Search found 7114 matches
- 11 Mar 2005, 17:09
- Forum: General Discussion
- Topic: End game statistics
- Replies: 42
- Views: 11018
- 09 Mar 2005, 21:03
- Forum: General Discussion
- Topic: Absolute Annihilation
- Replies: 22
- Views: 6242
There are many others nice mod out there. Why don't you create the polls: - Should we have AATA as the basic mod? (AATA != AA) - Should we have TA:FF as the basic mod? - Should we have TLL as the basic mod? - Should we have WD as the basic mod? - Should we have SWTA as the basic mod? - Should we hav...
- 08 Mar 2005, 20:09
- Forum: General Discussion
- Topic: Universal Usage
- Replies: 44
- Views: 11228
- 08 Mar 2005, 20:04
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34694
I've just had a... rather stupid idea. It's mostly inspired by the recent remake of an old classic, Battle City. In the remake, the little tanks are shown as inside a big box that lies on a table. Maybe that's what could be done to TA in Spring... make a Toy TA... At least, that's my only idea so f...
- 07 Mar 2005, 21:04
- Forum: General Discussion
- Topic: Multiplayer Teams & First Person
- Replies: 13
- Views: 5248
That has already been done a few times. The Half-Life mod Natural Selection and the game Savage: Battle for Newerth comes to mind.sp2danny72 wrote:A RTS/FPS game where one player on each side is
'commander' and the rest play in FPS style is some-
thing I wanted to play for a looong time...
- 07 Mar 2005, 20:58
- Forum: General Discussion
- Topic: Continuous Planet Map Continued
- Replies: 38
- Views: 12286
- 07 Mar 2005, 20:54
- Forum: General Discussion
- Topic: Multiple Height maps :: Tunnels and caverns
- Replies: 12
- Views: 5893
I think tunnels and caverns would require a major rewriting of the game engine. Go help the Unreal Annihilation project if you want tunnels and caverns in TA. Their engine is much more appropriate.
- 07 Mar 2005, 20:50
- Forum: General Discussion
- Topic: Off/On Stealth
- Replies: 27
- Views: 6334
- In plain old TA, simply create a radar jammer with a very small radius if you want an on/off -able stealth unit. - Some says that no unit should be both cloackable and stealth. - I'm also firmly against all randomness in games. And even more against against complex unclear rules involving randomne...
- 07 Mar 2005, 20:36
- Forum: General Discussion
- Topic: Make buildings larger
- Replies: 13
- Views: 3475
Factory size in TA don't seem too small to me. You'll have to realise it's a game. After wanting to resize factory, maybe you'll want to increase build time, since in reality it takes month to build a plane? Also in reality tanks can fire kilometers away, so maybe you'll make all weapons have a rang...
- 07 Mar 2005, 20:20
- Forum: General Discussion
- Topic: SHIELDS ??? are those possible
- Replies: 14
- Views: 3374
I don't know for spring, but in TA you can't really have a unit blocking shots with that kind of shield.
But in TA you can have starwar style shields:
http://www.tauniverse.com/forum/showthr ... adid=30027
http://www.tauniverse.com/forum/showthr ... adid=30079
But in TA you can have starwar style shields:
http://www.tauniverse.com/forum/showthr ... adid=30027
http://www.tauniverse.com/forum/showthr ... adid=30079
- 06 Mar 2005, 16:26
- Forum: General Discussion
- Topic: Veterency and Titles.
- Replies: 19
- Views: 7666
I'm still not sure veterancy is such a good idea, but I know that instead of just names or icons, I'd like the veterancy to be shown by changes on the unit itself. I don't think we can make golden thorns like in TA:K grow out of kbots and tanks, so I suggest that the arm/core logo texture be replace...
- 05 Mar 2005, 19:11
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34694
- 05 Mar 2005, 19:09
- Forum: General Discussion
- Topic: End game statistics
- Replies: 42
- Views: 11018
When I spent hours on a battle, I like a little recaps at the end. I don't think the end screen is what is keeping the Swedish Yankspankers from releasing Spring, it's more something to occupy SJ while others are finishing their part. And something as simple as a graph of M production would tell alo...
- 05 Mar 2005, 11:24
- Forum: General Discussion
- Topic: End game statistics
- Replies: 42
- Views: 11018
Instead of showing only a number of the total of M, total of kills, etc... show the result in form of graph, related to time. Graph of killed units, graph of M production, etc.... The total doesn't speak enough, because you just have to wait and delay the final attack once you get a lead to have num...