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by R-TEAM
26 Jan 2010, 06:00
Forum: Lua Scripts
Topic: SaveGame v. 1.4 (my epeen is bigger!!)
Replies: 35
Views: 9210

Re: SaveGame v. 1.4 (my epeen is bigger!!)

Hi,

he,he - sorry for my Suboptimal english ;)

Back on Topic->
Save is "working" ... but loading not ...
Infolog:
Content error: Couldn't load archive 'maps/paradise lost v2.smf' for map 'maps/Paradise Lost v2.smf'.
by R-TEAM
26 Jan 2010, 05:10
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 8607

Re: SaveGame v. 0.5

Hi, save now "work" (doing a save ..) But load still not work, only partialy. Infolog: [ 0] invalid added point: Start 2 [ 0] invalid added point: Start 0 [ 0] invalid added point: Start 1 [ 0] <SkirmishAI: AAI 0.9 (team 0)>: water map detected [ 0] <SkirmishAI: AAI 0.9 (team 0)>: AAI load...
by R-TEAM
26 Jan 2010, 04:13
Forum: Lua Scripts
Topic: SaveGame v. 1.4 (my epeen is bigger!!)
Replies: 35
Views: 9210

Re: SaveGame v. 1.4 (my epeen is bigger!!)

Hi, its look it works - musst test with a BIG game after 7-10h playing ... Who i like : The nice way it is integrated in the spring Ui , arghs system looks mor a Alien-body on spring and match only good to specifc games .. The infos over different things - looks more a commercial relase,not more muc...
by R-TEAM
26 Jan 2010, 03:35
Forum: Zero-K
Topic: What do you want to see more of in CA?
Replies: 181
Views: 16389

Re: What do you want to see more of in CA?

Hi, i dont say the Tree-tech thing is bad ;) It is simply a other philosophy and you like it or not. Most time i like the "mainstream" way - but from time to time i like the CA way. The GUI is a thing i musst disagree. i dont use IceUi if the name so cool or the colors .. I like it - it is...
by R-TEAM
26 Jan 2010, 02:57
Forum: Lua Scripts
Topic: SaveGame v. 1.4 (my epeen is bigger!!)
Replies: 35
Views: 9210

Re: SaveGame v. 1.4 (my epeen is bigger!!)

Hi,

will try it ;)
mhhh .. in the past we have no save/load ...
and now 2 systems fight over the user .....
Hope the better wins ;)
by R-TEAM
26 Jan 2010, 02:09
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 8607

Re: SaveGame v. 0.4

Hi, Sorry, I haven't released that update yet. Hold on, I'm still tracking the loading bug. It's something wrong with main.lua in the game, which is some ancient copy of CA's main instead of Spring's current. Cutting it out == most of the stuff working, leaving it == no reload. Pretty annoying, but ...
by R-TEAM
26 Jan 2010, 01:49
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 8607

Re: SaveGame v. 0.4

Hi, works now "more" - but no sucess ;) infolog: [ 357] writing save! [ 357] found table [ 357] found table [ 357] found table [ 357] found table [ 357] LuaRules::RunCallIn: error = 2, RecvLuaMsg, [string "LuaRules/Gadgets/unit_morph.lua"]:168: attempt to index local 'morphData' ...
by R-TEAM
26 Jan 2010, 00:56
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 8607

Re: SaveGame v. 0.4

Hi,

Nope - the same error ....
by R-TEAM
26 Jan 2010, 00:28
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 8607

Re: SaveGame v. 0.4

Hi,

its dont work.
infolog:
writing save!
LuaRules::RunCallIn: error = 2, RecvLuaMsg, [string "LuaRules/Gadgets/writesave.lua"]:30: attempt to concatenate a function value

spring:
spring_0.81.0-60-g3683895

mod:
REVELATION R60
by R-TEAM
25 Jan 2010, 22:30
Forum: Lua Scripts
Topic: SaveGame v. 0.6
Replies: 124
Views: 8607

Re: SaveGame v. 0.4

Hi,

how i can use his on abandoned game mods ...
Only depack - copy the files from the ssd in the mod dir and repack
or musst i change anything more ?
by R-TEAM
25 Jan 2010, 22:22
Forum: Help & Bugs
Topic: Invalid Name problem
Replies: 4
Views: 514

Re: Invalid Name problem

Hi,
slogic wrote:I wonder what name does SL use for Single Player games & where does it store it? For multiplayer game SL should take the name from your lobby login.
as it was "working" (with 0.56 or 0.57) it uses the name in config file.
But with 0.58 it uses alway invalide ...
by R-TEAM
25 Jan 2010, 07:50
Forum: Zero-K
Topic: What do you want to see more of in CA?
Replies: 181
Views: 16389

Re: What do you want to see more of in CA?

Hi, the reason i play only rare CA (alone against AI or on LAN - more rare on Internet[not one time ATM] ) : I like the "tech-tree" (or the no tech-tree here philosophy) not to much .. i like to build first this and then get this and so one ... But from time to time i like it to play again...
by R-TEAM
25 Jan 2010, 01:28
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 16431

Re: Important announcement: modinfo.tdf support to be dropped

Hi,
FLOZi wrote:Not sure why that doesn't work. :|
maybe Replace wasnt testet during developing of modinfo.lua ?
Or the syntax is wrong ...?

Have sucesfull convertet a couple of mods (AdvBA1.58beta/BA7.04/ REVELATION V60) and all works as before ...
Only was unsure over the [NTAI] tag ......
by R-TEAM
25 Jan 2010, 01:00
Forum: Help & Bugs
Topic: Invalid Name problem
Replies: 4
Views: 514

Re: Invalid Name problem

Hi,

maybe a springlobby problem.
Generate start scripts with player name "Invalid" ....
by R-TEAM
24 Jan 2010, 23:26
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 16431

Re: Important announcement: modinfo.tdf support to be dropped

Hi, thanks FLOZi , but "Replace" dont work in OTA content. Have dong this modinfo.lua-> return { name='TA Content version 2', description='Mods can depend on this archive to get both spring and TA content', modtype=0, depend = { 'otacontent.sdz', 'springcontent.sdz', }, replace = { 'tacont...
by R-TEAM
24 Jan 2010, 21:15
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 16431

Re: Important announcement: modinfo.tdf support to be dropped

Hi, Thanks zwzsg :) But need an example with Multiple dependics and one Replacement set too .... And btw who is it with NO dependics ? Leave the field empty or erase the full "depend" line it is not in use ? (need to convert the unusable mods in my mod dir from tdf to lua,and the base OTA ...
by R-TEAM
24 Jan 2010, 18:31
Forum: Game Development Tutorials & Resources
Topic: Important announcement: modinfo.tdf support to be dropped
Replies: 49
Views: 16431

Re: Important announcement: modinfo.tdf support to be dropped

Hi,

who can i found a discription of modinfo.lua ?
Have only one found over "partialy" modinfo.tdf
(http://springrts.com/wiki/Mod_specification)
by R-TEAM
23 Jan 2010, 20:07
Forum: Map Releases
Topic: New map : FolsomDamSpecial
Replies: 132
Views: 14878

Re: New map : FolsomDamSpecial

Hi,

first musst say -> A FANTASTIC MAP ;)
but musst say too -> At first try on LAN it gives constantly Desync errors ... ( 2 PC )
by R-TEAM
22 Jan 2010, 20:00
Forum: Help & Bugs
Topic: Actual Spinglobby dont run on Win2000 ....
Replies: 10
Views: 914

Re: Actual Spinglobby dont run on Win2000 ....

Hi, @imbaczek this is not a big problem - have only at one of my 4 Workstations W2k installed.It was a funy lan play night and it was more player as PCs here ;) So i say "hey,you can play on my little oldest PC (IBM Intellistation), have spring already installed (have last played with 0.79.xx) ...
by R-TEAM
22 Jan 2010, 00:53
Forum: Help & Bugs
Topic: Actual Spinglobby dont run on Win2000 ....
Replies: 10
Views: 914

Re: Actual Spinglobby dont run on Win2000 ....

Hi, @koshi No problem - if SL relay on importand OS APIs or other functions that not available on Win2000 then it is now dead for W2k. Have this only at my smallest workstation and only rare in use for play. Have installed now TASClient, it it runs nice with W2k ... @KaiserJ lol - this is not only h...

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