Yes i did played it long time ago, and i like the tech tree, but somehow its not the same, dunno if new version is something differentsmoth wrote:I wonder if you played any versions of gundam.
Search found 328 matches
- 06 Jun 2011, 04:11
- Forum: Game Development
- Topic: New GameStyle and Mod
- Replies: 14
- Views: 1174
Re: New GameStyle and Mod
- 06 Jun 2011, 04:02
- Forum: Game Development
- Topic: New GameStyle and Mod
- Replies: 14
- Views: 1174
Re: New GameStyle and Mod
http://www.youtube.com/watch?v=lzMWbONk4Go take a look, mod main base will be something like this but with features. it will not be 100% the same but the idea for a mod and then how tactical this game is. and then you will need make a line of factorys in ur front closing the main. if units gets in a...
- 06 Jun 2011, 03:54
- Forum: Game Development
- Topic: New GameStyle and Mod
- Replies: 14
- Views: 1174
Re: New GameStyle and Mod
it will be new for spring, and yes it is old but i dont found a mod like it, the most close mod was expand and exterminate, but got the style of TA with mexes, and earth 2150 is not like that
- 06 Jun 2011, 02:52
- Forum: Game Development
- Topic: New GameStyle and Mod
- Replies: 14
- Views: 1174
New GameStyle and Mod
Hello everyone, im planning to make a new mod for team battles, Im a litle tired of BA style and big games 8v8 and >8v8 I wanna implant the style of earth2150 game in spring, wich was for me the best team game i ever played, and best games 3v3, even 1v1 games are awesome the maps will need some perf...
- 14 May 2011, 21:58
- Forum: SPADS AutoHost
- Topic: Feature request: map options support
- Replies: 7
- Views: 784
Re: SPADS AutoHost beta release
hmm yeah the map options works only if the autohost has the map stored
can do u fix that to works without need it to have stored?
can do u fix that to works without need it to have stored?
- 13 May 2011, 23:03
- Forum: SPADS AutoHost
- Topic: Feature request: map options support
- Replies: 7
- Views: 784
Re: SPADS AutoHost beta release
ah didnt saw it sorry, anyway thanks for the support and keep the cool job:)
- 13 May 2011, 02:17
- Forum: SPADS AutoHost
- Topic: Feature request: map options support
- Replies: 7
- Views: 784
Re: SPADS AutoHost beta release
BiBim can you make an update to change the mapoptions on the autohosts please? been waiting long for this, and some maps have mapoptions so we would love to play it with different style
- 13 May 2011, 02:15
- Forum: Map Releases
- Topic: New 28 player map - Koom Valley v2
- Replies: 41
- Views: 7419
Re: New 28 player map - Koom Valley v2
Nice Job beherith, can you make a smaller one with same style?
This map it is just awesome, keep with the cool job
This map it is just awesome, keep with the cool job
- 13 May 2011, 02:10
- Forum: General Discussion
- Topic: Decline in the number of players
- Replies: 389
- Views: 48146
Re: Decline in the number of players
Dont forget spring engine became famous around 2005 2006, with an old mod BA thats a remake of TA, and TA is from 1997, new pc-s,old players gets married and busy with real life, the new players who comes they never played TA because they are young, and maybe dont know about that rts, games enforces...
- 27 Apr 2011, 01:04
- Forum: Off Topic Discussion
- Topic: I got a big big problem :(
- Replies: 57
- Views: 9232
Re: I got a big problem :(
Some ideas are interesting. Maybe I'll just wait and see if the main guy really come back with a gun to ask me money like he said... In fact the problem is complex. The Boss of the thud is a good client of my restaurant and the girlfriend of his son works for me. For those who don't know, I manage ...
- 24 Apr 2011, 22:40
- Forum: Game Development
- Topic: whats the license of E&E models ?
- Replies: 87
- Views: 16057
Re: whats the license of E&E models ?
@Senna I am really not at all sure what you are on about sir. I have never modded 2150 or the moon project, nor have I worked with anyone to do so. I maybe played 1 or 2 actual multiplayer games online in 2150 or the moon project. So honestly I think you are mistaking me for some other person from ...
- 24 Apr 2011, 02:57
- Forum: Game Development
- Topic: whats the license of E&E models ?
- Replies: 87
- Views: 16057
Re: whats the license of E&E models ?
Senna, your english is hard to follow. What are you trying to say, what links do you have to prove your accusations etc? Sorry for my english, But u dont need to prove it ive been playing TheMoonProject an earth2150 expansion online earthnet server since 2001 were Fanger worked on it and i well kno...
- 23 Apr 2011, 03:08
- Forum: Game Development
- Topic: whats the license of E&E models ?
- Replies: 87
- Views: 16057
Re: whats the license of E&E models ?
arent the models/textures partly using TA content? Fanger use same Textures as OPX mod from Zuxxez, he remade all units with it, OPX used the program 3d max studio 3.1 but probably he made a program to be compatible with upspring textures, guess so being a menber of zuxxez he do that, so nobody can...
- 23 Apr 2011, 02:50
- Forum: Game Development
- Topic: whats the license of E&E models ?
- Replies: 87
- Views: 16057
Re: whats the license of E&E models ?
I had the idea to take this project making it same as the original game, Fanger its a menber of Zuxxez "Phalynx" if i know, This guy its not a fan of spread source with others, also its a shame that he came out from earth 2150 TMP and LS expansions ,rip the models and etc, need contact wit...
- 07 Apr 2011, 22:19
- Forum: Map Tutorials & Resources
- Topic: Spring Features - Resource for mappers
- Replies: 34
- Views: 20951
Re: Spring Features - Resource for mappers
Nice Job Angel So now will be so mutch easy to add features into maps
without needing super pixeling on photoshop, Hope someone make a tool identical of that Feature Placer, but changing height, metal and textures inmap, theres no best way to make a map being on real game
without needing super pixeling on photoshop, Hope someone make a tool identical of that Feature Placer, but changing height, metal and textures inmap, theres no best way to make a map being on real game
- 07 Apr 2011, 17:56
- Forum: Balanced Annihilation
- Topic: BA dynamics (gamelength, techlevel(s), costs)
- Replies: 117
- Views: 16469
Re: BA dynamics (gamelength, techlevel(s), costs)
if it wasnt for BA DSD, BA would have died?Nixa wrote:Dare I say if it wasn't for DSD BA both mods wouldn't exist?
- 09 Mar 2011, 21:18
- Forum: XTA
- Topic: BA replacement modells are finished
- Replies: 12
- Views: 3677
Re: BA replacement modells are finished
Nice Models, hope they get used, otherwise u guys only waste time, if ba moddev dont wanna add them into ba dont give up just save or upload those models into UnitUniverse or springfiles, so later someone can use them and give u credits
- 06 Mar 2011, 22:44
- Forum: Balanced Annihilation
- Topic: BA dynamics (gamelength, techlevel(s), costs)
- Replies: 117
- Views: 16469
Re: BA dynamics (gamelength, techlevel(s), costs)
Well Mod TeA and Zero K its getting very played usually in last months,
if it wasnt ba dsd both mods could beat it
if it wasnt ba dsd both mods could beat it
Re: So....
deadnightwarrior told me he dont have mutch time last times, dont worry hes good dev, and when he got time he does
- 19 Feb 2011, 17:48
- Forum: Balanced Annihilation
- Topic: BA dynamics (gamelength, techlevel(s), costs)
- Replies: 117
- Views: 16469
Re: BA dynamics (gamelength, techlevel(s), costs)
IMO BA is actually well balanced, only need some tweaks balances its on water, BA is very good on t1 and t2, maybe t3 need some tweaks too: The problem that makes BA to porcy its that krogy and banthas are way too expensive, 37k metal lol u need 6 7 a fus to make them each 3 4 min maybe bantha less ...