fibre v5
I played a 4v4 on EE-Riverglade and it crashed eventually with this error: LuaRules::RunCallIn: error = 2, GameFrame, [string "LuaRules/Gadgets/charge.lua"]:396: attempt to perform arithmetic on a nil value In another game all my stuff turned neutral a this same error turned up. Also every...
- 24 Dec 2007, 12:56
- Forum: General Discussion
- Topic: Complete annihilations terrain raising is great...
- Replies: 46
- Views: 3886
Re: Complete annihilations terrain raising is great...
I like making wall or ditches with the mound terraforming so I can use my kbots but they can't use their tanks. It's also really good at hiding t2 econ from berthas. Also for hiding the new CA guardians.
- 17 Dec 2007, 05:34
- Forum: Game Development
- Topic: A new mod: Packwar
- Replies: 52
- Views: 4477
I think bombers would be a good way to counter arty, also a fast unpacking unit with low range would counter it. Shields would work too and if you're being attacked by arty you could move your buildings. Jammers could be built to counter arty so you could move your buildings. You could have a buildi...
- 13 Dec 2007, 08:59
- Forum: Ingame Community
- Topic: Spring project name problem
- Replies: 24
- Views: 3184
- 10 Dec 2007, 04:04
- Forum: Ingame Community
- Topic: Spring project name problem
- Replies: 24
- Views: 3184
- 08 Dec 2007, 13:28
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34469
- 08 Dec 2007, 13:13
- Forum: Game Development
- Topic: CA Campaign (Announcement Thread) [Closed]
- Replies: 35
- Views: 4296
- 08 Dec 2007, 13:07
- Forum: General Discussion
- Topic: Attacks on new players
- Replies: 88
- Views: 8529
One problem though that spring has is that the AI/single player mode just isn't as well polished as multiplayer. You might actually learn more and advance quicker if you start by playing TA original with various mods against the AI (with the unit limit remover and game speed unlimiter). I agree OTA...
- 06 Dec 2007, 12:34
- Forum: Help & Bugs
- Topic: Repair Circle Bug
- Replies: 1
- Views: 399
Repair Circle Bug
I noticed a bug with repairing circles similar to the reclaim bug: http://spring.clan-sy.com/phpbb/viewtopic.php?t=11326&highlight=reclaim . The my cons sometimes walk out of their repair circle to repair something else. I think it could be a bug with command circles like transport(I haven't use...
- 05 Dec 2007, 11:47
- Forum: General Discussion
- Topic: Attacks on new players
- Replies: 88
- Views: 8529
- 05 Dec 2007, 10:32
- Forum: General Discussion
- Topic: Attacks on new players
- Replies: 88
- Views: 8529
A large part of the problem is smurfs. If there were no smurfs everyone would know who the new players were and teach them. Teams could be properly balanced as well so teaching a noob is not a bad thing. Flamming is also bad as long as they listen to advice and learn from their mistakes. Also Speedm...
- 02 Dec 2007, 06:52
- Forum: Ingame Community
- Topic: A plea to team players for aggression
- Replies: 55
- Views: 9922
- 29 Nov 2007, 07:56
- Forum: Game Development
- Topic: New Mod concept (WIP)
- Replies: 74
- Views: 8122
- 27 Nov 2007, 13:03
- Forum: Feature Requests
- Topic: Could aircraft carriers store planes???
- Replies: 6
- Views: 1057
- 27 Nov 2007, 01:13
- Forum: Off Topic Discussion
- Topic: ZOmg less than a month to xmas
- Replies: 7
- Views: 984