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by Senna
06 Jun 2011, 04:11
Forum: Game Development
Topic: New GameStyle and Mod
Replies: 14
Views: 1174

Re: New GameStyle and Mod

smoth wrote:I wonder if you played any versions of gundam.
Yes i did played it long time ago, and i like the tech tree, but somehow its not the same, dunno if new version is something different
by Senna
06 Jun 2011, 04:02
Forum: Game Development
Topic: New GameStyle and Mod
Replies: 14
Views: 1174

Re: New GameStyle and Mod

http://www.youtube.com/watch?v=lzMWbONk4Go take a look, mod main base will be something like this but with features. it will not be 100% the same but the idea for a mod and then how tactical this game is. and then you will need make a line of factorys in ur front closing the main. if units gets in a...
by Senna
06 Jun 2011, 03:54
Forum: Game Development
Topic: New GameStyle and Mod
Replies: 14
Views: 1174

Re: New GameStyle and Mod

it will be new for spring, and yes it is old but i dont found a mod like it, the most close mod was expand and exterminate, but got the style of TA with mexes, and earth 2150 is not like that
by Senna
06 Jun 2011, 02:52
Forum: Game Development
Topic: New GameStyle and Mod
Replies: 14
Views: 1174

New GameStyle and Mod

Hello everyone, im planning to make a new mod for team battles, Im a litle tired of BA style and big games 8v8 and >8v8 I wanna implant the style of earth2150 game in spring, wich was for me the best team game i ever played, and best games 3v3, even 1v1 games are awesome the maps will need some perf...
by Senna
14 May 2011, 21:58
Forum: SPADS AutoHost
Topic: Feature request: map options support
Replies: 7
Views: 784

Re: SPADS AutoHost beta release

hmm yeah the map options works only if the autohost has the map stored
can do u fix that to works without need it to have stored?
by Senna
13 May 2011, 23:03
Forum: SPADS AutoHost
Topic: Feature request: map options support
Replies: 7
Views: 784

Re: SPADS AutoHost beta release

ah didnt saw it sorry, anyway thanks for the support and keep the cool job:)
by Senna
13 May 2011, 02:17
Forum: SPADS AutoHost
Topic: Feature request: map options support
Replies: 7
Views: 784

Re: SPADS AutoHost beta release

BiBim can you make an update to change the mapoptions on the autohosts please? been waiting long for this, and some maps have mapoptions so we would love to play it with different style
by Senna
13 May 2011, 02:15
Forum: Map Releases
Topic: New 28 player map - Koom Valley v2
Replies: 41
Views: 7419

Re: New 28 player map - Koom Valley v2

Nice Job beherith, can you make a smaller one with same style?

This map it is just awesome, keep with the cool job
by Senna
13 May 2011, 02:10
Forum: General Discussion
Topic: Decline in the number of players
Replies: 389
Views: 48146

Re: Decline in the number of players

Dont forget spring engine became famous around 2005 2006, with an old mod BA thats a remake of TA, and TA is from 1997, new pc-s,old players gets married and busy with real life, the new players who comes they never played TA because they are young, and maybe dont know about that rts, games enforces...
by Senna
27 Apr 2011, 01:04
Forum: Off Topic Discussion
Topic: I got a big big problem :(
Replies: 57
Views: 9232

Re: I got a big problem :(

Some ideas are interesting. Maybe I'll just wait and see if the main guy really come back with a gun to ask me money like he said... In fact the problem is complex. The Boss of the thud is a good client of my restaurant and the girlfriend of his son works for me. For those who don't know, I manage ...
by Senna
24 Apr 2011, 22:40
Forum: Game Development
Topic: whats the license of E&E models ?
Replies: 87
Views: 16057

Re: whats the license of E&E models ?

@Senna I am really not at all sure what you are on about sir. I have never modded 2150 or the moon project, nor have I worked with anyone to do so. I maybe played 1 or 2 actual multiplayer games online in 2150 or the moon project. So honestly I think you are mistaking me for some other person from ...
by Senna
24 Apr 2011, 02:57
Forum: Game Development
Topic: whats the license of E&E models ?
Replies: 87
Views: 16057

Re: whats the license of E&E models ?

Senna, your english is hard to follow. What are you trying to say, what links do you have to prove your accusations etc? Sorry for my english, But u dont need to prove it ive been playing TheMoonProject an earth2150 expansion online earthnet server since 2001 were Fanger worked on it and i well kno...
by Senna
23 Apr 2011, 03:08
Forum: Game Development
Topic: whats the license of E&E models ?
Replies: 87
Views: 16057

Re: whats the license of E&E models ?

arent the models/textures partly using TA content? Fanger use same Textures as OPX mod from Zuxxez, he remade all units with it, OPX used the program 3d max studio 3.1 but probably he made a program to be compatible with upspring textures, guess so being a menber of zuxxez he do that, so nobody can...
by Senna
23 Apr 2011, 02:50
Forum: Game Development
Topic: whats the license of E&E models ?
Replies: 87
Views: 16057

Re: whats the license of E&E models ?

I had the idea to take this project making it same as the original game, Fanger its a menber of Zuxxez "Phalynx" if i know, This guy its not a fan of spread source with others, also its a shame that he came out from earth 2150 TMP and LS expansions ,rip the models and etc, need contact wit...
by Senna
07 Apr 2011, 22:19
Forum: Map Tutorials & Resources
Topic: Spring Features - Resource for mappers
Replies: 34
Views: 20951

Re: Spring Features - Resource for mappers

Nice Job Angel So now will be so mutch easy to add features into maps
without needing super pixeling on photoshop, Hope someone make a tool identical of that Feature Placer, but changing height, metal and textures inmap, theres no best way to make a map being on real game
by Senna
07 Apr 2011, 17:56
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 16469

Re: BA dynamics (gamelength, techlevel(s), costs)

Nixa wrote:Dare I say if it wasn't for DSD BA both mods wouldn't exist?
if it wasnt for BA DSD, BA would have died?
by Senna
09 Mar 2011, 21:18
Forum: XTA
Topic: BA replacement modells are finished
Replies: 12
Views: 3677

Re: BA replacement modells are finished

Nice Models, hope they get used, otherwise u guys only waste time, if ba moddev dont wanna add them into ba dont give up just save or upload those models into UnitUniverse or springfiles, so later someone can use them and give u credits
by Senna
06 Mar 2011, 22:44
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 16469

Re: BA dynamics (gamelength, techlevel(s), costs)

Well Mod TeA and Zero K its getting very played usually in last months,
if it wasnt ba dsd both mods could beat it
by Senna
19 Feb 2011, 22:30
Forum: XTA
Topic: So....
Replies: 32
Views: 6966

Re: So....

deadnightwarrior told me he dont have mutch time last times, dont worry hes good dev, and when he got time he does
by Senna
19 Feb 2011, 17:48
Forum: Balanced Annihilation
Topic: BA dynamics (gamelength, techlevel(s), costs)
Replies: 117
Views: 16469

Re: BA dynamics (gamelength, techlevel(s), costs)

IMO BA is actually well balanced, only need some tweaks balances its on water, BA is very good on t1 and t2, maybe t3 need some tweaks too: The problem that makes BA to porcy its that krogy and banthas are way too expensive, 37k metal lol u need 6 7 a fus to make them each 3 4 min maybe bantha less ...

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