Search found 6079 matches
- 12 Aug 2020, 21:57
- Forum: Game Development Tutorials & Resources
- Topic: Inverse Kinematics animations for Spring in Blender
- Replies: 23
- Views: 28826
Re: Inverse Kinematics animations for Spring in Blender
Scripts are synced for the simulation (consider weapon emission points) so no.
- 09 Aug 2020, 23:28
- Forum: Help & Bugs
- Topic: Metal Makers Continuously Switching ON/OFF Bug
- Replies: 3
- Views: 4509
Re: Metal Makers Continuously Switching ON/OFF Bug
Sounds like that version of XTA was not meant to run on that version of the engine. Those functions were deprecated in 102.0 so I suggest trying 101.0 if you can find it.
btw you can do /screenshot to save a screenshot.
btw you can do /screenshot to save a screenshot.
- 24 Jul 2020, 23:27
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
Simply beautiful.
Unlike this piece of crap, but its more intuitive than the old one hopefully. MCL has sector (as opposed to circular) LOS. Well, actually its a keyhole shape.
Unlike this piece of crap, but its more intuitive than the old one hopefully. MCL has sector (as opposed to circular) LOS. Well, actually its a keyhole shape.
- 22 Jul 2020, 15:08
- Forum: Balanced Annihilation
- Topic: Request for BA repo transfer from Bluestone
- Replies: 47
- Views: 63957
- 18 Jul 2020, 01:14
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
For those not in the know, it is a filterable menu where you can queue up an order and have to hit 'Submit' to send it through... Pretty much everyone hated it last time MCL was active. Trying to make it a little more intuitive, so now it shows you which filter is active, and the running total text ...
- 17 Jul 2020, 18:08
- Forum: SpringLobby Client
- Topic: SpringLobby 0.274 released!
- Replies: 297
- Views: 181477
Re: SpringLobby 0.270 released!
When automatically rejoining an autohost after !rehost, the modoptions pane does not refresh correctly, even after the game is updated. I have to leave and reenter.
https://i.imgur.com/0fOH9Pa.png
https://i.imgur.com/0fOH9Pa.png
- 17 Jul 2020, 16:04
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
Everyone's least favourite build menu just got worse!
- 10 Jul 2020, 23:04
- Forum: Infrastructure Development
- Topic: Problems downloading
- Replies: 2
- Views: 3802
Problems downloading
Had two guys in MCL autohost (one is regular s44 player) struggling to download anything via the lobby, game, map or engine. Seems to be a global issue atm?
- 07 Jul 2020, 15:59
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
Does this remind anyone else of big 80's shoulder pads?
https://www.pinterest.co.uk/pin/501025527276458128/
https://www.pinterest.co.uk/pin/501025527276458128/
- 04 Jul 2020, 23:05
- Forum: Balanced Annihilation
- Topic: balancedannihilation.com redesign
- Replies: 1
- Views: 3769
Re: balancedannihilation.com redesign
Hopefully we can start to heal old wounds, this is a positive step.
- 04 Jul 2020, 23:00
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
Just keep posting MCL stuff, Spiked!
- 02 Jul 2020, 21:26
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
Cool thanks. Kinda feel like someone at BAR has been playing a lot of Mass Effect...
- 02 Jul 2020, 15:54
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 1373805
Re: Random WIP 2018 / 19 / 20
Stunning. How do you sync these to unit speed?
- 28 Jun 2020, 13:41
- Forum: Off Topic Discussion
- Topic: Detection of Metal Makers
- Replies: 4
- Views: 7335
Re: Detection of Metal Makers
It's possible that it is handled entirely through lua so may not be recognizable from unitdef tags, unless perhaps an entry in customParams.
- 26 Jun 2020, 20:20
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 646643
Re: The end of the maintenance branch
I suspect Ares is running the gpl violation engine Zerver worked on. He's not even using the spring engine. I've heard a number of people are still using it and that it's actively sought after purely for FPS edit: nice text substitution I don't see the difference between Beheriths screenshot and Ar...
- 21 Jun 2020, 20:06
- Forum: AI
- Topic: AAI under development again :)
- Replies: 26
- Views: 29907
Re: AAI under development again :)
Yes, and even harder now than back then.
There are a couple of AI's but effectively both are of the sort you describe.
There are a couple of AI's but effectively both are of the sort you describe.
- 21 Jun 2020, 15:09
- Forum: Balanced Annihilation
- Topic: The end of the maintenance branch -- "BA" questions
- Replies: 60
- Views: 69347
Re: The end of the maintenance branch -- "BA" questions
Handing over the BA domain to Ares Floris BA is a community not just one person, please don't confuse any personal issue you have with me, with a group of hundreds of people. Firstly, you wouldn't be giving me anything, its a community site and many BA players contributed to that site in the past a...
- 21 Jun 2020, 15:02
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 646643
Re: The end of the maintenance branch
i7-2700k is from October 2011, i7-4790k is from June 2014.
GTX 780 is form May 2013, RTX 2060 is pretty much brand new.
A fairer comparison would be for Behe to run the same test on both engine versions.
Both show that Spring is pretty amazeballs.
GTX 780 is form May 2013, RTX 2060 is pretty much brand new.
A fairer comparison would be for Behe to run the same test on both engine versions.
Both show that Spring is pretty amazeballs.
- 21 Jun 2020, 11:52
- Forum: Engine
- Topic: The end of the maintenance branch
- Replies: 181
- Views: 646643
Re: The end of the maintenance branch
Awesome Beherith, thank you for sharing that.
- 21 Jun 2020, 11:48
- Forum: Lobby Clients & Server
- Topic: Who Can Set Minimum Engine Version?
- Replies: 8
- Views: 6447
Re: Who Can Set Minimum Engine Version?
Lets consider that argument; why would anyone want to contribute when all they see getting airtime is some old engine from N years ago? How does forcing those people onto their own infrastructure change that? All it means is now you see an even more diminished pool of people playing. There is a crit...