TAWD crashes RAI, is there any mod specific things that can cause that?
Some units are not buildable in the mod but the same should also be true for XTA and such, I am thinking it could be the weapons WD uses but I doubt that too, I am stumped.
Search found 1373 matches
- 31 Dec 2007, 12:34
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 55893
- 31 Dec 2007, 12:21
- Forum: General Discussion
- Topic: Who finnally uploaded the new screenshots?
- Replies: 75
- Views: 6067
Re: Who finnally uploaded the new screenshots?
My question is: what maps are those?
They look sweet!

They look sweet!
- 31 Dec 2007, 12:16
- Forum: Game Development
- Topic: New ammo idea
- Replies: 20
- Views: 1177
Re: New ammo idea
I would love to see ammunition, but I rather have it restocked by ammo-vehicles and airfields. in TAWD I would love to have a M992 FAASV to resupply Artillery units or have to build ammunition stockpile buildings close to fixed artillery but for the sake of convenience infantry will have infinite am...
- 30 Dec 2007, 14:42
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
Re: TA:WD
Awesome, I am just asking for some cooperation for some special effects for WD, some NOTA animations look real good so I asked the author if he would lend me the script for it...otherwise i'll just copy it...hehehe....
- 28 Dec 2007, 14:47
- Forum: General Discussion
- Topic: disable 'fog of war' and/or 'line of sight'
- Replies: 11
- Views: 1010
Re: disable 'fog of war' and/or 'line of sight'
A cheap hack would be a cloaked flying unit that flies at very high altitude and has a huge LOS 

- 28 Dec 2007, 12:53
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
Re: TA:WD
Sweet, that works.
I'll play the demo anyway...see if my computer can take it...:p
I'll play the demo anyway...see if my computer can take it...:p
- 28 Dec 2007, 09:06
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
Re: TA:WD
looks promising, my computer isn't very high-speed but I will atleast get the gist of it, while I play Supcom my computer goes crazy unless I play on the lowest graphical settings and FA is barely playable 

- 27 Dec 2007, 16:08
- Forum: Off Topic Discussion
- Topic: Really good games
- Replies: 24
- Views: 1603
Re: Really good games
I am playing Continuum now, wow that game is SO addicting :D
I am thinking of making a FPS mod that is in the same gist as Continuum's Trench Wars zone.
I am thinking of making a FPS mod that is in the same gist as Continuum's Trench Wars zone.
- 27 Dec 2007, 04:30
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
Re: TA:WD
It's funny how much more attention to detail you get when you get into the Army and actually understand alot more about the equipment. As soon as I have a decent amount of progress and have some trivial things squared away I will upload the public beta, I have some crash bugs I can't particularly at...
- 26 Dec 2007, 16:33
- Forum: Off Topic Discussion
- Topic: Really good games
- Replies: 24
- Views: 1603
Re: Really good games
can't believe no one mentioned gate 88!
http://www.queasygames.com/
Awesome game, great music and I am sure people will be reminded of KP.
It's mainly a multi-player game but there is a practice mode too against computer generated foes.
http://www.queasygames.com/
Awesome game, great music and I am sure people will be reminded of KP.
It's mainly a multi-player game but there is a practice mode too against computer generated foes.
- 26 Dec 2007, 08:34
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 85142
Re: P.U.R.E. 0.55
I appriciated Argh, I was a bit in a bad mood so don't mind me ;) I have a pretty good idea on what to do now, I had some more time to familiarize myself with the new GFX system and I am getting things the way I wanted now...still so much to do! I am gradually replacing XTA content with my own... I ...
- 25 Dec 2007, 10:34
- Forum: Game Development
- Topic: Games WITHOUT OTA requisite?
- Replies: 14
- Views: 2184
Re: Games WITHOUT OTA requisite?
Unfortunatly Maestro used liberal amounts of OTA content and I have some of it too, the generic textures for example.
It's my future goal to remove all OTA content from WD but this will take a while to complete.
I need for example new cursors and replacement for generic textures.
It's my future goal to remove all OTA content from WD but this will take a while to complete.
I need for example new cursors and replacement for generic textures.
- 25 Dec 2007, 10:09
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 85142
Re: P.U.R.E. 0.55
Well I realize that but isn't the point of GPL free distribution as long as it isn't sold for monitary gain? or am I confused?
Ahhh you know what they say in Mexico....Fuggit...
Ahhh you know what they say in Mexico....Fuggit...
- 25 Dec 2007, 06:51
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
Re: TA:WD
I admit that the scripts for the infantry currently are rather crude, they looked so much better in the TA engine. The model looks real good, it's just the face count that may have to be lowered. I will import the weapon models my self so I just need a template model, I am kinda anal when it comes t...
- 25 Dec 2007, 06:43
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 85142
Re: P.U.R.E. 0.55
Yeah so all my shit is ├é┬® licensed to GZ Games too so...fuck you too :D j/k
How come a GPL'ed game is copyrighted? kinda an oxymoron?
Gah you still can go to hell, i'll figure it out my self...
disclaimer: I was not actually insulting the author, I was 'messing around'
How come a GPL'ed game is copyrighted? kinda an oxymoron?
Gah you still can go to hell, i'll figure it out my self...

disclaimer: I was not actually insulting the author, I was 'messing around'
- 19 Dec 2007, 14:39
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
- 19 Dec 2007, 13:32
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 85142
- 19 Dec 2007, 13:19
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
- 19 Dec 2007, 02:26
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 85142
- 18 Dec 2007, 22:13
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 104094
I am modernizing the graphics first and I really would like to make some convincing looking infantry s3o's. I would love to have ships but due to their complex models and scripts I am kind of reluctant to work on it, also these things are huge, it would be alot like SupCom's scale, it would sure be ...