Why is anyone resisting the addition of a kbot flak unit?
don't you see that it is a GOOD thing to have?
Search found 14681 matches
- 21 Dec 2005, 01:08
- Forum: Game Development
- Topic: Request for aa
- Replies: 17
- Views: 1869
- 20 Dec 2005, 17:29
- Forum: Game Development
- Topic: Request for aa
- Replies: 17
- Views: 1869
- 20 Dec 2005, 16:53
- Forum: Game Development
- Topic: Request for aa
- Replies: 17
- Views: 1869
Request for aa
Can we please have a kbot flak unit for lv2?
Both arm and core need this.
Sumo's used to be ok at killing planes, but since the nerfbat struck, I doubt they will do the job anymore.
Both arm and core need this.
Sumo's used to be ok at killing planes, but since the nerfbat struck, I doubt they will do the job anymore.
- 20 Dec 2005, 16:38
- Forum: General Discussion
- Topic: A small request of the community.
- Replies: 4
- Views: 694
- 20 Dec 2005, 16:37
- Forum: General Discussion
- Topic: Community News ethics and rules
- Replies: 6
- Views: 836
- 20 Dec 2005, 16:35
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
actually digs, I wasn't really referring to those specifically. Same thing happened at another time. Our game was just what lit the match. Regrettably I did not play incredibly well on either of the times I played you, because I understand how it feels to have a comm setting up shop right outside yo...
- 20 Dec 2005, 16:23
- Forum: Map Releases
- Topic: .:New Map:. Foothill Basin
- Replies: 14
- Views: 1917
Ever noticed that if you are playing one of my maps pressing f2 is (normally, assuming you aren't trying to figure out if a kbot can go over the hill or not) normally not necessary. That's one of the reasons I leave those lines in there. It helps you see (at least, it helps me anyway) the heights of...
- 20 Dec 2005, 14:53
- Forum: Map Releases
- Topic: .:New Map:. Foothill Basin
- Replies: 14
- Views: 1917
- 20 Dec 2005, 08:01
- Forum: Map Releases
- Topic: .:New Map:. Foothill Basin
- Replies: 14
- Views: 1917
.:New Map:. Foothill Basin
My newest creation. It is 12 x 12 in the same spirit of The Foothills. File size is 7mb Dunno if any of you will like my writing but here goes. It was near late morning when the Arm Commander Landed on the planet of endless Foothills (seings how the arm had yet to name the rock). Being transported w...
- 20 Dec 2005, 07:14
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
- 20 Dec 2005, 01:57
- Forum: General Discussion
- Topic: Community News ethics and rules
- Replies: 6
- Views: 836
- 20 Dec 2005, 01:55
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
BTW I think comm would do just as well with a gatling hlt laser instead of the dgun. Easier to aim and more killing power vs lv 1. I'm not sure why the comm should be the last ditch effort to anything. If a krog walkes into the middle of your base, you obviously did something wrong. However 6 gollie...
- 20 Dec 2005, 01:53
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
death if you don't know how to discuss something then piss off. Agorm, he's not overpowered, it just all the things you can do with your comm to fuck up a game. He didn't set up a better base, he just set up a porc spot that nothing lv 1 would get through, and this was on comm ends and dgun limit to...
- 19 Dec 2005, 23:58
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
- 19 Dec 2005, 23:06
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133160
Umm fang, I think you just hurt yourself because punishers are not mobile units. DId you mean rotation perchance? Also, I believe that in spring lowering the velocity does not change the trajectory, wierd but ok. Isn't the arc adjustable? If it was you could just lower the arc and it would still lob...
- 19 Dec 2005, 22:34
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
- 19 Dec 2005, 20:29
- Forum: AI
- Topic: AI Duke Out
- Replies: 40
- Views: 6905
- 19 Dec 2005, 19:58
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133160
- 19 Dec 2005, 19:53
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
Idiot? piss off dude. You've never played me. Some time you and a teammate should take on me and drex. It would be fun. Piss off. Stop crying about the possiblity of something being changed, especially if it's for the better. Actually the particular instance was on a small map with very well thought...
- 19 Dec 2005, 18:58
- Forum: General Discussion
- Topic: Discussion about comms
- Replies: 44
- Views: 3469
I'm talking in general. Think about it for a bit. I'm talking about the guys that rush into your defence line and dgun away. The guys that set up a forward base next to your's near a bottleneck. You either lose your comm or the game or both. The comm explosion is one think that is irritating. 2 llts...