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by R-TEAM
21 Jan 2010, 19:29
Forum: Help & Bugs
Topic: Actual Spinglobby dont run on Win2000 ....
Replies: 10
Views: 915

Actual Spinglobby dont run on Win2000 ....

Hi,

as the Topic say ;)
Error "Entrypoint not found".
by R-TEAM
20 Jan 2010, 23:12
Forum: News
Topic: Release candidate: Spring 0.81.0
Replies: 55
Views: 17990

Re: Release candidate: Spring 0.81.0

Hi, nice RC ;) Runs not bad - but have noticed 2 things (dont know IF it planed to have this in this Relase ...) The start-points are still drawing - with no sense.This was discused in another thread ...should be finaly removed and only as option drawing. (better as the even non-functional "sta...
by R-TEAM
20 Jan 2010, 20:01
Forum: Feature Requests
Topic: All lobby clients, bot color control in single player
Replies: 2
Views: 603

Re: All lobby clients, bot color control in single player

Hi, til that happens, i recommend you to use the multiplayer tab to organize singleplayer games. The SP tabs are just here for simplification, as they do not have as many possibilities as the MP ones. Adding more and more stuff to SP would finally make them equal to MP ... Therefore no point in addi...
by R-TEAM
19 Jan 2010, 18:12
Forum: Help & Bugs
Topic: Bug in TAServer - or maybe in Springlobby?
Replies: 1
Views: 247

Re: Bug in TAServer - or maybe in Springlobby?

Hi,

-FIXED-

was my error - join the TAServer at localhost WITHOUT a nickname ...
With Nickname it works flawles.
by R-TEAM
19 Jan 2010, 01:32
Forum: General Discussion
Topic: SpringDownloader working now nice ..but ..
Replies: 21
Views: 1481

Re: SpringDownloader working now nice ..but ..

Hi, and one more thing on the "new" SpringDownloader i dislike .... The Rapid system is basicaly nice. I checked by CA the "Test" file and so get all time i connect the last test version - nice. But i dislike to stay on disk the old version ! If i need an old version i can check ...
by R-TEAM
18 Jan 2010, 00:21
Forum: General Discussion
Topic: SpringDownloader working now nice ..but ..
Replies: 21
Views: 1481

Re: SpringDownloader working now nice ..but ..

Hi,

mmhh .. o.k. ... i wil try to dont sign my post ..
But dont count all time on it ....and dont kill me i forgot it to dont it ..
And -> Seriously,
i am member from 18 forums (if i count correct .. ;) ) and this here is the ONLY one who any is complaining over this .... :roll:

..aaah ...cut ;)
by R-TEAM
17 Jan 2010, 13:56
Forum: General Discussion
Topic: SpringDownloader working now nice ..but ..
Replies: 21
Views: 1481

SpringDownloader working now nice ..but ..

Hi, the actual SD 1.4.0 works nice ;) But - it crates the mod that he DL only as cluttered files in "pool" ... It is possible to have a option to re-pack it as a mod file ? I DL regulary CA and if i like to play it in LAN - it is a bit silly ALL user musst DL the same files over Internet i...
by R-TEAM
17 Jan 2010, 13:10
Forum: Lua Scripts
Topic: Savegame UI / Gadget
Replies: 84
Views: 4224

Re: Savegame UI / Gadget

Hi, @Car I said the same thing ;) (from multiple hightmaps) @Argh Dont get me wrong..i am VERY happy any doing real a step forward with Save/load !!!! But i see a potential "open can of worms" if the hightmap dont get saved accurate at 100%. Maybe a little bit paranoic - but the time has t...
by R-TEAM
16 Jan 2010, 10:11
Forum: Lua Scripts
Topic: Savegame UI / Gadget
Replies: 84
Views: 4224

Re: Savegame UI / Gadget

Hi, @Car: when the engine supports per-player terrain (i.e., what you're seeing is not necessarily the heightmap) it should not be necessary to do all that- you'd see the un-altered heightmap state, or the state as set via synced Lua... unless you have LOS. Well, unless that feature isn't written co...
by R-TEAM
15 Jan 2010, 17:29
Forum: Help & Bugs
Topic: Bug in TAServer - or maybe in Springlobby?
Replies: 1
Views: 247

Bug in TAServer - or maybe in Springlobby?

Hi, if i host a game on the official server , all is fine. But if i host a game local with TAserver.jar - i cant change the map! (have not testet can i change anything else ...= ) It looks like the server think i joined the battle 2 times, one as host and one as player and get stuck with the restric...
by R-TEAM
15 Jan 2010, 17:23
Forum: Lua Scripts
Topic: Savegame UI / Gadget
Replies: 84
Views: 4224

Re: Savegame UI / Gadget

Hi,

i┬┤am not worry if the loading or saving took 5sec or one minute,
IF it accurate and give the same state of the FULL game before the
Save.This is IMHO the sense of save/load .. not a estimate state that
make "MAYBE" no difference .. (with an big maybe ......)

Regards
R-TEAM
by R-TEAM
11 Jan 2010, 20:36
Forum: Feature Requests
Topic: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..
Replies: 8
Views: 1214

Re: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..

Hi, So it is ATM not in the builds imho ... Your opinion is factually incorrect. Have you tried the standard keybind format of "bind button action" instead of this "bind button button"? mmhh ... have not found the "action" name for mouse2... even in UIKeys , the binding...
by R-TEAM
11 Jan 2010, 17:30
Forum: Feature Requests
Topic: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..
Replies: 8
Views: 1214

Re: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..

Hi, as this change is form dec 19. which was after the last release of spring (0.80.5.2) you have to wait for the next version. and when that comes, you will be able to bind either button 4 or 5 to something, eg what happens wiht middle mouse button. the middle mouse button is still hardcoded to the...
by R-TEAM
11 Jan 2010, 11:55
Forum: Feature Requests
Topic: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..
Replies: 8
Views: 1214

Re: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..

Hi,
Auswaschbar wrote:
increase max mouse button to 10, unhardcode 4 and 5 to buildspacing

Auswaschbar (author)
December 19, 2009
NICE ;)
and - it is now available and who i use it ?
Have already in UIKeys ->
Bind mouse3 mouse2
But doing nothing .....

Regards
R-TEAM
by R-TEAM
11 Jan 2010, 02:01
Forum: Feature Requests
Topic: Damage for NonAmphib units under Water ...
Replies: 2
Views: 363

Damage for NonAmphib units under Water ...

Hi,

like to have a damage for Units that come under Water (by big explosions) and the unit is Non-Amphib.So its get killed after a little Time.

Regards
R-TEAM
by R-TEAM
11 Jan 2010, 01:57
Forum: Feature Requests
Topic: Map the MiddleMouse to the 4th. or/and 5th Mouse Button..
Replies: 8
Views: 1214

Map the MiddleMouse to the 4th. or/and 5th Mouse Button..

Hi,

as the Topic say ... i like the option to use the 4th or/and 5th
mouse button like the middlemouse button.
Have no problem with the MiddleButton, but my new mouse have
a very strong middle button and so i wish i can use the 4th or/and
5th button ...

Regards
R-TEAM
by R-TEAM
10 Jan 2010, 11:41
Forum: Help & Bugs
Topic: Still problems with SpringLobby :\ ..
Replies: 2
Views: 364

Re: Still problems with SpringLobby :\ ..

Hi,

Thanks - with the new 0.52, all is working now ;)
(or all is the same as before - the window sizing bug is still here)

Regards
R-TEAM
by R-TEAM
04 Jan 2010, 01:11
Forum: Balanced Annihilation
Topic: Where did advanced BA go? - Update for ABA inside for BA7.04
Replies: 22
Views: 2094

Re: Where did advanced BA go?

Hi, ..... well for anyone who cares I care, and if you ever decide to join #advba channel you'll see that v1.58 is under development for a longer time. I'm just waiting for BA7.05 to be released for publishing the next revision. VERY Nice ;) Wait for ABA for >BA7.01 long time ;) Would be nice to hav...
by R-TEAM
31 Dec 2009, 03:23
Forum: Help & Bugs
Topic: Spring won't open saves!
Replies: 93
Views: 6087

Re: Spring won't open saves!

Hi, @imbaczek I DONT say it is easy ..... ;) I know enough from assembler/ANSI-C and partly C++ cooding to think over the problems to implement load/save in a framework who was never build with this in state of mind..... But to be serious ... IF spring ever will reach V1.x it musst have load/save .....
by R-TEAM
27 Dec 2009, 23:12
Forum: Help & Bugs
Topic: Spring won't open saves!
Replies: 93
Views: 6087

Re: Spring won't open saves!

Hi, OMG id10terror ... you beat raly a dead Horse .... I have tryed a couple of times to motivate the devs finaly implement load/save - but nothing happen - so the only you and i can do is to wait and Hope .... I agree 101% with you.But this change still nothing. Know min. 8 players ATM that like to...

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