Search found 704 matches
- 05 Feb 2006, 10:02
- Forum: Map Creation
- Topic: Height maps for the real world from the internet?
- Replies: 5
- Views: 703
- 05 Feb 2006, 10:00
- Forum: Map Creation
- Topic: If you want features speak now..
- Replies: 59
- Views: 3179
- 05 Feb 2006, 09:52
- Forum: Game Development
- Topic: Gundam Annihilation beta 0.98
- Replies: 82
- Views: 7227
Make sure you don't overpower metalmakers, it's better to have them way too crap than even a little bit too good... Anyway, how are we supposed to give balance suggestions when your little typo wrecked the whole game? :twisted: When you release the next version, my interest in this mod will come bac...
- 05 Feb 2006, 09:34
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 102971
I agree reapers are crap! lol, you can't have a short ranged slow unit unless it's really tough for it's cost, which the reaper isn't! Also, mumbo's don't do enough damage, they are pretty useless too. Swarm control is so easy, that if they are not awsome at antiswarm they are useless. And moho's sh...
- 03 Feb 2006, 21:24
- Forum: Map Creation
- Topic: Screens of new map
- Replies: 10
- Views: 777
- 02 Feb 2006, 05:20
- Forum: Ingame Community
- Topic: Mars battle replay
- Replies: 18
- Views: 2731
- 02 Feb 2006, 05:18
- Forum: General Discussion
- Topic: Star Wars Spring Manual Released
- Replies: 5
- Views: 485
- 02 Feb 2006, 05:11
- Forum: Game Development
- Topic: TA CTG - 'Capture the Gate'
- Replies: 29
- Views: 4221
It's a good idea imo. Especially if it were a fantasy game. (I am still hanging out for a mod that has meteors instead of nukes!) Anyway, the flag should generate a ton of metal (like +10) and have units cost a lot of metal. That way you don't have to expand as fast at the beginning, so this means y...
- 02 Feb 2006, 05:09
- Forum: Game Development
- Topic: TA CTG - 'Capture the Gate'
- Replies: 29
- Views: 4221
It's a good idea imo. Especially if it were a fantasy game. (I am still hanging out for a mod that has meteors instead of nukes!) Anyway, the flag should generate a ton of metal (like +10) and have units cost a lot of metal. That way you don't have to expand as fast at the beginning, so this means y...
- 01 Feb 2006, 07:51
- Forum: Game Development
- Topic: Make the commander a super unit.
- Replies: 34
- Views: 2516
- 31 Jan 2006, 12:13
- Forum: Engine
- Topic: Fix the flattened ground cheat thing
- Replies: 24
- Views: 2069
I hate the way you can look for wreckages to see if the enemy has died (or the explosion). This is in my opinion is far more important, because it hugely affects gameplay. It's better if your rely on your radar to see if a dot has dissappeared. Plus i'm sure it would be easier to fix. On another not...
- 31 Jan 2006, 12:09
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 102971
- 28 Jan 2006, 04:55
- Forum: Map Releases
- Topic: .:New Map:. CROSSING_v2
- Replies: 26
- Views: 2655
- 28 Jan 2006, 04:08
- Forum: Map Releases
- Topic: .:New Map:. CROSSING_v2
- Replies: 26
- Views: 2655
- 28 Jan 2006, 04:05
- Forum: Map Releases
- Topic: .:New Map:. CROSSING_v2
- Replies: 26
- Views: 2655
- 27 Jan 2006, 21:29
- Forum: General Discussion
- Topic: Suggestion: on/offing a factory starts/pauses production
- Replies: 10
- Views: 1550
- 27 Jan 2006, 02:59
- Forum: General Discussion
- Topic: TASpring gameplay tips
- Replies: 117
- Views: 15055
- 26 Jan 2006, 23:21
- Forum: General Discussion
- Topic: TASpring gameplay tips
- Replies: 117
- Views: 15055
4. the commander has a dgun. it is there for a reason. he may not be strong but there isnt a unit that can survive the dgun. you can use him to take out enemies around your base in the early parts of the game. The commander has a d-gun, but often he just doesn't want to fire it. Therefore don't tru...
- 25 Jan 2006, 06:05
- Forum: Game Development
- Topic: A Mod Idea: Epic 40,0000, Spring Style
- Replies: 387
- Views: 48470
Yianni@itsmanaged.com.au
If you want to send me some unit descriptions/stats I'll have a go at naming units. No promises though.
If you want to send me some unit descriptions/stats I'll have a go at naming units. No promises though.
- 24 Jan 2006, 21:45
- Forum: Map Creation
- Topic: Pathways Retextured
- Replies: 17
- Views: 944
I am not sure exactly how the new map format works so... surely tilesets can be shared between maps? So even if the map+the tileset is bigger, release another few similar maps and it will be far more efficient. I am not sure how it works but imo it should be like this. You have a maps folder a tile ...