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by Torrasque
09 Jul 2007, 00:11
Forum: Ingame Community
Topic: Spring Mark
Replies: 279
Views: 30765

Yeah, those score are really dumb... In fact, I really don't see how this mark could be useful. I've got an 1.8ghz, but I often have lower cpu use than other, and they generally have between 3 and 4 ghz. People wich have big computer often set the setting too high... A better way would be to display...
by Torrasque
02 Jul 2007, 23:13
Forum: Engine
Topic: Changes in Networking (with patch)
Replies: 51
Views: 5660

neddiedrow wrote:
Auswaschbar wrote: - you can now change speed etc. in demo playback
One more MTR down.
It has been possible for age .... or I don't understant what that mean.
by Torrasque
01 Jul 2007, 14:48
Forum: General Discussion
Topic: WHO THE HELL!?!?
Replies: 16
Views: 2620

Write the green word in this text

this is an exemple, the choice in color is bad.

... oh, and only use color wich are recognised by colorblind
by Torrasque
28 Jun 2007, 22:20
Forum: Feature Requests
Topic: RandomTree ExplosionGenerators
Replies: 15
Views: 1140

Ratio is better because you can still make the 100% method.
With the 100% method, you don't have any choice.
by Torrasque
13 Jun 2007, 17:00
Forum: Feature Requests
Topic: No Rush Zone set by host
Replies: 14
Views: 1662

I don't really like the fact that you are forcing people to not expand. So it don't really add tactics .. Ihmo, it would be 100 time better to make all units in your starting point invincible for a given time. So people wich like to expand can do it, but if they expend in the ennemi territory it's a...
by Torrasque
28 May 2007, 15:31
Forum: Lua Scripts
Topic: Wanted: Retreat!
Replies: 17
Views: 2563

this is borderlining on a cheat LUA, usually it takes micro and concentration to retreat and repair units.. It wouldnt be hard to make a lua widget that makes units move so they are always engaging the enemy target from their maximum range, a lua widget which makes units jinx randomly making projec...
by Torrasque
23 May 2007, 23:54
Forum: Off Topic Discussion
Topic: Desktop Tower Defense
Replies: 75
Views: 6877

total boredim defence ..

( what about someone making one for spring with lua ? :twisted: )
by Torrasque
18 May 2007, 15:05
Forum: Game Releases
Topic: Balanced Annihilation 5.3 is OUT
Replies: 80
Views: 15661

IHMO, metal maker are fine metal/energy wise.

They should just explode more ! So you need to space them more and it's more important to protect them.
by Torrasque
14 May 2007, 19:05
Forum: General Discussion
Topic: Is everyone gone?
Replies: 104
Views: 9813

I don't play a lot because I don't find game I like unlike one year ago.
And I'm a lot stressed by school, but I'll certainly come back in July.
by Torrasque
11 Apr 2007, 18:58
Forum: Ingame Community
Topic: hmm TA Spring 1 - The Basics
Replies: 20
Views: 3131

TradeMark wrote:Omfg its removed!!! NOOOO put it back :cry:
Nooooooooooo !
by Torrasque
05 Mar 2007, 22:34
Forum: Ingame Community
Topic: New ranking system design
Replies: 97
Views: 10285

And when you want to add limitation for joining players you could say, only player with a w/l-ration of lower or greater than x%. The w/l-ratio could be replaced through any other stat. [...] That would be cool! Nah, that wouldn't be cool because people will try to play versus lower player to win a...
by Torrasque
11 Feb 2007, 14:46
Forum: Feature Requests
Topic: Please, just a few things to enhance FPS view
Replies: 20
Views: 3221

You know, there is a settings program and if you search a little, you will find that the points 1 and 2 are already possible.
by Torrasque
31 Jan 2007, 23:31
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 96678

They look really freaking cool !

Can't wait you to have holliyday ;)
by Torrasque
14 Jan 2007, 22:12
Forum: Feature Requests
Topic: Metal Map slight redesign
Replies: 19
Views: 1741

I like BoredJoe idea.
by Torrasque
05 Jan 2007, 16:30
Forum: General Discussion
Topic: Atari and the blocking of Unknown Files
Replies: 25
Views: 2162

Our banner has "TA" plastered all over it even images of TA units, we distribute TA content in our installers for XTA, we provide TA content remakes in our maps such as the small divide remake SJ did, we have lots fo references to TA in the source code and a spring installer was given as ...
by Torrasque
02 Jan 2007, 17:56
Forum: AI
Topic: What AI on linux ?
Replies: 2
Views: 830

What AI on linux ?

I have heard that there is some problemes with the IA the latest spring version.
What AI is working with 074b2 on linux ?
( I'm sorry to not have tested all, but my linux box is broken )

( Compiling mysefl AAI is not a problem )
by Torrasque
02 Jan 2007, 02:07
Forum: Help & Bugs
Topic: 0.74b2 stopped replays working
Replies: 11
Views: 707

Mod : BA441.sd7
Map : Altored_Divide.smf
Version : 0.74b2 Teams : 5v5
Date : 2006-11-29 22:56:45 GMT
Downloads : 11
on this page : http://replays.unknown-files.net/index. ... rt=1&dir=2
Strange, because 0.74b2 is only 3 day old ...
by Torrasque
18 Dec 2006, 20:38
Forum: Linux
Topic: UnityLobby
Replies: 804
Views: 95234

Yeah, it could be cool to have it bundled with the linux package of the next version !
by Torrasque
13 Dec 2006, 11:46
Forum: Engine
Topic: Replay/Netcode format
Replies: 5
Views: 831

Hum, I remember a thread with the same question, try to search on the forum.

edit: oh, sorry, it seem that it had not all the information it could have had
( http://taspring.clan-sy.com/phpbb/viewt ... ure+replay )
by Torrasque
03 Dec 2006, 13:21
Forum: Art & Modelling
Topic: Interface / Texture Design
Replies: 31
Views: 3941

Cosmo : Try to speak to Trepan, he is working on improving the GUI. ( only the code ) He certainly can build a nice interface if you give him good graphics.

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