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by 100Gbps
13 May 2012, 21:15
Forum: AI
Topic: How should the AI handle it's army?
Replies: 32
Views: 7183

Re: How should the AI handle it's army?

Just split the map in quadrants, count average height of each one for global choise of tactics (in given height range, for example difference below 400m means the map is flat, so flat-map tactics will be used), save height point coordinates in sub-quadrant array (mark unreachable) and use them for a...
by 100Gbps
05 May 2012, 22:50
Forum: AI
Topic: How should the AI handle it's army?
Replies: 32
Views: 7183

Re: How should the AI handle it's army?

I think that means all our AIs are pretty predictable Not exactly. It is a good idea to implement hardcoded flank attacks and unit formations for them when a given condition is met (ie splitting enemy groups and counting in which side are weaker/less units). Pick up some books used in military scho...
by 100Gbps
03 May 2012, 00:08
Forum: General Discussion
Topic: Game catching up when minimized
Replies: 12
Views: 2251

Re: Game catching up when minimized

Sometimes game goes in 'Not Responding' state when is minimized or alt-tabbed.
by 100Gbps
02 May 2012, 23:10
Forum: AI
Topic: How should the AI handle it's army?
Replies: 32
Views: 7183

Re: How should the AI handle it's army?

But that is all so rigid! The AI will be predicable! http://i295.photobucket.com/albums/mm153/Vision_again/tumblr_kwydbvvBG21qz7lxdo1_400.gif Yes, especially if AI saves its attack paths in plain format so they can be read and perfectly (flip)mirrored by enemy AIs for their attack paths. Hmmm, mayb...
by 100Gbps
28 Mar 2012, 23:40
Forum: Lua Scripts
Topic: Simple widget to control sound level
Replies: 36
Views: 7813

Re: Simple widget to control sound level

-- file: snd_volume_osd.lua
-- brief: volume control OSD
-- version: 1.1
Never used this widget before, just chose it cause I liked the old school TV progress bar.

Yes, directory was not created. Installed through 'Lua Widget Downloader' and there it was version 1.100
by 100Gbps
28 Mar 2012, 21:23
Forum: Lua Scripts
Topic: Simple widget to control sound level
Replies: 36
Views: 7813

Re: Simple widget to control sound level

Soundfile is in the .zip, did you extract all files? Why I should do that when the obvious reason is the wrong filepath? Directory of D:\games\Spring\LuaUI\Sounds 21.03.2012 г. 23:25 <DIR> . 21.03.2012 г. 23:25 <DIR> .. 25.02.2012 г. 05:42 15 842 bounce.wav 26.12.2011 г. 15:27 31 851 ding.ogg 25.02...
by 100Gbps
28 Mar 2012, 21:14
Forum: Map Creation
Topic: For Windows 7 64bit users trying to start SpringMapEdit
Replies: 4
Views: 1297

For Windows 7 64bit users trying to start SpringMapEdit

%WINDIR%\ system32 \java.exe -classpath springmapedit.jar;lib_win32/gluegen-rt.jar;lib_win32/jogl.jar;lib_win32/swt.jar -Xms128m -Xmx1024m -Djava.library.path=lib_win32 application.SpringMapEditApplication pause should be %WINDIR%\ SysWOW64 \java.exe -classpath springmapedit.jar;lib_win32/gluegen-r...
by 100Gbps
27 Mar 2012, 13:22
Forum: News
Topic: Spring 88.0! hugs and kisses!
Replies: 34
Views: 21931

Re: Spring 88.0! hugs and kisses!

Another error, this time path following related:
http://www.freeimagehosting.net/otoee < Too many connections
http://imgur.com/y4McO < Hope this hosting cope with the traffic

Build a mobtach, draw a star-shaped waypoints, and watch where it will stop.

:roll:
by 100Gbps
27 Mar 2012, 00:11
Forum: Lua Scripts
Topic: Simple widget to control sound level
Replies: 36
Views: 7813

Re: Simple widget to control sound level

What about the missing file:

Code: Select all

[Sound] Warning: Unable to open audio file: LuaUI/Sounds/volume_osd/pop.wav
[Sound] Warning: CSound::GetSoundId: could not find sound: LuaUI/Sounds/volume_osd/pop.wav
Can I has short and clear woman having sex sound? :mrgreen:
by 100Gbps
26 Mar 2012, 10:26
Forum: AI
Topic: Toughest AI for turtlers
Replies: 21
Views: 6399

Re: Toughest AI for turtlers

Jan and Feb did around BA 150 battles on DSD Revolution, AI vs AI and I'm sure that current RAI is the best. From 10 battles vs E323 he (acts more like man than pussy) won 6 to 8.
by 100Gbps
25 Mar 2012, 11:28
Forum: News
Topic: Spring 88.0! hugs and kisses!
Replies: 34
Views: 21931

Re: Spring 88.0! hugs and kisses!

by 100Gbps
23 Mar 2012, 21:03
Forum: Engine
Topic: Is git repository dying?
Replies: 0
Views: 498

Is git repository dying?

Receiving objects: 98% (152205/154721), 105.23 MiB | 3KiB/s
Download started well but slowed a lot on object 152204

:roll:

Edit: Slowdown was weird, already hit 100%. But it was weird ...
by 100Gbps
22 Mar 2012, 18:03
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35592

Re: Spring 87.0! 2nd Run!

PMs with the log were sent to you.
by 100Gbps
20 Mar 2012, 20:50
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35592

Re: Spring 87.0! 2nd Run!

This crashes too. Especially on Windows 7 64bit
by 100Gbps
14 Mar 2012, 09:56
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35592

Re: Spring 87.0! 2nd Run!

We are obviously taking about different mod, I am talking about balanced annihilation where reclaim is 75% + of your eco. You might talk about 64v64 dsd where reclaim does not matter. There is a reason why there are only 10 people (included spec) playing BA right now. So is possible to make server ...
by 100Gbps
12 Mar 2012, 22:07
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35592

Re: Spring 87.0! 2nd Run!

So either this is a spring/windows bug, or just related to your setup. Could be, got another 'not saved settings' occurence on third pc with XP. The other two are with Win 7. btw the bug with stuck units could be fixable ... easily. just make a check for current position and queue of the unit in a ...
by 100Gbps
11 Mar 2012, 22:27
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35592

Re: Spring 87.0! 2nd Run!

Hope some dev will eat his spinach and make the game saves the old graphic/audio/gameplay settings. I'm sick of doing that manually everytime when the spring updates ...
by 100Gbps
11 Mar 2012, 15:41
Forum: News
Topic: Spring 87.0! 2nd Run!
Replies: 81
Views: 35592

Re: Spring 87.0! 2nd Run!

klapmongool wrote:Server is offering 85 btw..
yep, also springlobby crashes everytime on exit :|
in fact my raid 1 died two times cause of this, right after crash report window :shock:
by 100Gbps
03 Mar 2012, 23:21
Forum: News
Topic: Spring 86.0!
Replies: 48
Views: 22993

Re: Spring 86.0!

Well, no one defends Direct3D or OpenGL here. In fact modern videocard drivers are potent enough to deal with them. The problem is the way AAA titles using those APIs - usually gives me the feeling of things that they are made of poo (RAGE, BF3, Skyrim, *put some random hyped title here*)
by 100Gbps
03 Mar 2012, 09:03
Forum: News
Topic: Spring 86.0!
Replies: 48
Views: 22993

Re: Spring 86.0!

0OGL is more powerful anyway. Well, OpenGL is 2D/3D API, but DirectX (as someone said this abbrev) is a general purpose API which can be successfully used (rly) even in commercial non-entertainment software. With open source solutions you need to be very carefull to stick all things to work as you ...

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