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by HectorMeyer
07 May 2010, 18:54
Forum: Balanced Annihilation
Topic: Reducing Time-To-Action Length in BA
Replies: 46
Views: 6018

Re: Reducing Time-To-Action Length in BA

Game start is boring. No. It's full of adrenaline and tension. the "standard" start strategy involves building: [...] I never started like that. Maybe you should include this option for Warcraft 2. in BA you have so many options right from the beginning, there is no such thing as a standa...
by HectorMeyer
07 May 2010, 18:24
Forum: Balanced Annihilation
Topic: New mod-options
Replies: 12
Views: 1736

Re: New mod-options

I think the idea of a few easily accessible checkboxes with clearly defined mod options are feasible and wouldn't hurt anyone. I think they are a good way to shake things up a bit. It would be really interesting too see how 8v8 DSD plays out with no fast tech / commbomb options: Some options I'd lik...
by HectorMeyer
01 May 2010, 10:23
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 31925

Re: Balanced Annihilation V7.12

Maybe the turret/unit turnrate of the Vanguard should be lowered, so that they are more vulnerable to spam and flanking.

Speaking of which, the turret turnrate buff (happened a while ago) of the Vulcan/Buzzsaw is pretty ridiculous imo. It just looks silly and it's not that these weapons or UP anyway.
by HectorMeyer
11 Mar 2010, 17:52
Forum: Balanced Annihilation
Topic: floating mex vs underwater mex
Replies: 82
Views: 10636

Re: floating mex vs underwater mex

Hobo Joe wrote:1v1's [...] rely much more on strategy

team games, [...] usually just come down to whoever spams the most.
I beg to differ. It's exactly the other way round.

1v1: jeffy, flash, stumpy, more stumpies
teamgame: hmmm, what am i gonna do this time? tech? air? comdrop? t1 spam? etc..
by HectorMeyer
09 Mar 2010, 17:10
Forum: Balanced Annihilation
Topic: BA Sea
Replies: 37
Views: 6336

Re: BA Sea

That's actually an interesting idea. A compromise would be to keep T1 sea as it is now or make it even stronger than hovers. The remaining benefit for hovers would be the added flexibility. It all boils down to that I think the investment for the hoverlab should be reduced, to allow an early partici...
by HectorMeyer
09 Mar 2010, 16:47
Forum: Balanced Annihilation
Topic: BA Sea
Replies: 37
Views: 6336

Re: BA Sea

Ships became useless, and never built, because you could quickly dominate the difficult-to-defend ocean with subs and then rush up the shoreline. tbh I don't really understand that argument. Sub rush hardly ever works right now, and my idea wouldn't change that. If anything, it discourages sub rush...
by HectorMeyer
09 Mar 2010, 12:19
Forum: Balanced Annihilation
Topic: BA Sea
Replies: 37
Views: 6336

Re: BA Sea

- hoverlab buildable by comm, cheap as the other t1 labs. - cruise missile hovercraft removed (or large price increase/buff, to make it like diplomat) - anti air hovercraft able to shoot at ground, samson style - new hovercraft with sonar and dephcharge launcher. expensive, slow, low hp. bad unit ag...
by HectorMeyer
25 Feb 2010, 14:20
Forum: General Discussion
Topic: 'Report a bug'
Replies: 14
Views: 1879

Re: 'Report a bug'

a link to springfiles.com, clearly labeled as the primary source for maps and mods, should be placed somewhere prominently too imo
by HectorMeyer
23 Feb 2010, 14:05
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 31925

Re: Balanced Annihilation V7.12

- Healthbars widget now disables the engine ressurect bars.
It would be really nice if healthbars were completely gone when the healthbars widget was turned off - spectating battles would look better this way.
by HectorMeyer
19 Feb 2010, 14:24
Forum: Off Topic Discussion
Topic: What..
Replies: 65
Views: 2390

Re: What..

I also thought psychology was bullshit when I was younger. Psychology is very interesting though since it can, through classic scientific method of gathering data and making models, classify quite strange problems, which, surprisingly, are often quite counterintuitive to basic intuition. Personality...
by HectorMeyer
19 Feb 2010, 13:45
Forum: Help & Bugs
Topic: Selectionkeys Editor categories broken?
Replies: 0
Views: 292

Selectionkeys Editor categories broken?

In the Selectionkeys Editor, the "air" category doesn't seem to work anymore. For example, when assigning a key combination to select all air units, nothing gets selected anymore in BA. BTW it would be nice if there were more categories like ships, subs, hovers, fighters, bombers, gunships...
by HectorMeyer
17 Feb 2010, 15:54
Forum: Balanced Annihilation
Topic: Balanced Annihilation Development
Replies: 101
Views: 16299

Re: Balanced Annihilation Development

It's true that many problems in BA result from the map design. My 2 main observations: 1) On combined land/sea maps sea metalspots create huge problems, since an early, decisive sea rush gives you tons of metalspots which are basically impossible to take away from you in a timely manner. This proble...
by HectorMeyer
17 Feb 2010, 14:30
Forum: Balanced Annihilation
Topic: Team died messages!
Replies: 79
Views: 15014

Re: Team died messages!

Also, team death messages don't seem to be the same for all the players - it would be nice if everyone got the same message.
by HectorMeyer
05 Feb 2010, 10:34
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 18848

Re: Balanced Annihilation V7.1

IMO the firepower increase of the guardian in high traj is really unnecessary. What does it accomplish? High traj of the guardian is more over- than underpowered already, once you can get it up it is often the beginning of the end of the enemy frontline. My suggestion for the guardian would be to lo...
by HectorMeyer
02 Feb 2010, 15:02
Forum: News
Topic: Spring 0.81.1.3 released
Replies: 37
Views: 18810

Re: Spring 0.81.1.3 released

So you think you can stop me from using TASClient, huh?

Never gonna happen, TASClient 4 life 8)
by HectorMeyer
25 Jan 2010, 18:05
Forum: Off Topic Discussion
Topic: Good Books
Replies: 70
Views: 6989

Re: Good Books

Since we are talking about science fiction, I wonder why no one mentioned Stanislaw Lem yet. In his short stories (Star Diaries), he writes pretty bland and without any style at all - but he manages to develop and follow through some clear and (mildly) interesting thoughts, often starting only from ...
by HectorMeyer
18 Jan 2010, 16:00
Forum: Off Topic Discussion
Topic: game screens
Replies: 270
Views: 21404

Re: game screens

Paradroid
by HectorMeyer
19 Dec 2009, 12:00
Forum: Off Topic Discussion
Topic: Advice DSD noob
Replies: 23
Views: 5661

Re: Advice DSD noob

http://i982.photobucket.com/albums/ae307/ic41213/ADVICE%20DSD%20NOOB%202/omgcomdrop.jpg http://i982.photobucket.com/albums/ae307/ic41213/ADVICE%20DSD%20NOOB%202/9metal.jpg http://i982.photobucket.com/albums/ae307/ic41213/ADVICE%20DSD%20NOOB%202/20LLTS.jpg http://i982.photobucket.com/albums/ae307/ic...
by HectorMeyer
18 Dec 2009, 08:25
Forum: Off Topic Discussion
Topic: Advice DSD noob
Replies: 23
Views: 5661

Advice DSD noob

I figured it would take up too much space to post the advice dog pictures here, so here just the plain text: edit: disregard that, Spawn_Retard is right. didn't have idea for a better picture though. http://i982.photobucket.com/albums/ae307/ic41213/ADVICE%20DSD%20NOOB%201/alwaystake.jpg http://i982....
by HectorMeyer
16 Dec 2009, 11:00
Forum: Game Development
Topic: New project
Replies: 157
Views: 15666

Re: New project

Just read the "changelog", I think 90% of these are really good. Decreasing T2 bomber speed is a great idea. Slower moving Transports loaded with heavy units (read: Commander) are another great idea, it should move only about 50-100% faster than walking speed. For the flak weapons, I don't...

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