Search found 282 matches
- 22 Jun 2006, 02:07
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
That is very right, needy. I wonder if we could live without any subs at all, so that ship to ship fight might actually be vaiable. The things with the subs is, that they are not only formidable ship killers, and have no distinct predator, but they can also kill the harbour, thus fullfilling every ...
- 22 Jun 2006, 00:45
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
That is very right, needy. I wonder if we could live without any subs at all, so that ship to ship fight might actually be vaiable. The things with the subs is, that they are not only formidable ship killers, and have no distinct predator, but they can also kill the harbour, thus fullfilling every w...
- 21 Jun 2006, 11:25
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 266153
Well, i would call a group of 30 an army by itself, so hardly a surprise. While we are discussing the amphib units, i would just like to state that they are horribly in-effective, especially the vehicles. The reason is, that all the amphib tanks and bots move so extremely slow, and their firepower a...
- 16 Jun 2006, 12:32
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
Well, we cant talk about the rebalance of level 2 here if we dont get to play the newly completed 0.158 with all its changes to the economy. All that comes to my mind atm, is that the l2 laser tank is too slow, and the lvl 2 MBT should have its minigun back, the third cannon looks too ugly. l2 bombe...
- 15 Jun 2006, 22:08
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 83428
- 13 Jun 2006, 14:46
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 83428
Cruiser should be beefier Destroyers. Thtas why they need the ASW weapon. The range of their guns shouldnt be on par with a missile or bombardment ship. I think their cost would be fine if they cost half as much as a l2 submarine, or only one third. ASW on AA ships is not advisable. Personally, the ...
- 11 Jun 2006, 00:07
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
- 11 Jun 2006, 00:02
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
- 10 Jun 2006, 22:54
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
I played a few EE games recently. I wondered why it is, that i hardly use any kind of radar. In other mods, radar is absolutely essential to gameplay, because it is the only reliable way to keep track of your enemies in most situations. In EE, radar is useless, as all units have absolutely HUGE LoS,...
- 07 Jun 2006, 18:09
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
Well, the EE open beta lacks players and games, so we gain little experience. Of coures glaring issues are found fast, like the mini-gun turret, the missile bots, the new hovers, but the more subtle ones are easily ignored with only one game every odd evening. Thats why i try the theoretical approac...
- 07 Jun 2006, 17:40
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
Apologies for the rude-ish post if that offended you. The faster the unit, the lower the range must be, if its 50% faster, reduce range by 50% compared to the slower unit. The lower the range, the higher the damage output must be, but over time and not as one attack, so 50% less range mean 50% fast...
- 07 Jun 2006, 17:20
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
- 07 Jun 2006, 17:01
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
Now that i think about it, what really would be needed is a algebraic equasion, factoring in all major variables of one unit, extracted from the FBI, then you setup a little program to compare two of these equasions, et voila you could instantly see how one units fares against another whenever you c...
- 07 Jun 2006, 16:22
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
Economic balance and unit balance go hand-in-hand. If you have any unit that is faster, not more expensive, and as hard hitting with even a well enough armour as any other unit, this unit will be superior. You see, you will win the game whenever you can inflict the greatest amount of losses on the e...
- 07 Jun 2006, 01:46
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
I need some input on balancing NI they are to awesome atm.. You mean, you finished all models and scripts? Why not add them to the open beta, heck its not like anybody care anyway, scince i dont see many EE games right now. Add them and lets play some games, to see what must be done. Thats what bet...
- 05 Jun 2006, 13:44
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 83428
- 05 Jun 2006, 13:37
- Forum: General Discussion
- Topic: Some thoughts why spring isnt feeling as alive as TA
- Replies: 57
- Views: 6001
You are nelecting the fact that TA and the concept of 3rd party content was new back then, and all exciting. You had no experience in that field and you were younger, so the novelity was a value in itself. Of course that is gone, but that is not the fault of Spring. SupCom wont be able to offer you ...
- 05 Jun 2006, 13:28
- Forum: Game Releases
- Topic: Absolute Annihilation 1.5
- Replies: 1039
- Views: 83428
- 05 Jun 2006, 01:28
- Forum: Map Releases
- Topic: .:New Map:. Greenheaven
- Replies: 19
- Views: 1926
I am with Das Bruce on this one. While i like most of your maps Forb, this toxic green land of pimple heads is nowhere near your usual standards. You said that you could not get where you wanted, and it shows. If you want to do a bigger version of green-heaven, i suggest using an approach more in th...
- 04 Jun 2006, 22:47
- Forum: Game Releases
- Topic: Expand and Exterminate version 0.163 Released
- Replies: 1236
- Views: 105882
The shield if Implemented WILL ONLY BLOCK ENERGY WEAPONS!!!! im not making kinetic shields.. the armor of the unit deflects kinetic weaponry.. If you say so. If the factions really have to use the same shield technology, i would go with option 1 of having the lvl 2s have shields over the lvl1s givi...