Search found 422 matches
- 11 Jan 2008, 14:28
- Forum: AI
- Topic: ThreatValue Multipliers
- Replies: 55
- Views: 10719
Re: ThreatValue Multipliers
You may not ever be able to build an AI that can play fibre. I can. An FPS AI can play capture the flag, so my RTS AI surely can. On the other hand, I'm seeing now that I don't have to care. These would simply fall under the control of the Combat Control Agent. It'll simply see it as one powerful un...
- 10 Jan 2008, 12:47
- Forum: AI
- Topic: Triaxx2's AI (split from: Neutral Units)
- Replies: 73
- Views: 17292
Triaxx2's AI (split from: Neutral Units)
Well, until the map thingy arrives, no one is going to know what you're talking about. If I have to make my AI stop every few minutes and go: Can I capture anything? Do I care enough to try? Why do I have to bother instead of just blowing the opponent off the map? It's going to blow performance out ...
- 10 Jan 2008, 12:38
- Forum: AI
- Topic: ThreatValue Multipliers
- Replies: 55
- Views: 10719
Re: ThreatValue Multipliers
Then don't use a static FBI value. Issquad=x could be the value multiplier for the specific unit. I don't have time to hunt down and pick the value for every unit my AI encounters. If you build the unit, you know it better than I do, and so you're better equipped to pick the value.
- 09 Jan 2008, 13:24
- Forum: AI
- Topic: ThreatValue Multipliers
- Replies: 55
- Views: 10719
Re: ThreatValue Multipliers
Then all you need is the tag Issquad. That'll signify that the unit is actually multiples, and the total cost/efficiency is equal to 1/X, with X being the number of units in the squad, for the cost of the squad. So: 3000/1000@1/10 cost = 300/100. That's the unit of efficiency the AI'll use. There do...
- 09 Jan 2008, 13:19
- Forum: AI
- Topic: Neutral Units
- Replies: 13
- Views: 2385
Re: Neutral Units
Not necessarily, they won't be priority targets by any means. So if an actual enemy unit is coming, they'll shoot those first.
- 07 Jan 2008, 16:15
- Forum: AI
- Topic: ThreatValue Multipliers
- Replies: 55
- Views: 10719
Re: ThreatValue Multipliers
I think you're looking at it from the wrong direction. Threat value is how dangerous it is. Combat Value would be whether the mod is going to build it.
The threat value would simply be a sum total of the units the squad is comprised of.
The threat value would simply be a sum total of the units the squad is comprised of.
- 06 Jan 2008, 12:11
- Forum: AI
- Topic: Neutral Units
- Replies: 13
- Views: 2385
Re: Neutral Units
The fastest way to check would boil down to:
Does the unit belong to me? No.
Blow it up.
While it wouldn't add much, or even potentially any threat to my grids, and I wouldn't order a fighter scramble to splatter one bird, if the ground AA, MT"s and flak, got the chance, they'd fire on it.
Does the unit belong to me? No.
Blow it up.
While it wouldn't add much, or even potentially any threat to my grids, and I wouldn't order a fighter scramble to splatter one bird, if the ground AA, MT"s and flak, got the chance, they'd fire on it.
- 03 Jan 2008, 12:17
- Forum: AI
- Topic: Neutral Units
- Replies: 13
- Views: 2385
Re: Neutral Units
Nah, I'll pretty much stick with: If it doesn't move reclaim it, if it moves shoot it until it stops moving, then reclaim it.
- 04 Nov 2007, 12:17
- Forum: AI
- Topic: Why don't any AI support transporters?
- Replies: 12
- Views: 1273
- 07 Oct 2007, 13:16
- Forum: AI
- Topic: Unrealistic Expectations
- Replies: 58
- Views: 7812
- 17 Jul 2007, 16:18
- Forum: AI
- Topic: Characteristics of AI's
- Replies: 23
- Views: 4235
- 18 Apr 2007, 14:12
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 295049
- 18 Apr 2007, 14:10
- Forum: AI
- Topic: keep it that way
- Replies: 13
- Views: 2057
- 01 Apr 2007, 12:27
- Forum: AI
- Topic: Could someone upgrade the auto-upgrade mexes ai?
- Replies: 6
- Views: 1617
I'm personally a fan of http://www.tugzip.com because it'll open .zip, .rar, and .7z files as well.
- 25 Jan 2007, 13:03
- Forum: AI
- Topic: AI directory changes
- Replies: 22
- Views: 9340
- 09 Nov 2006, 02:21
- Forum: AI
- Topic: Request for Advanced Formation AI
- Replies: 41
- Views: 5564
- 08 Nov 2006, 02:45
- Forum: AI
- Topic: Request for Advanced Formation AI
- Replies: 41
- Views: 5564
- 06 Nov 2006, 12:40
- Forum: AI
- Topic: Request for Advanced Formation AI
- Replies: 41
- Views: 5564
I don't know about a massive formation, but a single column wouldn't be difficult, or even two. The path finding is simple enough, because I've proposed it numerous times. A simple hexagon, which detects obstructions in the path. Instead of that convoy though, you'd be better off with a five column ...
- 09 Oct 2006, 03:03
- Forum: Off Topic Discussion
- Topic: Wii has won.
- Replies: 50
- Views: 2588
On the other side of that coin, on a console there's no need to worry about drivers, no tweaking settings to make it work. And anygame you pick up anywhere in the life span of the console for that console WILL work. You can't take a PC from even '95, and play BF2 on it. But you can take an XboX and ...