Search found 2848 matches
- 29 Dec 2011, 16:44
- Forum: AI
- Topic: Bit of confusion with the new Java AI
- Replies: 9
- Views: 2181
Re: Bit of confusion with the new Java AI
1 That's because you are always passing the location of the builder as the target for the structure your building, rather than finding a more appropriate place. Sorry if I failed to explain it properly, but that's not what I'm doing at all. The "position" argument is something that I have...
- 29 Dec 2011, 15:19
- Forum: AI
- Topic: Bit of confusion with the new Java AI
- Replies: 9
- Views: 2181
Bit of confusion with the new Java AI
Recently, I had a bit of free time and thought of porting my old Java AI (it was never released) to the new interface. After a bit of fiddling, I managed to have it compile again and have it run. Now I still seem to have some odd problems with it. 1) Building structures [SOLVED] At the start of the ...
- 27 Dec 2011, 15:15
- Forum: AI
- Topic: Ideas for a masters research paper on SpringRTS AIs?
- Replies: 29
- Views: 6013
Re: Ideas for a masters research paper on SpringRTS AIs?
Hey, nice to see you back again. I too am a masters student in AI and Machine Learning now, although I probably won't be picking anything related to SpringRTS. I did a bit of work on your springgrid/ailadder projects, mostly by merging it both to one project due to performance reasons, adding some m...
- 13 Oct 2010, 15:25
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
A small update on the progress: - Botrunner is excluded from springgrid, they are now separate projects. Reason for this is justified as my assumption that most people will just want to run botrunners on some of the available springgrids, and well, they are used separately. - All projects are using ...
- 05 Oct 2010, 22:50
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
Could you allow an export feature that exported a lua XML or son format with basic stats? Nothing too much, just basic probability stats, e.g. Shard 0.4 versus 0.5 what is the probability of 0.4 winning drawing or loosing, and the 3 totals, no per battle details, that can be for another API. That w...
- 05 Oct 2010, 22:42
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
a VirtualBox image for a botrunner .. i would like that. a problem i see there though, is how to maintain it painlessly. redistributing a 1GB image each time a new spring version comes out is not a nice thing of course. same with new AI versions. well, if i do that, ill probably use a distribution ...
- 05 Oct 2010, 18:54
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
I'm not so sure about that. I'll probably provide you with a reasonably easy API for xmlrpcs to query completely played leagues, and we can see how Glicko or Trueskill does on it. One of the key things that bothers me with human-based systems is having a perception of time, learning and similar. AIs...
- 05 Oct 2010, 17:59
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20055
Re: AAI v0.90 in SVN / latest Spring release
I'm not 100% sure on what caused the issue, but AAI would block the game and start using more and more memory (until it got killed or killed my system :). The issue got resolved by removing cached files. My guess is, since I used multiple spring-headless instances (4 to be exact) at the same time, a...
- 05 Oct 2010, 17:43
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
Oh, and a couple of things I'd like to ask for general oppinions. Assuming league involves each member of the league playing the same amount of matches against each other: 1. What kind of league scoring do you want? And should there be multiple ones, and you get to choose which one you want on deman...
- 05 Oct 2010, 17:25
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
Interesting, one of the major problems with the spring grid and AI league projects was that their aim was not to provide an AI league and spring grid, but were instead a means to an end to make hughperkins more employable. Hence the rampant restructuring, dependencies, and feature additions, rather...
- 05 Oct 2010, 17:22
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
I have a 512 core linux cluster with 2TB ram at work, which sits idle most of the time... If anyone would want to do some neural or other learning AI projects on that, I could be of assistance. sounds fun, i guess i could have it set up to have low process usage with niceness; it already kills the ...
- 04 Oct 2010, 13:10
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
Way back, BrainDamage and I talked to Hugh about interfacing the AIladder with our ladder system http://ladder.springlobby.info/. I have no recollection whatsoever what the result was, but if you want catch either of us on lobby. so you're the ones responsible for springlobby :twisted: well, sure, ...
- 04 Oct 2010, 13:07
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
Re: AILadder and SpringGrid
i would be willing to help solving problems with AAI and HughAI. i remember that HughAI supports one or more AI options that allow disabling the GUI, or maybe it was in a config file... anyway, i have commit access to HughAI and AAI. i'd do everything from rewriting HughAI stuff to better with with...
- 04 Oct 2010, 01:20
- Forum: AI
- Topic: AILadder and SpringGrid
- Replies: 25
- Views: 6906
AILadder and SpringGrid
Ok, so here's a small update regarding the projects AILadder and SpringGrid. For those of you who don't know what those projects are, you can take a look in these two threads: http://springrts.com/phpbb/viewtopic.php?f=15&t=20830 http://springrts.com/phpbb/viewtopic.php?f=15&t=20358 Basicall...
- 03 Oct 2010, 00:52
- Forum: Feature Requests
- Topic: specify infolog.txt output destination
- Replies: 2
- Views: 688
Re: specify infolog.txt output destination
yey, nice, that works just fine for what i need it
- 02 Oct 2010, 19:22
- Forum: Feature Requests
- Topic: specify infolog.txt output destination
- Replies: 2
- Views: 688
specify infolog.txt output destination
By default spring outputs infolog.txt into ~/.spring on linux and probably spring install directory in windows(?). Would it be possible to have a flag specify a different output directory or file? That would make it possible to have multiple valid infolog.txt from multiple spring instances. I could ...
- 26 Sep 2010, 22:14
- Forum: AI
- Topic: Headless Spring?
- Replies: 10
- Views: 2582
Re: Headless Spring?
As a result, for this semester I am creating a Neural Net and/or Genetic Algorithm based AI. Now, NNs require training in order to be effective so I was thinking, if I could somehow have a headless version of Spring I could run multiple copies of the game on my home PC and let the AI 'learn' that w...
- 24 Sep 2010, 19:32
- Forum: AI
- Topic: Feature request: Feature events :D
- Replies: 0
- Views: 719
Feature request: Feature events :D
Thread title sounds a bit confusing, but I'd like to get onCreate, onDestroy and similar events for features (those little things you reclaim), just as they exist for team/enemy units. Not sure if C/C++ APIs have it, but java one doesn't, for both the normal and OO version: http://abma.de/projects/a...
- 19 Sep 2010, 11:29
- Forum: AI
- Topic: New C++ AI Interface
- Replies: 53
- Views: 8802
Re: New C++ AI Interface
Well the two parts I mentioned are just string literals so that isn't getting checked anywhere before it's called, which might cause a problem. But anyhow, it would be great if you could show some error logs you were sent to better pinpoint the source of the problem. oh and btw, this is also one cas...
- 18 Sep 2010, 22:11
- Forum: AI
- Topic: New C++ AI Interface
- Replies: 53
- Views: 8802
Re: New C++ AI Interface
i glanced over your code from git, and from what i understand you never check to see whether it's a null pointer, eventually ending up sending it as a null pointer to lua is that what you intended to do? i have no idea how swig handles c++ -> lua transitions of null pointers, does c/c++ null become ...