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by Doomweaver
22 Jan 2006, 08:02
Forum: General Discussion
Topic: Aircraft collision?? :|
Replies: 24
Views: 1948

Targon wrote:I would like upped damage when colliding with an enemy (near instant kill) but none in friendly collisions. but my opinion doesn't really matter.
That's a good idea, actually.
by Doomweaver
20 Jan 2006, 05:01
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 103052

Can the mod somehow be bundled with custom restrictions, which are specific to AA?
by Doomweaver
20 Jan 2006, 02:01
Forum: Engine
Topic: Request: New startup sequence
Replies: 19
Views: 1334

I'm all for it too.
by Doomweaver
20 Jan 2006, 01:59
Forum: Game Development
Topic: Project Ragnarok is back!
Replies: 48
Views: 4873

TA, they did say that battle's won't be as big as TA battles normally are. Anyway, the extra detail will look awsome, especially with reflective textures...!
by Doomweaver
20 Jan 2006, 01:57
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 103052

Gunships will no longer attempt to target aircraft, but why? They are fine against other aircraft, like bombers.
by Doomweaver
19 Jan 2006, 23:16
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 103052

Sorry I hate to spam the forum with the same requests again and again, but aren't LLT's and HLT's a little weak? I mean, a few HLT's can be overcome by level 1 kbot's, with no artillery required.
by Doomweaver
19 Jan 2006, 23:04
Forum: Game Development
Topic: Project Ragnarok is back!
Replies: 48
Views: 4873

So will the united tribes generally have more cheaper units than the Machinations?

And how come the tribes mine metal as efficiently as the bad guys, and then accuse them of mining the world? HYPOCRITS!
by Doomweaver
19 Jan 2006, 22:55
Forum: Engine
Topic: Suggestion for the new-new-map-format
Replies: 20
Views: 1336

I'm really confused... Is there going to be another mass re-release of maps?!
by Doomweaver
19 Jan 2006, 03:20
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 41785

Why would the menu for a contruction unit disappear after a single click? I tend to que up at least several minutes worth of structures, does this mean I have to keep pressing a button to pop up a buildmenu? I mean, what's the point of selecting a con unit and not building?
by Doomweaver
19 Jan 2006, 03:03
Forum: Map Releases
Topic: HUGE MAP... "bigIcey"
Replies: 44
Views: 5606

You can fit 4x as many.
by Doomweaver
19 Jan 2006, 02:59
Forum: Map Releases
Topic: .:New Map:. Divided Shores
Replies: 35
Views: 2518

EDIT: Ignore this post. :oops:
by Doomweaver
18 Jan 2006, 22:16
Forum: Game Development
Topic: Absolute Annihilation: Spring[old]
Replies: 1171
Views: 103052

The AK is way too good. Early game it is the ultimate assault unit... maybe drop the damage down to 55 and slow it down a little too. I've always found that AK's were a bit too fast/responsive.
by Doomweaver
16 Jan 2006, 21:58
Forum: General Discussion
Topic: whats springs favourite mod
Replies: 26
Views: 1672

Mars Keeper wrote:But it needs som bug fixing and more planes 8)
What are you on and where can I get some? :wink:
by Doomweaver
16 Jan 2006, 05:23
Forum: General Discussion
Topic: whats springs favourite mod
Replies: 26
Views: 1672

I liked XTA because I was really good at it. It seemed like being ruthless was more important than being strategic, which is enjoyable for a while but makes the game very repetitive. AA imo involves more strategy rather than just skill like XTA does, and I love the way things cost a tonne of energy....
by Doomweaver
16 Jan 2006, 05:17
Forum: General Discussion
Topic: It is silent - what's being developed for Spring right now ?
Replies: 83
Views: 7301

Wow, sounds awsome. Shame I have to wait six months for a new graphics card. :(
by Doomweaver
14 Jan 2006, 21:55
Forum: Help & Bugs
Topic: Commander bug.
Replies: 1
Views: 262

Commander bug.

He willl kill anything he is capturing. Also, I'm sure that everyone has noticed that the commander is easily distracted by enemies and often won't fire his d-gun. (It probably happens in XTA too, but i'm talking about AA). No, he wasn't outside the d-gun radius, he was just too busy trying to use h...
by Doomweaver
14 Jan 2006, 06:35
Forum: General Discussion
Topic: Spring SP
Replies: 89
Views: 11599

I hope that theme isn't copyright!
by Doomweaver
14 Jan 2006, 02:00
Forum: Map Releases
Topic: Comet Catcher Remake
Replies: 12
Views: 1207

I hope there are FEWER metal patches. There were way too many in the other one. Anyway, looks good, but it could do with some more variation.
by Doomweaver
14 Jan 2006, 01:58
Forum: Map Releases
Topic: .:MAP:. Desert Forts Version-2
Replies: 28
Views: 2681

It look's good, but maybe make the walls a little lower so that the textures look better.
by Doomweaver
14 Jan 2006, 01:55
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 41785

NO! NONE OF THEM SHOULD BE ON THE SCREEN AT ANY TIME! Anyone who is familiar with TA should be using shortcut keys for these commands. Obviously if you forget which key it is, you need a way to popup a 'orders' screen, but apart from that you should never be able to see all those orders. The excepti...

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