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by GrOuNd_ZeRo
31 Dec 2007, 12:34
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 55893

Re: RAI v0.552

TAWD crashes RAI, is there any mod specific things that can cause that?

Some units are not buildable in the mod but the same should also be true for XTA and such, I am thinking it could be the weapons WD uses but I doubt that too, I am stumped.
by GrOuNd_ZeRo
31 Dec 2007, 12:21
Forum: General Discussion
Topic: Who finnally uploaded the new screenshots?
Replies: 75
Views: 6067

Re: Who finnally uploaded the new screenshots?

My question is: what maps are those? :mrgreen:

They look sweet!
by GrOuNd_ZeRo
31 Dec 2007, 12:16
Forum: Game Development
Topic: New ammo idea
Replies: 20
Views: 1177

Re: New ammo idea

I would love to see ammunition, but I rather have it restocked by ammo-vehicles and airfields. in TAWD I would love to have a M992 FAASV to resupply Artillery units or have to build ammunition stockpile buildings close to fixed artillery but for the sake of convenience infantry will have infinite am...
by GrOuNd_ZeRo
30 Dec 2007, 14:42
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

Re: TA:WD

Awesome, I am just asking for some cooperation for some special effects for WD, some NOTA animations look real good so I asked the author if he would lend me the script for it...otherwise i'll just copy it...hehehe....
by GrOuNd_ZeRo
28 Dec 2007, 14:47
Forum: General Discussion
Topic: disable 'fog of war' and/or 'line of sight'
Replies: 11
Views: 1010

Re: disable 'fog of war' and/or 'line of sight'

A cheap hack would be a cloaked flying unit that flies at very high altitude and has a huge LOS ;)
by GrOuNd_ZeRo
28 Dec 2007, 12:53
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

Re: TA:WD

Sweet, that works.

I'll play the demo anyway...see if my computer can take it...:p
by GrOuNd_ZeRo
28 Dec 2007, 09:06
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

Re: TA:WD

looks promising, my computer isn't very high-speed but I will atleast get the gist of it, while I play Supcom my computer goes crazy unless I play on the lowest graphical settings and FA is barely playable :(
by GrOuNd_ZeRo
27 Dec 2007, 16:08
Forum: Off Topic Discussion
Topic: Really good games
Replies: 24
Views: 1603

Re: Really good games

I am playing Continuum now, wow that game is SO addicting :D

I am thinking of making a FPS mod that is in the same gist as Continuum's Trench Wars zone.
by GrOuNd_ZeRo
27 Dec 2007, 04:30
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

Re: TA:WD

It's funny how much more attention to detail you get when you get into the Army and actually understand alot more about the equipment. As soon as I have a decent amount of progress and have some trivial things squared away I will upload the public beta, I have some crash bugs I can't particularly at...
by GrOuNd_ZeRo
26 Dec 2007, 16:33
Forum: Off Topic Discussion
Topic: Really good games
Replies: 24
Views: 1603

Re: Really good games

can't believe no one mentioned gate 88!

http://www.queasygames.com/

Awesome game, great music and I am sure people will be reminded of KP.

It's mainly a multi-player game but there is a practice mode too against computer generated foes.
by GrOuNd_ZeRo
26 Dec 2007, 08:34
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 85142

Re: P.U.R.E. 0.55

I appriciated Argh, I was a bit in a bad mood so don't mind me ;) I have a pretty good idea on what to do now, I had some more time to familiarize myself with the new GFX system and I am getting things the way I wanted now...still so much to do! I am gradually replacing XTA content with my own... I ...
by GrOuNd_ZeRo
25 Dec 2007, 10:34
Forum: Game Development
Topic: Games WITHOUT OTA requisite?
Replies: 14
Views: 2184

Re: Games WITHOUT OTA requisite?

Unfortunatly Maestro used liberal amounts of OTA content and I have some of it too, the generic textures for example.

It's my future goal to remove all OTA content from WD but this will take a while to complete.

I need for example new cursors and replacement for generic textures.
by GrOuNd_ZeRo
25 Dec 2007, 10:09
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 85142

Re: P.U.R.E. 0.55

Well I realize that but isn't the point of GPL free distribution as long as it isn't sold for monitary gain? or am I confused?

Ahhh you know what they say in Mexico....Fuggit...
by GrOuNd_ZeRo
25 Dec 2007, 06:51
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

Re: TA:WD

I admit that the scripts for the infantry currently are rather crude, they looked so much better in the TA engine. The model looks real good, it's just the face count that may have to be lowered. I will import the weapon models my self so I just need a template model, I am kinda anal when it comes t...
by GrOuNd_ZeRo
25 Dec 2007, 06:43
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 85142

Re: P.U.R.E. 0.55

Yeah so all my shit is ├é┬® licensed to GZ Games too so...fuck you too :D j/k

How come a GPL'ed game is copyrighted? kinda an oxymoron?

Gah you still can go to hell, i'll figure it out my self... :P

disclaimer: I was not actually insulting the author, I was 'messing around'
by GrOuNd_ZeRo
19 Dec 2007, 14:39
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

the current standard is the US Army soldier so any gear such as the IBA body armor and ACH helmet are a must, I can do the texturing but if you have a UV-map (if you plan on S3O) that would be outstanding

I appriciate your willingness to help
by GrOuNd_ZeRo
19 Dec 2007, 13:32
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 85142

I could probably figure it out my self how to make a similar effect but y'know what, i'm lazy, I like some help now and then.
by GrOuNd_ZeRo
19 Dec 2007, 13:19
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

I am always willing cooperate, I played S1944 and I liked many things in it, esspecially the randomized features which I wanted to implement for a long time but I could never get it to work very well.

BTW anyone good at modeling a basic looking human? I am not very skilled with modeling humans.
by GrOuNd_ZeRo
19 Dec 2007, 02:26
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 85142

I liked the concept! well thought out.

The explosions are awesome...now my question is can I barrow the explosions to base my own explosions on?
by GrOuNd_ZeRo
18 Dec 2007, 22:13
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 104094

I am modernizing the graphics first and I really would like to make some convincing looking infantry s3o's. I would love to have ships but due to their complex models and scripts I am kind of reluctant to work on it, also these things are huge, it would be alot like SupCom's scale, it would sure be ...

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