Search

Search found 7114 matches

by zwzsg
11 Mar 2005, 17:09
Forum: General Discussion
Topic: End game statistics
Replies: 42
Views: 11018

I still say that results would be more meaningfull if they were graphs, instead of final values.
by zwzsg
09 Mar 2005, 21:03
Forum: General Discussion
Topic: Absolute Annihilation
Replies: 22
Views: 6242

There are many others nice mod out there. Why don't you create the polls: - Should we have AATA as the basic mod? (AATA != AA) - Should we have TA:FF as the basic mod? - Should we have TLL as the basic mod? - Should we have WD as the basic mod? - Should we have SWTA as the basic mod? - Should we hav...
by zwzsg
08 Mar 2005, 20:09
Forum: General Discussion
Topic: Universal Usage
Replies: 44
Views: 11228

It's 25, no 50, unit limit for CTA.
by zwzsg
08 Mar 2005, 20:04
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 34694

I've just had a... rather stupid idea. It's mostly inspired by the recent remake of an old classic, Battle City. In the remake, the little tanks are shown as inside a big box that lies on a table. Maybe that's what could be done to TA in Spring... make a Toy TA... At least, that's my only idea so f...
by zwzsg
07 Mar 2005, 21:04
Forum: General Discussion
Topic: Multiplayer Teams & First Person
Replies: 13
Views: 5248

sp2danny72 wrote:A RTS/FPS game where one player on each side is
'commander' and the rest play in FPS style is some-
thing I wanted to play for a looong time...
That has already been done a few times. The Half-Life mod Natural Selection and the game Savage: Battle for Newerth comes to mind.
by zwzsg
07 Mar 2005, 20:58
Forum: General Discussion
Topic: Continuous Planet Map Continued
Replies: 38
Views: 12286

Neuralize wrote:In the previous post it before they great bug nibbling of the forum was stated that it wouldn't be that hard to implement.
By a Swedish Yankspanker or by a clueless forumer?
by zwzsg
07 Mar 2005, 20:54
Forum: General Discussion
Topic: Multiple Height maps :: Tunnels and caverns
Replies: 12
Views: 5893

I think tunnels and caverns would require a major rewriting of the game engine. Go help the Unreal Annihilation project if you want tunnels and caverns in TA. Their engine is much more appropriate.
by zwzsg
07 Mar 2005, 20:50
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 6334

- In plain old TA, simply create a radar jammer with a very small radius if you want an on/off -able stealth unit. - Some says that no unit should be both cloackable and stealth. - I'm also firmly against all randomness in games. And even more against against complex unclear rules involving randomne...
by zwzsg
07 Mar 2005, 20:36
Forum: General Discussion
Topic: Make buildings larger
Replies: 13
Views: 3475

Factory size in TA don't seem too small to me. You'll have to realise it's a game. After wanting to resize factory, maybe you'll want to increase build time, since in reality it takes month to build a plane? Also in reality tanks can fire kilometers away, so maybe you'll make all weapons have a rang...
by zwzsg
07 Mar 2005, 20:20
Forum: General Discussion
Topic: SHIELDS ??? are those possible
Replies: 14
Views: 3374

I don't know for spring, but in TA you can't really have a unit blocking shots with that kind of shield.

But in TA you can have starwar style shields:
http://www.tauniverse.com/forum/showthr ... adid=30027
http://www.tauniverse.com/forum/showthr ... adid=30079
by zwzsg
06 Mar 2005, 16:26
Forum: General Discussion
Topic: Veterency and Titles.
Replies: 19
Views: 7666

I'm still not sure veterancy is such a good idea, but I know that instead of just names or icons, I'd like the veterancy to be shown by changes on the unit itself. I don't think we can make golden thorns like in TA:K grow out of kbots and tanks, so I suggest that the arm/core logo texture be replace...
by zwzsg
05 Mar 2005, 19:11
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 34694

Donuts are topologically different from globes.
by zwzsg
05 Mar 2005, 19:09
Forum: General Discussion
Topic: End game statistics
Replies: 42
Views: 11018

When I spent hours on a battle, I like a little recaps at the end. I don't think the end screen is what is keeping the Swedish Yankspankers from releasing Spring, it's more something to occupy SJ while others are finishing their part. And something as simple as a graph of M production would tell alo...
by zwzsg
05 Mar 2005, 11:24
Forum: General Discussion
Topic: End game statistics
Replies: 42
Views: 11018

Instead of showing only a number of the total of M, total of kills, etc... show the result in form of graph, related to time. Graph of killed units, graph of M production, etc.... The total doesn't speak enough, because you just have to wait and delay the final attack once you get a lead to have num...

Go to advanced search