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by Thor
17 Sep 2010, 03:12
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

There's no way to do minimum range, but I wouldn't really want to anyway. I'd rather lower turret turnrate to make them worse at point blank range. Low traj does help tremendously against fidos, less against doms since they have more range obviously, but at the very least it forces them to be more c...
by Thor
16 Sep 2010, 04:00
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

I'm sure the collision sphere thing has made them more powerful. I still don't know if that change was a bug or an intentional change. The reason I liked artillery firing on low trajectory isn't so much realism as it is wanting to avoid the sort of ludicrous kinds of situation that you get with high...
by Thor
03 Sep 2010, 19:40
Forum: News
Topic: Spring 0.82.5 bug fix release
Replies: 20
Views: 14250

Re: Spring 0.82.5 bug fix release

are there any plans to change 3do hitspheres back to pre 0.82 sizes?
by Thor
30 Aug 2010, 00:36
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

please upload to rapid I'll start doing that in the future, but I think I can't for this one since it's sd7. -Core battleship hitbox fixed What about the hitbox of the core floating water mex? Torpedoes cant hit that thing :( yeah, I know. It's impossible to fix by moving the hitbox. I'm hoping nex...
by Thor
28 Aug 2010, 19:31
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

http://www.springfiles.com/show_file.php?id=2764

v1.633

-Turned off heatmapping pathfinding
-Fixed a bug with Pod teleport
-Core battleship hitbox fixed
-Fixed machinegun AA firing at aircraft out of range
by Thor
28 Aug 2010, 16:43
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

Sorry thor, but NOTA is totally unplayable for me with this pathing... so.... I fixed it. NOTA1632-FIX: http://www.mediafire.com/download.php?ogggja1j3mnkcha I just did what kernel panic and s44 have done and removed heatmapping from the moveinfo. In my 1 testing session it seemed to work like it s...
by Thor
20 Aug 2010, 23:43
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16993

Re: Big Bug thread for 0.82.2/3 - Report bugs here

didn't think to check s3o's. They seem to be the same. So I guess it's just 3do.
by Thor
20 Aug 2010, 20:41
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16993

Re: Big Bug thread for 0.82.2/3 - Report bugs here

Collision spheres seem to have increased in size. It's more obvious for bigger units but seems to affect all units. Can we please get the old collision spheres back? This seriously affects balance for all mods. old spring: http://img267.imageshack.us/img267/7093/screen01032.png new spring: http://im...
by Thor
15 Aug 2010, 20:41
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

replay seems to desync partway through for me. I tested the pods though and see what you mean. This wasn't happening in the old spring.
by Thor
15 Aug 2010, 17:29
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

spacebugs works, the missions do not.
by Thor
14 Aug 2010, 18:14
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

excalibers can dodge sub torpedoes quite easily already
by Thor
14 Aug 2010, 02:51
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

Fixed version for new spring: http://springfiles.com/show_file.php?id=2731 it may be asking to much, but can we make the core fringe look better..i personally hate how it looks....compared to the good looking ships in nota it feels out of place also, one would expect that arm's weaker destroyer to b...
by Thor
13 Aug 2010, 23:43
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

Looking at the old modstats thingy , it seems that there are lots of weird minor differences between core and arm (EG fusion cost and output) is this intended? It is intended, yeah. The Core patrol frigate is missing an on/off button for its radar. Other than that I think it's a solid release. Good...
by Thor
08 Aug 2010, 16:27
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

http://rapidshare.com/files/411753644/NOTA1631.sd7

apparently it's only good for 10 downloads.
by Thor
08 Aug 2010, 00:22
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.63

Download link: http://springfiles.com/show_file.php?id=2731 Changelog: v1.63 -Added "Mandau Blade" Patrol Frigate for Core. Light and fast, it is equipped with two short range rocket launchers and an AA machinegun -Added "Crusader" Heavy Destroyer for Arm. Ideal for long range sh...
by Thor
07 Aug 2010, 03:19
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.62

im really looking forward to this new version. when can we expect this new version to come out? also, maybe u want to play some test games to see how these changes actually play out in real high level games. i think that the 1.62 changes worked out well because they were quite obvious, but it seems...
by Thor
05 Aug 2010, 03:58
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.62

Torps give an advantage to the ship running away, the rear gun gives more of one. Destroyers were better off against hovers with the bigger main cannon since it allowed them to skirt samurai range and the small gun still worked to fend off hovertanks if they got in range. The low altitude doesn't re...
by Thor
03 Aug 2010, 04:12
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.62

We're making some major changes to the early sea gameplay. It'll be easier to disengage thanks to more equal front/rear guns. The new ships should help make things more interesting and give a bit more opportunity for subs to be used early game. Destroyer AA is being downgraded a bit also. Funny you ...
by Thor
01 Aug 2010, 17:47
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.62

good points. We're making progress on adding an early game ship to each faction.
by Thor
13 Jul 2010, 03:41
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 427111

Re: NOTA 1.62

i think a consensus is emerging that the pelican is a bit too strong. i think its great to have a kind of 't2' hovercraft unit thats a combination of stuff, but its just too cheap imo. You can so easily set up 3-4 t2 labs and spam huge numbers of them, and then you can no longer really contain them...

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