Search found 1373 matches
- 27 Sep 2006, 17:40
- Forum: Feature Requests
- Topic: Crews, Garrisons, Transports.
- Replies: 22
- Views: 1954
- 12 Sep 2006, 00:09
- Forum: Feature Requests
- Topic: Flare effect using emit-sfx
- Replies: 67
- Views: 4520
+1 on that. Artillery muzzle brakes have most of the smoke shoot out from the sides, also the muzzle flames come out from there as well for the majority. MLRS in WD would greatly benefit from this as well. Definitly +1 on that. I'd also like to have costomized flares and something to manipulate the ...
- 11 Sep 2006, 23:52
- Forum: Off Topic Discussion
- Topic: Hahahahaha @ PS3 news
- Replies: 92
- Views: 4778
lol what game was that? How in the hell do you know so much shit about consoles and their hardware, do you read books on it or what? god...I couldn't care less what's IN a console, I just care how it performs. I think i'd go with the PS3 since I like my PS2 games, esspecially the Metal Gear series o...
- 11 Sep 2006, 09:03
- Forum: Off Topic Discussion
- Topic: RIP Steve Irwin, Killed by a stingray.
- Replies: 2
- Views: 417
RIP Steve Irwin, Killed by a stingray.

He will be missed.
I wish the best for his wife and children.
I guess I could've seen this coming
yes I heard about this a while ago but I figured I might as well start a thread about it...
- 10 Sep 2006, 18:24
- Forum: Engine
- Topic: Fuel system
- Replies: 15
- Views: 910
- 10 Sep 2006, 18:17
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104317
- 09 Sep 2006, 07:11
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104317
I am going to wait till the next release of Spring to release the next version. I am currently trying to improve WD and I am afraid that some changes for the test build will be incompatible with the old spring. I am sorry to put off the release. If you want I can release a beta, but I can not guaran...
- 06 Sep 2006, 22:38
- Forum: Engine
- Topic: Testbuild changelog?
- Replies: 4
- Views: 473
Testbuild changelog?
What is new? I can't find anything about what is new and the CVS depository is too hard to find new things in 

- 06 Sep 2006, 21:34
- Forum: General Discussion
- Topic: Some good values for new laser system
- Replies: 41
- Views: 3326
- 23 Aug 2006, 09:47
- Forum: Off Topic Discussion
- Topic: GZ = AWOL
- Replies: 0
- Views: 213
GZ = AWOL
I've been not participating as much as I would've liked and I apologize, much stuff is distracting me like work and such.
also, i'm kinda waiting for a newer better version.
also, i'm kinda waiting for a newer better version.
- 19 Aug 2006, 12:46
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104317
- 13 Aug 2006, 19:24
- Forum: Feature Requests
- Topic: Modders Keys?
- Replies: 7
- Views: 584
- 13 Aug 2006, 19:22
- Forum: Engine
- Topic: Spring Dev build, 073b1, first impressions
- Replies: 20
- Views: 1739
- 13 Aug 2006, 11:05
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104317
I have had little succes on getting a good looking decal to work, I experimented with the NATO barracks but the results were questionable. What I plan to do is release a test release fairly soon and i'd like feedback on the new explosions implemented in it. the nuclear powerplant self-destructs with...
- 12 Aug 2006, 08:13
- Forum: Feature Requests
- Topic: SecondaryWeapon Tag?
- Replies: 8
- Views: 933
- 07 Aug 2006, 15:53
- Forum: Feature Requests
- Topic: %x Dmg weapons?
- Replies: 10
- Views: 843
- 06 Aug 2006, 18:40
- Forum: Art & Modelling
- Topic: Metal baseplate decals - V1 released!
- Replies: 82
- Views: 6345
- 06 Aug 2006, 10:59
- Forum: Art & Modelling
- Topic: Metal baseplate decals - V1 released!
- Replies: 82
- Views: 6345
- 06 Aug 2006, 08:32
- Forum: Feature Requests
- Topic: Conventional Aircraft
- Replies: 8
- Views: 848
- 06 Aug 2006, 08:10
- Forum: Feature Requests
- Topic: LOD models (Good for infantry and other high detail units)
- Replies: 13
- Views: 1300
The main problem with slowdowns is NOT the polies on the models, it's infact the pathfinding, Spring is VERY intensive with pathfinding and uses up alot of processor power. LODs will only curb the slowdowns a little, i'll confirm this with some low poly units to make sure. [edit] Hmm, it doesn't mat...