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by GrOuNd_ZeRo
27 Sep 2006, 17:40
Forum: Feature Requests
Topic: Crews, Garrisons, Transports.
Replies: 22
Views: 1954

Perhaps when an aircraft gets shot down in a realism mod the pilot can eject/parachute out C&C style, wouldn't have much of a purpose but perhaps it could carry experience levels with it until it is loaded in a new unit and become 1337 like in generals :D I would also like C&C style survivor...
by GrOuNd_ZeRo
12 Sep 2006, 00:09
Forum: Feature Requests
Topic: Flare effect using emit-sfx
Replies: 67
Views: 4520

+1 on that. Artillery muzzle brakes have most of the smoke shoot out from the sides, also the muzzle flames come out from there as well for the majority. MLRS in WD would greatly benefit from this as well. Definitly +1 on that. I'd also like to have costomized flares and something to manipulate the ...
by GrOuNd_ZeRo
11 Sep 2006, 23:52
Forum: Off Topic Discussion
Topic: Hahahahaha @ PS3 news
Replies: 92
Views: 4778

lol what game was that? How in the hell do you know so much shit about consoles and their hardware, do you read books on it or what? god...I couldn't care less what's IN a console, I just care how it performs. I think i'd go with the PS3 since I like my PS2 games, esspecially the Metal Gear series o...
by GrOuNd_ZeRo
11 Sep 2006, 09:03
Forum: Off Topic Discussion
Topic: RIP Steve Irwin, Killed by a stingray.
Replies: 2
Views: 417

RIP Steve Irwin, Killed by a stingray.

:(

He will be missed.

I wish the best for his wife and children.

I guess I could've seen this coming

yes I heard about this a while ago but I figured I might as well start a thread about it...
by GrOuNd_ZeRo
10 Sep 2006, 18:24
Forum: Engine
Topic: Fuel system
Replies: 15
Views: 910

the Changelog wasn't that helpful IMO.

still doesn't explain what happens to units when they run out of fuel.
by GrOuNd_ZeRo
10 Sep 2006, 18:17
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104317

lol oh great...all we need is a flamefest now.

That HMMWV model looks good but like others said, the launcher on the back of it is not something typical, LOSAT relies on a fixed launcher, 4 kinetic energy missiles that fire over it's Line of Sight, hence the name.
by GrOuNd_ZeRo
09 Sep 2006, 07:11
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104317

I am going to wait till the next release of Spring to release the next version. I am currently trying to improve WD and I am afraid that some changes for the test build will be incompatible with the old spring. I am sorry to put off the release. If you want I can release a beta, but I can not guaran...
by GrOuNd_ZeRo
06 Sep 2006, 22:38
Forum: Engine
Topic: Testbuild changelog?
Replies: 4
Views: 473

Testbuild changelog?

What is new? I can't find anything about what is new and the CVS depository is too hard to find new things in :|
by GrOuNd_ZeRo
06 Sep 2006, 21:34
Forum: General Discussion
Topic: Some good values for new laser system
Replies: 41
Views: 3326

corethickness and laserflaresize were introduced WHEN?

that is cool stuff...looks awesome!
by GrOuNd_ZeRo
23 Aug 2006, 09:47
Forum: Off Topic Discussion
Topic: GZ = AWOL
Replies: 0
Views: 213

GZ = AWOL

I've been not participating as much as I would've liked and I apologize, much stuff is distracting me like work and such.

also, i'm kinda waiting for a newer better version.
by GrOuNd_ZeRo
19 Aug 2006, 12:46
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104317

I didn't get it done yet but I should get it done pretty soon...

sorry :P
by GrOuNd_ZeRo
13 Aug 2006, 19:24
Forum: Feature Requests
Topic: Modders Keys?
Replies: 7
Views: 584

would be nice to have a button for targetting independant weapons too like the D-gun, the d-gun button doesn't even work as it should right now...

could be in this format:

forcefire1=1;
forcefire2=1;

(forcefire# would add a forcefire and weapon number to the GUI).
by GrOuNd_ZeRo
13 Aug 2006, 19:22
Forum: Engine
Topic: Spring Dev build, 073b1, first impressions
Replies: 20
Views: 1739

Any chance there will be a way to make customized muzzleflashes for independant units? or is that currently the plan?
by GrOuNd_ZeRo
13 Aug 2006, 11:05
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104317

I have had little succes on getting a good looking decal to work, I experimented with the NATO barracks but the results were questionable. What I plan to do is release a test release fairly soon and i'd like feedback on the new explosions implemented in it. the nuclear powerplant self-destructs with...
by GrOuNd_ZeRo
12 Aug 2006, 08:13
Forum: Feature Requests
Topic: SecondaryWeapon Tag?
Replies: 8
Views: 933

Yeah! FTW! they are going to implement this but needed a unit for it, but aparently this got shelved...
by GrOuNd_ZeRo
07 Aug 2006, 15:53
Forum: Feature Requests
Topic: %x Dmg weapons?
Replies: 10
Views: 843

That'd be kinda cool.

While we are at it, how about paralyzers that hurt too? that'd be useful for a number of mods like SWTA (ion cannons) or WD for flashbang grenades :p
by GrOuNd_ZeRo
06 Aug 2006, 18:40
Forum: Art & Modelling
Topic: Metal baseplate decals - V1 released!
Replies: 82
Views: 6345

Hmmm, your files didn't include an alpha channel...

I'll try (and I already had the DDS plugin)

What settings do you use on the DDS plugin when saving?

[edit]

Nevermind, got it figured out! thanks guys.
by GrOuNd_ZeRo
06 Aug 2006, 10:59
Forum: Art & Modelling
Topic: Metal baseplate decals - V1 released!
Replies: 82
Views: 6345

Noobish question here, how do I create transparancy? I tried black (all RGB values to 0) and did not make my textures transparant, how do I go about making my textures transparant? what do I save my DDS as exactly?

Anyone willing to make a tutorial to transparant decals?

Thanks.
by GrOuNd_ZeRo
06 Aug 2006, 08:32
Forum: Feature Requests
Topic: Conventional Aircraft
Replies: 8
Views: 848

Like I said, the code is already there, it just needs to be reimplemented into Spring it self or TA Spring to be precise.
by GrOuNd_ZeRo
06 Aug 2006, 08:10
Forum: Feature Requests
Topic: LOD models (Good for infantry and other high detail units)
Replies: 13
Views: 1300

The main problem with slowdowns is NOT the polies on the models, it's infact the pathfinding, Spring is VERY intensive with pathfinding and uses up alot of processor power. LODs will only curb the slowdowns a little, i'll confirm this with some low poly units to make sure. [edit] Hmm, it doesn't mat...

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