Search found 1022 matches
- 09 Jul 2007, 00:11
- Forum: Ingame Community
- Topic: Spring Mark
- Replies: 279
- Views: 30765
Yeah, those score are really dumb... In fact, I really don't see how this mark could be useful. I've got an 1.8ghz, but I often have lower cpu use than other, and they generally have between 3 and 4 ghz. People wich have big computer often set the setting too high... A better way would be to display...
- 02 Jul 2007, 23:13
- Forum: Engine
- Topic: Changes in Networking (with patch)
- Replies: 51
- Views: 5660
- 01 Jul 2007, 14:48
- Forum: General Discussion
- Topic: WHO THE HELL!?!?
- Replies: 16
- Views: 2620
- 28 Jun 2007, 22:20
- Forum: Feature Requests
- Topic: RandomTree ExplosionGenerators
- Replies: 15
- Views: 1140
- 13 Jun 2007, 17:00
- Forum: Feature Requests
- Topic: No Rush Zone set by host
- Replies: 14
- Views: 1662
I don't really like the fact that you are forcing people to not expand. So it don't really add tactics .. Ihmo, it would be 100 time better to make all units in your starting point invincible for a given time. So people wich like to expand can do it, but if they expend in the ennemi territory it's a...
- 28 May 2007, 15:31
- Forum: Lua Scripts
- Topic: Wanted: Retreat!
- Replies: 17
- Views: 2563
this is borderlining on a cheat LUA, usually it takes micro and concentration to retreat and repair units.. It wouldnt be hard to make a lua widget that makes units move so they are always engaging the enemy target from their maximum range, a lua widget which makes units jinx randomly making projec...
- 23 May 2007, 23:54
- Forum: Off Topic Discussion
- Topic: Desktop Tower Defense
- Replies: 75
- Views: 6877
- 18 May 2007, 15:05
- Forum: Game Releases
- Topic: Balanced Annihilation 5.3 is OUT
- Replies: 80
- Views: 15661
- 14 May 2007, 19:05
- Forum: General Discussion
- Topic: Is everyone gone?
- Replies: 104
- Views: 9813
- 11 Apr 2007, 18:58
- Forum: Ingame Community
- Topic: hmm TA Spring 1 - The Basics
- Replies: 20
- Views: 3131
- 05 Mar 2007, 22:34
- Forum: Ingame Community
- Topic: New ranking system design
- Replies: 97
- Views: 10285
And when you want to add limitation for joining players you could say, only player with a w/l-ration of lower or greater than x%. The w/l-ratio could be replaced through any other stat. [...] That would be cool! Nah, that wouldn't be cool because people will try to play versus lower player to win a...
- 11 Feb 2007, 14:46
- Forum: Feature Requests
- Topic: Please, just a few things to enhance FPS view
- Replies: 20
- Views: 3221
- 31 Jan 2007, 23:31
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96678
- 14 Jan 2007, 22:12
- Forum: Feature Requests
- Topic: Metal Map slight redesign
- Replies: 19
- Views: 1741
- 05 Jan 2007, 16:30
- Forum: General Discussion
- Topic: Atari and the blocking of Unknown Files
- Replies: 25
- Views: 2162
- 02 Jan 2007, 17:56
- Forum: AI
- Topic: What AI on linux ?
- Replies: 2
- Views: 830
What AI on linux ?
I have heard that there is some problemes with the IA the latest spring version.
What AI is working with 074b2 on linux ?
( I'm sorry to not have tested all, but my linux box is broken )
( Compiling mysefl AAI is not a problem )
What AI is working with 074b2 on linux ?
( I'm sorry to not have tested all, but my linux box is broken )
( Compiling mysefl AAI is not a problem )
- 02 Jan 2007, 02:07
- Forum: Help & Bugs
- Topic: 0.74b2 stopped replays working
- Replies: 11
- Views: 707
on this page : http://replays.unknown-files.net/index. ... rt=1&dir=2Mod : BA441.sd7
Map : Altored_Divide.smf
Version : 0.74b2 Teams : 5v5
Date : 2006-11-29 22:56:45 GMT
Downloads : 11
Strange, because 0.74b2 is only 3 day old ...
- 18 Dec 2006, 20:38
- Forum: Linux
- Topic: UnityLobby
- Replies: 804
- Views: 95234
- 13 Dec 2006, 11:46
- Forum: Engine
- Topic: Replay/Netcode format
- Replies: 5
- Views: 831
Hum, I remember a thread with the same question, try to search on the forum.
edit: oh, sorry, it seem that it had not all the information it could have had
( http://taspring.clan-sy.com/phpbb/viewt ... ure+replay )
edit: oh, sorry, it seem that it had not all the information it could have had
( http://taspring.clan-sy.com/phpbb/viewt ... ure+replay )
- 03 Dec 2006, 13:21
- Forum: Art & Modelling
- Topic: Interface / Texture Design
- Replies: 31
- Views: 3941