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by rattle
26 Jul 2006, 14:07
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 4512

They were scaled down to 4:3 weren't they
by rattle
25 Jul 2006, 20:12
Forum: Game Releases
Topic: Low Fat Final Frontier v.42 released
Replies: 14
Views: 3297

Apparently the account doesn't exist anymore. Maybe you caused too much traffic or they don't like direct linking.
by rattle
25 Jul 2006, 20:00
Forum: Art & Modelling
Topic: Stop,Attack,Move, Build... icons
Replies: 42
Views: 4512

And add a scale down of the minimap (and let it stay in ratio) so it doesn't overlap the buildmenu anymore, it's annoying if you play larger maps. A quick key to maximize/minimize it would be cool too.
by rattle
25 Jul 2006, 19:57
Forum: Game Development
Topic: XTA has absurd things ...
Replies: 33
Views: 2975

That ARM lvl2 heavy rocket kbot (Raven?) in XTA seems a bit overpowered at times because of it's extreme range and damage of each rocket... and it looks a little bit too small and skinny :P. But I agree, core got plenty of powerful toys so it fits quite in. What XTA needs are some shortened animatio...
by rattle
24 Jul 2006, 16:28
Forum: AI
Topic: Fight club (AI's)
Replies: 82
Views: 8010

NTAI URC beat KAI GD fairly easy I gotta say :-)
by rattle
24 Jul 2006, 16:26
Forum: Game Development
Topic: Forgotten Chronicles - Mod in Developement
Replies: 351
Views: 36839

Kneegrow hummer ftw. Strongly reminds of the Avenger from ZH, yeah.
by rattle
24 Jul 2006, 16:24
Forum: Game Development
Topic: XTA has absurd things ...
Replies: 33
Views: 2975

...and lvl1 missile kbots own the early game. But that's what I like about XTA.
by rattle
24 Jul 2006, 00:37
Forum: Game Development
Topic: Zero Tolerance FF Thread!!
Replies: 62
Views: 6171

Oh I loved TA:IW :)
by rattle
22 Jul 2006, 16:14
Forum: Game Development
Topic: All FF threads locked?
Replies: 30
Views: 4059

LAWL I'd say when so many people disagree with your ideas, Cpn Autobot (don't take this offensive now, I just prefer decepticons), why don't you just create a mutator for them, call it FF Rebalanced, with their balancing ideas and be done with it. Or let someone else handle it and everyone is happy ...
by rattle
22 Jul 2006, 01:15
Forum: Art & Modelling
Topic: Custom cursors!
Replies: 23
Views: 3348

Colour reclaim/revive green and defend red and they're perfect.
by rattle
22 Jul 2006, 01:07
Forum: Game Development
Topic: Gundam logo poll.
Replies: 54
Views: 4960

B^infinity!

At least try to use capital letters for the other characters, you can use different sizes in a text layer in PS

like GUNDAM
by rattle
21 Jul 2006, 18:17
Forum: Art & Modelling
Topic: Post any models of whatever you want with a description....
Replies: 11
Views: 752

You can't. He's probably using bitmaps and figures out what each channel on texture 2 does :P
by rattle
21 Jul 2006, 18:12
Forum: Game Development
Topic: Its your chance to make OTA FF! Take it or die!
Replies: 22
Views: 1633

Goes into .\Spring\AI\GUNDAM\mod.tdf
by rattle
21 Jul 2006, 11:58
Forum: Game Development
Topic: Gundam logo poll.
Replies: 54
Views: 4960

Now if I used a shape mask derived from the logo, does it count as hand drawn too? Yeah I'm lazy, because there's no decent Gundam like font out there (or I just couldn't find one).


B, clearly.
by rattle
21 Jul 2006, 11:39
Forum: Game Development
Topic: Gundam logo poll.
Replies: 54
Views: 4960

So you don't have any objections against the Gundam logo I used? I linked the psd in the first picture if you're interested at all :-) Here's it again http://rattle.from-hell.net/gundam.png I'll try again, but I gotta say I'd go for the RTS one logo, looks good, except the borders of the letters cou...
by rattle
21 Jul 2006, 01:12
Forum: Game Development
Topic: Gundam logo poll.
Replies: 54
Views: 4960

Maybe a little bit toyish but...
Image

Another approach, little bit less OTA
Image
by rattle
20 Jul 2006, 21:01
Forum: Game Development
Topic: New Mod/Conversion: GEAR COMMANDER
Replies: 405
Views: 57616

Guessmyname wrote:
unpossible wrote:surely there must be a firefox plugin that disables all these silly ads?
http://uncyclopedia.org/wiki/Worst_100_ ... extensions
Adbock for instance. Get it at the extension site.
by rattle
20 Jul 2006, 14:41
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 34172

actually you cant compare kai and aai, since they are based on different design philosophies and play the game in a completely different way. i've hardly seen aai defating kai, but since its a cheating ai it doesnt make much sence to me to compare them (however i'm pretty happy to have a stronger o...
by rattle
20 Jul 2006, 14:40
Forum: Game Releases
Topic: War Evolution 1.7
Replies: 238
Views: 49967

*cough* BATTLETECH *cough*
Ain't nothing meaner than a Marauder IIC :-)
by rattle
19 Jul 2006, 22:51
Forum: AI
Topic: AAI 0.70 released - Win + Linux version included
Replies: 158
Views: 34172

do you remember if aai scouted you? i noticed aai sometimes doesnt build scouts (or wants to build a certain scout but has to build the proper factory first) maybe the xta profile is bad (no scouts defined....) - i never play xta, tried a few days ago but the mod is really awful imho I prefer XTA o...

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