Search found 763 matches
- 03 Apr 2017, 22:56
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 171974
Re: Latest "The Cursed" available here
sounds interesting! Youtube video would be nice
- 17 Feb 2017, 17:47
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 30647
Re: Would anyone slit their wrists if sniper shots were made visible?
too late. He did it already :-Dklapmongool wrote:No visible sniper shots, please. Can imagine more visible sniper shot impact or more audible sniper shot sound though.
- 16 Feb 2017, 20:28
- Forum: Engine
- Topic: New Engine Hax problem
- Replies: 8
- Views: 2846
Re: New Engine Hax problem
TechA had a quick fix for command_fx crashing added the day before this thread was opened, live on server the same day, but an engine side fix is needed as game still lag, also just to warn you this is not the only trick he has been doing to upsets games. :evil: Could you please you post about this...
- 16 Feb 2017, 16:48
- Forum: Engine
- Topic: New Engine Hax problem
- Replies: 8
- Views: 2846
Re: New Engine Hax problem
Floris fixed it on github (on BA side)
But I think that this should be fixed on engine side too
But I think that this should be fixed on engine side too
- 15 Feb 2017, 19:05
- Forum: Engine
- Topic: Compiled on Windows, "Spring has crashed: Invalid handle"
- Replies: 22
- Views: 7926
Re: Compiled on Windows, "Spring has crashed: Invalid handle"
just to double check: Did you try this?
gdb spring.exe
run
when it crash and you have gdb window: bt full
(I type it from my memory, it is better to google it)
gdb spring.exe
run
when it crash and you have gdb window: bt full
(I type it from my memory, it is better to google it)
- 13 Feb 2017, 20:35
- Forum: Balanced Annihilation
- Topic: The current meta and what all led to it
- Replies: 3
- Views: 1543
Re: The current meta and what all led to it
configs are here
https://github.com/Balanced-Annihilatio ... r_defs.lua
Previously it was like this: AC0 = 1/60
I think that they should match t2 converters.
https://github.com/Balanced-Annihilatio ... r_defs.lua
Previously it was like this: AC0 = 1/60
I think that they should match t2 converters.
- 13 Feb 2017, 19:45
- Forum: Balanced Annihilation
- Topic: The current meta and what all led to it
- Replies: 3
- Views: 1543
Re: The current meta and what all led to it
I think that nerfing t1 energy->metal converters was a bad idea and it should be reverted back
they were helping t1 players a lot
Also a lot of t1 units were nerfed like Janus and Leveler.. Samsons are useless too.
they were helping t1 players a lot
Also a lot of t1 units were nerfed like Janus and Leveler.. Samsons are useless too.
- 06 Feb 2017, 07:43
- Forum: Engine
- Topic: New Engine Hax problem
- Replies: 8
- Views: 2846
Re: New Engine Hax problem
I reported this issue here: https://springrts.com/mantis/view.php?id=5452
The game slows down with /luaui disable too
I think only one thing game devs can do: do not allow to queue more then 50 buildings per player! I guess game will be less attractive after that change :-)
The game slows down with /luaui disable too
I think only one thing game devs can do: do not allow to queue more then 50 buildings per player! I guess game will be less attractive after that change :-)
- 23 Jan 2017, 07:29
- Forum: Balanced Annihilation
- Topic: Would anyone slit their wrists if sniper shots were made visible?
- Replies: 71
- Views: 30647
Re: Would anyone slit their wrists if sniper shots were made visible?
Previously "Riffle" was used as a sniper weapon. And "Riffle" is outdated and not supported weapon. Engine devs told me to get rid of Riffle and to replace it with the Cannon. And they refused to fix Riffle related bugs
- 08 Jan 2017, 18:09
- Forum: Lobby Clients & Server
- Topic: Autohosts failing to upload to replays.springrts.com
- Replies: 6
- Views: 1731
Re: Autohosts failing to upload to replays.springrts.com
just happened:
[20:09:53] * OverKillHost1 * Failed to upload demo file!
[20:10:04] ** Ionflux joined the battle.
[20:09:53] * OverKillHost1 * Failed to upload demo file!
[20:10:04] ** Ionflux joined the battle.
- 10 Dec 2016, 19:18
- Forum: Balanced Annihilation
- Topic: Floris resignation (split from Feedback on latest BA versions)
- Replies: 12
- Views: 6736
Re: Floris resignation (split from Feedback on latest BA versions)
Floris and Forboding Angel did a great job to improve BA internals and UI. And I like music and music widget. I hope they will fix/revert the balance and then game will be awesome! The situation reminds me engine releases :-) where spring devs are fixing bugs but creating new bugs in the "new f...
- 30 Sep 2016, 13:12
- Forum: Balanced Annihilation
- Topic: Ultra Rare Events
- Replies: 3
- Views: 1447
- 12 Sep 2016, 16:23
- Forum: Balanced Annihilation
- Topic: Set Target Y Fire at Ground
- Replies: 16
- Views: 6465
Re: Set Target Y Fire at Ground
just disable alt + mouse drag on your linux google it like this: http://askubuntu.com/questions/521423/how-can-i-disable-altclick-window-dragging http://www.ryanlerch.org/blog/alt-click-drag-to-move-windows-no-longer-works-in-fedora-18-gnome-3-8/ P.S. I am a linux user too. And I disabled this shit ...
- 12 Sep 2016, 16:18
- Forum: Balanced Annihilation
- Topic: One question and one error
- Replies: 7
- Views: 2322
Re: One question and one error
Thank you for reporting!
Do you want to hide spectators or to show them?
(RU: ты каждый раз мучаешься, чтобы отобразить наблюдателей, так? или чтобы спрятать?)
Do you want to hide spectators or to show them?
(RU: ты каждый раз мучаешься, чтобы отобразить наблюдателей, так? или чтобы спрятать?)
- 30 Aug 2016, 07:41
- Forum: Balanced Annihilation
- Topic: LOS, and energy AI
- Replies: 4
- Views: 1352
Re: LOS, and energy AI
LOS: can line of sight just be improved to the range of most units? Tactical scouting encourages scout spam. There is no reason for it... ...and why do these bots all have such terrible optics that they are limited to about 100 M at best? Try to play OpenRA - their units are much more blind :-) LOS...
- 29 Jul 2016, 18:49
- Forum: Balanced Annihilation
- Topic: modinfo
- Replies: 3
- Views: 1914
Re: modinfo
I had some issues.. and now they are fixed.
Modinfo for the latest BA: http://springrts.ru:8080/ba939/index.html
Modinfo for the latest BA: http://springrts.ru:8080/ba939/index.html
- 27 Jul 2016, 12:39
- Forum: Balanced Annihilation
- Topic: (ARM) Bomb-Resistant Medium-Range Missile Battery does not fire
- Replies: 2
- Views: 1230
Re: (ARM) Bomb-Resistant Medium-Range Missile Battery does not fire
Hi!
It's anti-air defence. It shoots only airplanes.
It's anti-air defence. It shoots only airplanes.
- 25 Jul 2016, 00:01
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V3.18 (BA9.38)
- Replies: 8
- Views: 4902
Re: BA Chicken Defense V3.18 (BA9.38)
Updated for latest engine (103) and BA (9.38)
- 24 Jul 2016, 14:26
- Forum: Balanced Annihilation
- Topic: modinfo
- Replies: 3
- Views: 1914
Re: modinfo
Fixed! thanks! I will post a link to the latest version later today.
- 19 Jul 2016, 13:48
- Forum: Balanced Annihilation
- Topic: Playing the t1 game & Being useful with not much
- Replies: 2
- Views: 1174
Re: Playing the t1 game & Being useful with not much
You can join 1v1 battlerooms and play some 1v1 games. They will teach you how to use t1 effectively.
Watch replays when you loose. Try to understand: what you could do better.
Usually in team games people are analyzing situations, taking risks. Do not play too safe.
Watch replays when you loose. Try to understand: what you could do better.
Usually in team games people are analyzing situations, taking risks. Do not play too safe.