Search found 2699 matches
- 17 May 2015, 09:04
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 336747
Re: What are you listening to?
whats wrong with industry? freaking hippies.. go back to your hunter gathering!
- 16 May 2015, 08:21
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 336747
Re: What are you listening to?
https://www.youtube.com/watch?v=h1AaKBbNGkk
best for 3 am solitary binge drinking.. and procrastinating from reality
best for 3 am solitary binge drinking.. and procrastinating from reality
- 01 May 2015, 21:49
- Forum: Game Development
- Topic: Best method to create ally ai in game?
- Replies: 4
- Views: 1268
Re: Best method to create ally ai in game?
thanks, I'll take a look into that
- 01 May 2015, 21:45
- Forum: Art & Modelling
- Topic: Space Bugs Collaboration
- Replies: 142
- Views: 28912
Re: Space Bugs Collaboration
what are the usage rights on the new space bug content?
- 01 May 2015, 03:53
- Forum: Game Development
- Topic: Best method to create ally ai in game?
- Replies: 4
- Views: 1268
Re: Best method to create ally ai in game?
Yes that is basically what I was hoping for. I guess any way without having to ask players to set it up themselves is what I am looking for.
- 01 May 2015, 01:16
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232746
Re: smoth's junk.
you mean roughly 9 m tall? anyways glad to see some progress. Would like to see some in game action
- 01 May 2015, 01:14
- Forum: Game Development
- Topic: Best method to create ally ai in game?
- Replies: 4
- Views: 1268
Best method to create ally ai in game?
Say I start a game with 2 human players only 1 on each side. I would like there to be 1 ally ai team added to each side as well but with out the hassle of setting it up in the pregame. I think I've seen a few games pull this off, but I don't know how the best way to do it is. Any suggestions? Does t...
- 02 Apr 2015, 20:52
- Forum: Map Releases
- Topic: HexFarm - Now with destroyables bridges
- Replies: 82
- Views: 30890
Re: HexFarm - Now with destroyables bridges
So I guess there is a bug fix due for the next release?
Also if possible I guess either the option to have no bridges or maybe have a game mode detection for no bridges (would that work?) options would be greatly appreciated for floating island style maps.
Also if possible I guess either the option to have no bridges or maybe have a game mode detection for no bridges (would that work?) options would be greatly appreciated for floating island style maps.
- 01 Apr 2015, 20:42
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 64442
Re: Random WIP 2015+
aww Yes
- 30 Mar 2015, 06:00
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 64442
Re: Random WIP 2015+
cool train yuri.
that new map concept is starting to make me think a 3d scan of meatloaf might be a good idea for a map, in all seriousness (not trying to be be negative). or maybe a rhubarb pie would look cool too?
that new map concept is starting to make me think a 3d scan of meatloaf might be a good idea for a map, in all seriousness (not trying to be be negative). or maybe a rhubarb pie would look cool too?
- 30 Mar 2015, 05:54
- Forum: Art & Modelling
- Topic: Space Bugs Collaboration
- Replies: 142
- Views: 28912
Re: Space Bugs Collaboration
well the older models might be lost. I dont even know who still has them unfortunately, and all of the older models where done by multiple artists so of course they are not going to match the curse bugs. alltho those are pretty good looking models. good job on them
- 22 Mar 2015, 21:42
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232746
Re: smoth's junk.
shard is shared
ie: Are the modular pieces sharing a UV texture map with the base unit or are they separate intended to be attached via lua.
I guess there is also the lego piece method that kaiser used
ie: Are the modular pieces sharing a UV texture map with the base unit or are they separate intended to be attached via lua.
I guess there is also the lego piece method that kaiser used
- 22 Mar 2015, 11:46
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232746
Re: smoth's junk.
Are the modular weapon systems part of the shard model and texture set or are you attaching different model/texture sets with lua magic?
- 10 Mar 2015, 03:44
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232746
Re: smoth's junk.
Auto cannon? maybe have another variant with a 2nd barrel?
- 01 Mar 2015, 14:36
- Forum: Off Topic Discussion
- Topic: Ta Papercraft
- Replies: 8
- Views: 4386
Re: Ta Papercraft
nice. too bad the texture quality is really faded.
- 01 Mar 2015, 02:56
- Forum: MechCommander: Legacy
- Topic: Quick & Dirty MOBA Game Mode
- Replies: 21
- Views: 19426
- 01 Mar 2015, 02:55
- Forum: Off Topic Discussion
- Topic: Starcrawlers.
- Replies: 4
- Views: 1059
Re: Starcrawlers.
ugg. live actions is not so great actually.
anyways back to that game you were showing off
anyways back to that game you were showing off
- 28 Feb 2015, 21:56
- Forum: MechCommander: Legacy
- Topic: Quick & Dirty MOBA Game Mode
- Replies: 21
- Views: 19426
Re: Quick & Dirty MOBA Game Mode
Any updates on this? Do you guy need a hand with anything?
- 28 Feb 2015, 21:48
- Forum: Off Topic Discussion
- Topic: Starcrawlers.
- Replies: 4
- Views: 1059
Re: Starcrawlers.
You should be working on your game instead. Here is some motivation for you: http://asianpin.com/gundam-live-action-movie-confirmed-by-yoshiyuki-tomino-production-team-allegedly-scouting-for-locations-in-the-philippines/ Your videos made the game look interesting enough for me to check it out: https...
- 25 Feb 2015, 04:39
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 232746
Re: smoth's junk.
Any new pics?