Very nice, det :)
Would you please share the source code of your spring.exe ?
Search found 141 matches
- 30 Nov 2006, 02:16
- Forum: Linux
- Topic: HOWTO: Play using the Windows lobby with native executable
- Replies: 53
- Views: 17950
- 30 Nov 2006, 01:26
- Forum: Argh's Projects
- Topic: NanoBlobs 0.64
- Replies: 153
- Views: 48503
I'd love to see it, but can't find the map NanoArenaV4.smf. Help!Argh wrote:BTW, for those new to the mod, or wondering how 0.64's gameplay differs from prior versions here is a demo file.
- 30 Nov 2006, 01:24
- Forum: AI
- Topic: Gameplay Demo, for NanoBlobs
- Replies: 16
- Views: 1294
- 30 Nov 2006, 00:58
- Forum: General Discussion
- Topic: /luaui in .74b1
- Replies: 1
- Views: 523
- 29 Nov 2006, 19:25
- Forum: Linux
- Topic: UnityLobby
- Replies: 804
- Views: 95092
- 29 Nov 2006, 18:55
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
- 29 Nov 2006, 14:03
- Forum: Help & Bugs
- Topic: Cannot build more of unit type?
- Replies: 16
- Views: 1748
Now that you mention it: there was a .take-over, right before those messages started showing up.
Here is a demo of it: http://ipxserver.dyndns.org/games/sprin ... 0.74b1.sdf
First message "Kbot Lab: Build failed, unit type limit reached" shows up around 17:30.
Here is a demo of it: http://ipxserver.dyndns.org/games/sprin ... 0.74b1.sdf
First message "Kbot Lab: Build failed, unit type limit reached" shows up around 17:30.
- 29 Nov 2006, 06:58
- Forum: Game Releases
- Topic: XTA v8.1 Release
- Replies: 17
- Views: 10227
- 29 Nov 2006, 06:53
- Forum: Help & Bugs
- Topic: Cannot build more of unit type?
- Replies: 16
- Views: 1748
I have seen this too, when I was spectating an XTA v8.1 game on Small Divide. I believe XTA has no per-unit type limits (haven't read on how to specify them). I asked the guy hosting, whether he specified anything or played with limits. He told me he had no clue. I don't exactly remember, but the me...
- 29 Nov 2006, 06:30
- Forum: General Discussion
- Topic: Unknown Files is shutting down......
- Replies: 49
- Views: 4491
- 28 Nov 2006, 18:47
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
yeah, you know, im totally stumped, as I was on tyhat webpage at 11am, and i wrote down the values ON PAPER. and now I look back and the values are correct again. Im not totally sure what I did there.. either they were sneakily changed or I became temporarily illiterate. root@falkenstein:/var/www/x...
- 28 Nov 2006, 15:41
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
- 28 Nov 2006, 14:58
- Forum: Linux
- Topic: UnityLobby
- Replies: 804
- Views: 95092
- 28 Nov 2006, 14:42
- Forum: Game Releases
- Topic: XTA v8.1 Release
- Replies: 17
- Views: 10227
- 28 Nov 2006, 14:34
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
why does the fido cost 590M at http://p15111940.pureserver.info/xta_v8/ and 400 in the newest xta? when did that change happen? You must have slipped in a line or something, Ivory_King... because: root@bastard:/Mods/XTA v7/units> grep Build ARMFIDO.FBI BuildCostEnergy=3556; BuildCostMetal=398; Buil...
- 28 Nov 2006, 06:23
- Forum: Game Releases
- Topic: XTA v8.1 Release
- Replies: 17
- Views: 10227
XTA v8.1 Release
All new and shiny XTA v8.1! Thanks to all involved! http://ipxserver.dyndns.org/games/spring/mods/xta/loadscreen.jpg Check out the new and updated Unit Guide ! It is included in the Regular installer of latest Spring 0.74b1. In case you used the GPL content installer, you can download this mod from...
- 28 Nov 2006, 01:30
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
Yes, well, I understand most of the points on why the old naming scheme wasn't all that bad. But please believe me, it wasn't all that good either. I hope the conversion script will lessen the blow, too, since Gizmo and Myg are currently able to modify just about anything about a unit within seconds...
- 27 Nov 2006, 23:42
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
I just wrote a small perl script, which converts files to the new naming scheme. Here: http://ipxserver.dyndns.org/friends/gizmo/lindir_buildtree/convert.pl http://ipxserver.dyndns.org/friends/gizmo/lindir_buildtree/convert.txt It can take one or more filenames of textfiles as parameter and will the...
- 27 Nov 2006, 22:40
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
Please use this file instead: http://ipxserver.dyndns.org/friends/gizmo/fixed_armor_landair/XTAPE.sd7 as it will be included in tomorrow's installer. Since this version just got included in the latest spring installer of 0.74b1, it has been moved here: http://ipxserver.dyndns.org/games/spring/mods/...
- 27 Nov 2006, 06:02
- Forum: Game Development
- Topic: XTA Development discussion
- Replies: 426
- Views: 39391
Please use this file instead:Noruas wrote:Heres a version of 8.1 with anti air fixed, http://www.unknown-files.net/index.php? ... &dlid=1957
http://ipxserver.dyndns.org/friends/giz ... /XTAPE.sd7
as it will be included in tomorrow's installer.