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by bobthedinosaur
17 May 2015, 09:04
Forum: Off Topic Discussion
Topic: What are you listening to?
Replies: 1363
Views: 336747

Re: What are you listening to?

whats wrong with industry? freaking hippies.. go back to your hunter gathering!
by bobthedinosaur
16 May 2015, 08:21
Forum: Off Topic Discussion
Topic: What are you listening to?
Replies: 1363
Views: 336747

Re: What are you listening to?

https://www.youtube.com/watch?v=h1AaKBbNGkk

best for 3 am solitary binge drinking.. and procrastinating from reality
by bobthedinosaur
01 May 2015, 21:49
Forum: Game Development
Topic: Best method to create ally ai in game?
Replies: 4
Views: 1268

Re: Best method to create ally ai in game?

thanks, I'll take a look into that
by bobthedinosaur
01 May 2015, 21:45
Forum: Art & Modelling
Topic: Space Bugs Collaboration
Replies: 142
Views: 28912

Re: Space Bugs Collaboration

what are the usage rights on the new space bug content?
by bobthedinosaur
01 May 2015, 03:53
Forum: Game Development
Topic: Best method to create ally ai in game?
Replies: 4
Views: 1268

Re: Best method to create ally ai in game?

Yes that is basically what I was hoping for. I guess any way without having to ask players to set it up themselves is what I am looking for.
by bobthedinosaur
01 May 2015, 01:16
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232746

Re: smoth's junk.

you mean roughly 9 m tall? anyways glad to see some progress. Would like to see some in game action
by bobthedinosaur
01 May 2015, 01:14
Forum: Game Development
Topic: Best method to create ally ai in game?
Replies: 4
Views: 1268

Best method to create ally ai in game?

Say I start a game with 2 human players only 1 on each side. I would like there to be 1 ally ai team added to each side as well but with out the hassle of setting it up in the pregame. I think I've seen a few games pull this off, but I don't know how the best way to do it is. Any suggestions? Does t...
by bobthedinosaur
02 Apr 2015, 20:52
Forum: Map Releases
Topic: HexFarm - Now with destroyables bridges
Replies: 82
Views: 30890

Re: HexFarm - Now with destroyables bridges

So I guess there is a bug fix due for the next release?

Also if possible I guess either the option to have no bridges or maybe have a game mode detection for no bridges (would that work?) options would be greatly appreciated for floating island style maps.
by bobthedinosaur
01 Apr 2015, 20:42
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 64442

Re: Random WIP 2015+

aww Yes
by bobthedinosaur
30 Mar 2015, 06:00
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 64442

Re: Random WIP 2015+

cool train yuri.

that new map concept is starting to make me think a 3d scan of meatloaf might be a good idea for a map, in all seriousness (not trying to be be negative). or maybe a rhubarb pie would look cool too?
by bobthedinosaur
30 Mar 2015, 05:54
Forum: Art & Modelling
Topic: Space Bugs Collaboration
Replies: 142
Views: 28912

Re: Space Bugs Collaboration

well the older models might be lost. I dont even know who still has them unfortunately, and all of the older models where done by multiple artists so of course they are not going to match the curse bugs. alltho those are pretty good looking models. good job on them
by bobthedinosaur
22 Mar 2015, 21:42
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232746

Re: smoth's junk.

shard is shared

ie: Are the modular pieces sharing a UV texture map with the base unit or are they separate intended to be attached via lua.

I guess there is also the lego piece method that kaiser used
by bobthedinosaur
22 Mar 2015, 11:46
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232746

Re: smoth's junk.

Are the modular weapon systems part of the shard model and texture set or are you attaching different model/texture sets with lua magic?
by bobthedinosaur
10 Mar 2015, 03:44
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232746

Re: smoth's junk.

Auto cannon? maybe have another variant with a 2nd barrel?
by bobthedinosaur
01 Mar 2015, 14:36
Forum: Off Topic Discussion
Topic: Ta Papercraft
Replies: 8
Views: 4386

Re: Ta Papercraft

Image

nice. too bad the texture quality is really faded.
by bobthedinosaur
01 Mar 2015, 02:55
Forum: Off Topic Discussion
Topic: Starcrawlers.
Replies: 4
Views: 1059

Re: Starcrawlers.

ugg. live actions is not so great actually.

anyways back to that game you were showing off
by bobthedinosaur
28 Feb 2015, 21:56
Forum: MechCommander: Legacy
Topic: Quick & Dirty MOBA Game Mode
Replies: 21
Views: 19426

Re: Quick & Dirty MOBA Game Mode

Any updates on this? Do you guy need a hand with anything?
by bobthedinosaur
28 Feb 2015, 21:48
Forum: Off Topic Discussion
Topic: Starcrawlers.
Replies: 4
Views: 1059

Re: Starcrawlers.

You should be working on your game instead. Here is some motivation for you: http://asianpin.com/gundam-live-action-movie-confirmed-by-yoshiyuki-tomino-production-team-allegedly-scouting-for-locations-in-the-philippines/ Your videos made the game look interesting enough for me to check it out: https...
by bobthedinosaur
25 Feb 2015, 04:39
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 232746

Re: smoth's junk.

Any new pics? :P

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