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by troycheek
01 Apr 2010, 23:48
Forum: Lua Scripts
Topic: TestBuildOrder
Replies: 8
Views: 1236

Re: TestBuildOrder

Good suggestion. I am doing that already. Thanks for the quick reply. Actually, I found the problem. I'd accidentally left a hardcoded number in a place where there should have been a variable. I was always checking for valid build positions for solar collectors, then trying to build a kbot lab in t...
by troycheek
01 Apr 2010, 23:28
Forum: Lua Scripts
Topic: TestBuildOrder
Replies: 8
Views: 1236

TestBuildOrder

I'm laying the groundwork on a replacement for a Lua Skirmish AI that I was working on last year when it achieved sentience and committed suicide (or I accidentally deleted it while moving some files, I forget which). Currently, to find a valid build location for a given unitDef, I start at some ini...
by troycheek
05 Feb 2010, 15:26
Forum: Map Releases
Topic: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.
Replies: 17
Views: 3989

Re: Old map revised: .┬À┬┤┬»`┬À-> Mars V1 <-┬À┬┤┬»`┬À.

Cool. This was the first map I ever played, so as far as I'm concerned, this map is Spring. I had hacked a working version a few months back, but somehow lost all copies when I was moving files around. (Along with all copies of a halfway working Lua skirmish AI, but let's not talk about that.)
by troycheek
07 Sep 2009, 03:00
Forum: AI
Topic: A.I. behavior: Realism or Performance?
Replies: 71
Views: 7210

Re: A.I. behavior: Realism or Performance?

While working on my own Skirmish AI recently, it occurred to me that as a programmer, I want the AI to play as much like a human as possible. As a player, I want the AI to just give me a good game regardless of method, as long as the cheating isn't too obvious and doesn't appear to be too far outsid...
by troycheek
27 Aug 2009, 23:27
Forum: Help & Bugs
Topic: Rezbot behavior change
Replies: 16
Views: 1847

Re: Rezbot behavior change

I've not seen the new behavior in action yet, but how you describe it is how I'd always thought it should have worked all along.
by troycheek
26 Aug 2009, 00:45
Forum: Map Releases
Topic: New map - Mercury v1 - Now with erupting volcano!
Replies: 24
Views: 4092

Re: New map - Mercury v1 - Now with erupting volcano!

Active volcano but no geothermal vents?
by troycheek
31 Jul 2009, 11:35
Forum: XTA
Topic: Bugs/little discrepancies in XTA
Replies: 21
Views: 5675

Re: Bugs/little discrepancies in XTA

I meant more like a deep echo effect. Like Street Fighter's "Sonic Boom!" or iCarly's "Random Dancing!" First time I saw an Annhiliator, I was thinking "What is that?" Then it blew a huge hole in my assault force. Then I was thinking "What the #(&$(#& is th...
by troycheek
31 Jul 2009, 11:15
Forum: Engine
Topic: Let's fix Shadows.
Replies: 20
Views: 1748

Re: Let's fix Shadows.

So I was hallucinating if I seem to remember some previous version when shadows worked without having to enable the shiny? (Although one of Argh's other posts suddenly makes a bit more sense.)
by troycheek
31 Jul 2009, 10:39
Forum: XTA
Topic: Bugs/little discrepancies in XTA
Replies: 21
Views: 5675

Re: Bugs/little discrepancies in XTA

babbles wrote:Annhiliator has description "Energy WEAPON", no need for caps lock. - Fixed
I kind of like this one. I always imagine it as "Energy (booming voice) WEAPON weapon weapon on on on..."
by troycheek
31 Jul 2009, 00:00
Forum: Engine
Topic: Let's fix Shadows.
Replies: 20
Views: 1748

Re: Let's fix Shadows.

oliveoil wrote:How exactly are unit and feature shadows broken?
Here are how mine are broken:
screen000.jpg
screen000.jpg (21.01 KiB) Viewed 1898 times
Features and terrain have shadows but units do not. I'm hoping this is related to what Argh is working on. In the mean time, I need to hack the blob shadow widget again...
by troycheek
30 Jul 2009, 23:35
Forum: Feature Requests
Topic: Stereoscopic Three Dee
Replies: 14
Views: 1099

Re: Stereoscopic Three Dee

I occasionally get on stereogram kicks and I always wonder why nobody ever goes really old school and just shows two slightly different views of the same scene side by side. Example of what I mean. No weird colors, no expensive glasses, and if your eyes get tired, just focus on one side or the other...
by troycheek
23 Jul 2009, 06:26
Forum: XTA
Topic: Observations/bugs/comments/questions for XTA
Replies: 8
Views: 2182

Re: Observations/bugs/comments/questions for XTA

im not sure, but i think group 0 isnt possible Group 0 works for me. It also appears correctly for me in UnitGroups v5.1 (gui_unitgroups5_1_xta.lua) which I believe is the icon bar that he's referring to. His problem may be his screen resolution. I haven't looked deeply enough into the code to tell...
by troycheek
21 Jul 2009, 21:41
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

i dont want to bind /luaui stockpilecount 100 to a key, so how could i change it without modify the widget itself? I think he's saying just type "/luaui stockpilecount 100" into the chat window once and it will save it. You won't have to bind or type anything ever again unless you want to...
by troycheek
21 Jul 2009, 21:39
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

[(what does ctrl or shift do?) If you hold down shift when left clicking to add to the stockpile, it adds 5 instead of just 1. When you hold down ctrl, it adds 20. Both together adds 100. (Same when giving factories build orders.) Right clicking while holding those keys takes the same number away. ...
by troycheek
21 Jul 2009, 19:43
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

Optimized Brain Damage's version: Uses ctr + shift to issue less commands. I'd considered that, but then decided that if you're stockpiling large amounts, you'd probably be better off using trepan's old "just add 100" widget. I mean, I think the whole point of this widget is to keep a sma...
by troycheek
21 Jul 2009, 01:18
Forum: Balanced Annihilation
Topic: Antinuke Rocket Autobuild
Replies: 25
Views: 3145

Re: Antinuke Rocket Autobuild

I was working on something similar when I noticed the one that just stockpiles 100, so I just went with that. The only benefit I can see for mildarf's version is that stockpiling 100 instead of 3 can take a fair chunk of your resources for a fair amount of time. On the other hand, I'd hate to lose m...
by troycheek
20 Jul 2009, 23:39
Forum: Lua Scripts
Topic: Central Build AI as lua widget!
Replies: 80
Views: 13809

Central Build AI v1.1

To whoever is uploading this widget to widget trackers, download managers, etc: 1) Thank you very much! 2) Please check the first post in this thread for updated description and instructions. 3) Thank you very much! New for v1.1: 1) CBAI should now handle Dragon's Teeth and other fortifications prop...
by troycheek
16 Jul 2009, 08:59
Forum: Lua Scripts
Topic: Central Build AI as lua widget!
Replies: 80
Views: 13809

Re: Central Build AI as lua widget!

Okay, so I lied. The Central Build AI widget is now up to version 1.0. Now I'm finished playing with it for a while. Changes? First of all, I fixed a little glitch where Central Builders who had been given orders outside the common queue would get those orders canceled before they could finish them....
by troycheek
16 Jul 2009, 04:05
Forum: Lua Scripts
Topic: Central Build AI as lua widget!
Replies: 80
Views: 13809

Re: Central Build AI as lua widget!

suggestion name it just central_build_Ai.lua and what line do i have to change to change the group-number (e.g. from 1 to 9) The file name and the internal name returned by widget:GetInfo() should remain constant so that later versions can be dropped into the widgets folder and replace the older on...
by troycheek
15 Jul 2009, 10:22
Forum: Lua Scripts
Topic: unit_auto_com_group.lua
Replies: 23
Views: 1804

Re: unit_auto_com_group.lua

(Spring.GetUnitTeam(unitID) == Spring.GetMyTeamID) Or maybe local allUnits = Spring.GetTeamUnits(Spring.GetMyTeamID()) I stole that from quantum's Select n Center! for my own version (attached below). Works for me but I don't do multiplayer or replays, so I don't know how it reacts that that. This ...

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