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by Doomweaver
14 Jan 2006, 01:50
Forum: General Discussion
Topic: Spring reads PCXs preferentially over BMPs! damn you all to
Replies: 10
Views: 1064

Yeha, does that mean if DDS was used, more space would be free in the 2048x2048 limit? Because that would be awsome!
by Doomweaver
14 Jan 2006, 01:47
Forum: General Discussion
Topic: Spring SP
Replies: 89
Views: 11597

Wouldn't it make a little more sense to just have the lobby function offline? I mean, some of the things in the lobby are a tad messy, but it does the job. I like the OTA look though, very cool! :P
by Doomweaver
14 Jan 2006, 01:43
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 102957

Shouldn't have made bombers worse imo. And I still find HLT's and LLt's a little weak. Apart from that, looks good to me.
by Doomweaver
13 Jan 2006, 05:13
Forum: Game Development
Topic: Unoffical mod, AA+TLL
Replies: 24
Views: 3849

/BUMP/

Anything happening with this mod?
by Doomweaver
12 Jan 2006, 21:51
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 41765

Won't it get confusing to have all the possible units presented at once? Or can they be organized into categories?
by Doomweaver
12 Jan 2006, 06:30
Forum: Engine
Topic: ???FOGofWAR???
Replies: 4
Views: 555

The last time I checked, it only updated once very 2 seconds or so, and hence looked really bad.
by Doomweaver
12 Jan 2006, 06:27
Forum: General Discussion
Topic: A lot of people seem to be asking for upgradable mexes...
Replies: 45
Views: 3289

This would also solve the problem of knowing where enemy mex's are because you cannot build there - let it try anyway, without warning the player.
by Doomweaver
09 Jan 2006, 00:05
Forum: Game Development
Topic: I can't find a modding tutorial for TA, let alone spring.
Replies: 4
Views: 490

I can't find a modding tutorial for TA, let alone spring.

Can you point me to one, or better yet, tell me where the unit stats are? I can't even find 'life'!
by Doomweaver
08 Jan 2006, 23:20
Forum: Game Development
Topic: Replays don't seem to work...
Replies: 4
Views: 440

Yep.
by Doomweaver
07 Jan 2006, 22:15
Forum: Game Development
Topic: Replays don't seem to work...
Replies: 4
Views: 440

Yep, 1.35.
by Doomweaver
07 Jan 2006, 08:30
Forum: Game Development
Topic: Replays don't seem to work...
Replies: 4
Views: 440

Replays don't seem to work...

I was playing AA 1v1 on flooded desert, and the replay doesn't work. Neither do any others that I have - is anyone else having difficulties with replays? EDIT - it comes up with a whole lot of errors involving wave files and tdf's and armor.txt etc. Sounds like it isn't loading the mod. EDIT2 - this...
by Doomweaver
07 Jan 2006, 05:11
Forum: Map Creation
Topic: Full-Time Mapper Needed
Replies: 22
Views: 1694

Re: Full-Time Mapper Needed

AATA needs a mapper. Mapping for AATA will not be like mapping for any other mod. It will involve realism, creativity and skill. Roads, villages, towns, cities, forests, farmlands, features of all sorts, everything from wrecked trains to urban buildings, farmhouses, bunkers, airports -- all modelle...
by Doomweaver
06 Jan 2006, 11:39
Forum: Help & Bugs
Topic: Can we have a key other than alt for area build orders?
Replies: 2
Views: 419

Can we have a key other than alt for area build orders?

Whenever I combine shift and alt it changes my language back in windows. Can this either be blocked somehow, or the key changed from alt to something like control? (It took me this long to post about this because it took me forever to identify what the problem was.) Alt+Shift is the windows default,...
by Doomweaver
06 Jan 2006, 06:43
Forum: General Discussion
Topic: Recomended graphic card
Replies: 83
Views: 11049

This is the worst possible time in the history of the universe to buy a graphics card. Wait 6 months, you'll get twice the performance for a quarter the cost. Moreover, in 6 months, the Directx 10-compliant cards will start coming out - and if you don't have one, you have a paperweight. Good thing ...
by Doomweaver
05 Jan 2006, 12:14
Forum: Game Development
Topic: Star Wars space mod?
Replies: 108
Views: 13310

"They have a floor value though, so they always produce some energy even on windless maps. " Not in Spring, at least. Play comet catcher. "Yes, infantry are slow. People are slow. That's how things are. That's why there are several transport options in SWTA if it bothers you that much...
by Doomweaver
05 Jan 2006, 11:31
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 102957

I found a bug - the Abel's VToL missiles can you your own units while they are taking off, for example you have a hover in front of it, and the hover gets hit even though it is nowhere near the missiles.
by Doomweaver
05 Jan 2006, 11:27
Forum: Engine
Topic: Resource Usage Map
Replies: 6
Views: 382

On a similar and related note, why doesn't Spring show the total drain on resources after reserves are dried up? Original TA did it, and I could use that to say... "Well, if I just stop using up 10 more metal I'll be just fine." We have been waiting for that forever... :? Buggi, now that m...
by Doomweaver
05 Jan 2006, 11:25
Forum: Engine
Topic: "MiniSpring" being decomissioned.
Replies: 10
Views: 665

Good on you Buggi, spring needs as many dev's as possible working on it!
Minispring was cool, but not that cool. :wink:
by Doomweaver
05 Jan 2006, 11:23
Forum: General Discussion
Topic: A lot of people seem to be asking for upgradable mexes...
Replies: 45
Views: 3289

Chocapic is 100% correct :wink: I know order ques end when you try to build on land that isnt reclaimed... just reclaim first and build when its gone... it takes 2 extra clicks, 1 to select your building and 1 to place it hehe... cmon Im sure developers would want to spend time on other more import...
by Doomweaver
04 Jan 2006, 08:23
Forum: Game Development
Topic: Star Wars space mod?
Replies: 108
Views: 13310

Well I just played a game, and I liked it, but can I make a suggestion for the balance? Infantry are WAY too slow. Make them like 30% faster, and I suppose to make transports useful make them 30% faster too. Perhaps infantry are meant to be slow, but they are so slow they make the game boring! Apart...

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