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by Triaxx2
11 Jan 2008, 14:28
Forum: AI
Topic: ThreatValue Multipliers
Replies: 55
Views: 10719

Re: ThreatValue Multipliers

You may not ever be able to build an AI that can play fibre. I can. An FPS AI can play capture the flag, so my RTS AI surely can. On the other hand, I'm seeing now that I don't have to care. These would simply fall under the control of the Combat Control Agent. It'll simply see it as one powerful un...
by Triaxx2
10 Jan 2008, 12:47
Forum: AI
Topic: Triaxx2's AI (split from: Neutral Units)
Replies: 73
Views: 17292

Triaxx2's AI (split from: Neutral Units)

Well, until the map thingy arrives, no one is going to know what you're talking about. If I have to make my AI stop every few minutes and go: Can I capture anything? Do I care enough to try? Why do I have to bother instead of just blowing the opponent off the map? It's going to blow performance out ...
by Triaxx2
10 Jan 2008, 12:38
Forum: AI
Topic: ThreatValue Multipliers
Replies: 55
Views: 10719

Re: ThreatValue Multipliers

:roll: Then don't use a static FBI value. Issquad=x could be the value multiplier for the specific unit. I don't have time to hunt down and pick the value for every unit my AI encounters. If you build the unit, you know it better than I do, and so you're better equipped to pick the value.
by Triaxx2
09 Jan 2008, 13:24
Forum: AI
Topic: ThreatValue Multipliers
Replies: 55
Views: 10719

Re: ThreatValue Multipliers

Then all you need is the tag Issquad. That'll signify that the unit is actually multiples, and the total cost/efficiency is equal to 1/X, with X being the number of units in the squad, for the cost of the squad. So: 3000/1000@1/10 cost = 300/100. That's the unit of efficiency the AI'll use. There do...
by Triaxx2
09 Jan 2008, 13:19
Forum: AI
Topic: Neutral Units
Replies: 13
Views: 2385

Re: Neutral Units

Not necessarily, they won't be priority targets by any means. So if an actual enemy unit is coming, they'll shoot those first.
by Triaxx2
07 Jan 2008, 16:15
Forum: AI
Topic: ThreatValue Multipliers
Replies: 55
Views: 10719

Re: ThreatValue Multipliers

I think you're looking at it from the wrong direction. Threat value is how dangerous it is. Combat Value would be whether the mod is going to build it.

The threat value would simply be a sum total of the units the squad is comprised of.
by Triaxx2
06 Jan 2008, 12:11
Forum: AI
Topic: Neutral Units
Replies: 13
Views: 2385

Re: Neutral Units

The fastest way to check would boil down to:

Does the unit belong to me? No.
Blow it up.

While it wouldn't add much, or even potentially any threat to my grids, and I wouldn't order a fighter scramble to splatter one bird, if the ground AA, MT"s and flak, got the chance, they'd fire on it.
by Triaxx2
03 Jan 2008, 12:17
Forum: AI
Topic: Neutral Units
Replies: 13
Views: 2385

Re: Neutral Units

Nah, I'll pretty much stick with: If it doesn't move reclaim it, if it moves shoot it until it stops moving, then reclaim it.
by Triaxx2
04 Nov 2007, 12:17
Forum: AI
Topic: Why don't any AI support transporters?
Replies: 12
Views: 1273

The problem I ran into, before XP died, was getting the pathfinding routines to acknowledge that the shortest route between two points was through a transport beacon.

I'd have put it up for testing, but it's trapped on the disk with the rest of the rest of the stuff. :evil:
by Triaxx2
07 Oct 2007, 13:16
Forum: AI
Topic: Unrealistic Expectations
Replies: 58
Views: 7812

Mainly because most RTS's have no strategy involved in their online components, beyond build X amount of Y unit and charge. Everything else is tossed aside for simple speed.
by Triaxx2
17 Jul 2007, 16:18
Forum: AI
Topic: Characteristics of AI's
Replies: 23
Views: 4235

If it's AI related, it's still generally on topic. If not, it doesn't matter anyway. But AF knows the problems involved with trying to remain secret.
by Triaxx2
18 Apr 2007, 14:12
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 295049

I have XP now, with working spring, so I can help with testing if you need it.
by Triaxx2
18 Apr 2007, 14:10
Forum: AI
Topic: keep it that way
Replies: 13
Views: 2057

One of the big complaints since TA.
by Triaxx2
01 Apr 2007, 12:27
Forum: AI
Topic: Could someone upgrade the auto-upgrade mexes ai?
Replies: 6
Views: 1617

Not necessarily. Properly adjusted, it wouldn't try to upgrade until you had sufficient resources.
by Triaxx2
25 Mar 2007, 11:57
Forum: AI
Topic: Question
Replies: 25
Views: 3838

I'm personally a fan of http://www.tugzip.com because it'll open .zip, .rar, and .7z files as well.
by Triaxx2
25 Jan 2007, 13:03
Forum: AI
Topic: AI directory changes
Replies: 22
Views: 9340

I thought Bots were for people to play games without actually playing them.

This forum could be much improved with a Quick Reply. I wish you'd quit playing with the releases. Every time I get close to something to release, you change versions.
by Triaxx2
09 Nov 2006, 02:21
Forum: AI
Topic: Request for Advanced Formation AI
Replies: 41
Views: 5564

Would it be possible to make the Pathfinder produce way points at the lowest points along a route? So instead of marching across a mountain range, you go through the valley along side it?
by Triaxx2
08 Nov 2006, 02:45
Forum: AI
Topic: Request for Advanced Formation AI
Replies: 41
Views: 5564

Actually, using the main pathfinder, and having the units move from one waypoint to the next in straight lines, as if they were a single unit would be more than sufficient.

As group AI certainly not, but as a part of a Skirmish AI, yes.
by Triaxx2
06 Nov 2006, 12:40
Forum: AI
Topic: Request for Advanced Formation AI
Replies: 41
Views: 5564

I don't know about a massive formation, but a single column wouldn't be difficult, or even two. The path finding is simple enough, because I've proposed it numerous times. A simple hexagon, which detects obstructions in the path. Instead of that convoy though, you'd be better off with a five column ...
by Triaxx2
09 Oct 2006, 03:03
Forum: Off Topic Discussion
Topic: Wii has won.
Replies: 50
Views: 2588

On the other side of that coin, on a console there's no need to worry about drivers, no tweaking settings to make it work. And anygame you pick up anywhere in the life span of the console for that console WILL work. You can't take a PC from even '95, and play BF2 on it. But you can take an XboX and ...

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