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by YokoZar
24 Sep 2009, 17:11
Forum: Balanced Annihilation
Topic: vulcan / buzzsaw don't fire
Replies: 51
Views: 4052

Re: vulcan / buzzsaw don't fire

You know what, I think the vulcan/buzzsaw might be a bit better than we're giving it credit for. I've been in a few games that have seen both sides field one or two krogoth/t3, and for that price they very well could have built the vulcan.
by YokoZar
24 Sep 2009, 17:08
Forum: Balanced Annihilation
Topic: The BA Economy Balance Spreadsheet
Replies: 30
Views: 2575

Re: The BA Economy Balance Spreadsheet

Most of the OP spreadsheet figures are general-purpose 5 min no rush plz numbers - as stated, the figures don't take into account con speed or whatever. They also don't take into account build time when not e spilling, which is still a factor purely for the fact that it affects how fast you can get...
by YokoZar
24 Sep 2009, 17:02
Forum: Balanced Annihilation
Topic: The BA Economy Balance Spreadsheet
Replies: 30
Views: 2575

Re: The BA Economy Balance Spreadsheet

The spreadsheet is useless for real games, and there already is http://modinfo.adune.nl/ which makes the effort put into assembling the spreadsheet a waste. EDIT: a great example of how ridiculously silly it is to go by the spreadsheet for instance, that it's worth reclaiming advanced solars to mak...
by YokoZar
24 Sep 2009, 17:00
Forum: Balanced Annihilation
Topic: The BA Economy Balance Spreadsheet
Replies: 30
Views: 2575

Re: The BA Economy Balance Spreadsheet

About fark vs freaker: Arm and core are not the same. Deal with it. There is no imperative to have a comparable unit for each side; as it would make the game super boring. My worry isn't that the FARK is inferior to the Freaker in every way, it's that it's also inferior to the Rector. Yes, it can b...
by YokoZar
24 Sep 2009, 16:53
Forum: Balanced Annihilation
Topic: The BA Economy Balance Spreadsheet
Replies: 30
Views: 2575

Re: The BA Economy Balance Spreadsheet

Example calculation of the Arm solar plant: 135 metal 0 energy T1 metal makers convert energy into metal at one metal per 60 energy. So, take 135 metal and multiply it by 60 to get the energy cost of 8700. The Arm solar plant makes 20 energy per tick, so divide that 8700 by 20 to get a ROI of 435 t...
by YokoZar
24 Sep 2009, 06:48
Forum: Balanced Annihilation
Topic: The BA Economy Balance Spreadsheet
Replies: 30
Views: 2575

The BA Economy Balance Spreadsheet

View it here You can enter your own values for how much you think various things are worth relative to another. The spreadsheet will tell you what the most efficient (cost per value) thing to build is using your own assumptions. It will also tell you when it's worth reclaiming something in order to...
by YokoZar
24 Sep 2009, 06:01
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.01
Replies: 89
Views: 11626

Re: Balanced Annihilation V7.01

el_matarife wrote:Every form of AA should target bombers first, gunships second, transports third, since that's really the order of danger for your base.
AA should prefer what it does bonus damage to. So fighters target bombers, flakkers target gunships.
by YokoZar
23 Sep 2009, 07:21
Forum: Balanced Annihilation
Topic: vulcan / buzzsaw don't fire
Replies: 51
Views: 4052

Re: vulcan / buzzsaw don't fire

Priced as 10 berthas, ROF of over 20... but the energy-per-shot is freakishly high. If not for the massive amount of fusion-power to fire one, they'd be cost-effective... but the energy you need to use it is obscene. Compare: http://modinfo.adune.nl/index.php?act=edit&side=arm&id=49&MOD...
by YokoZar
22 Sep 2009, 20:12
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.01
Replies: 89
Views: 11626

Re: Balanced Annihilation V7.01

Is there a way to make AA target loaded transports first? I'm not sure that would be a good idea, because afaik there is no visual indicator of t2 trans being loaded or not, so how could the AA know? Fair enough, but perhaps the priority should still apply to the t1 trans. Would make combombing int...
by YokoZar
22 Sep 2009, 15:14
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.01
Replies: 89
Views: 11626

Re: Balanced Annihilation V7.01

If all AA targeted transports first then you could just send in a load of empty Seahooks with your bombers to tank the AA. Is there a way to make AA target loaded transports first? Even so, the dragonfly transport costs almost the same as a t2 bomber and has the same HP, so I'm not sure it's that d...
by YokoZar
22 Sep 2009, 04:10
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.01
Replies: 89
Views: 11626

Re: Balanced Annihilation V7.01

Two bugs: 1) T1 fighters should probably have transports in their priority target list. See http://springrts.com/phpbb/viewtopic.php?f=44&t=20429 2) I've seen crashing bombers still drop bombs when they happen to fly over their target. This is even more annoying than them still having vision --...
by YokoZar
21 Sep 2009, 08:58
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.01
Replies: 89
Views: 11626

Re: Balanced Annihilation V7.01

Two bugs: 1) T1 fighters should probably have transports in their priority target list. See http://springrts.com/phpbb/viewtopic.php?f=44&t=20429 2) I've seen crashing bombers still drop bombs when they happen to fly over their target. This is even more annoying than them still having vision -- ...
by YokoZar
21 Sep 2009, 08:56
Forum: Balanced Annihilation
Topic: Fighter Aiming
Replies: 11
Views: 1510

Re: Fighter Aiming

REVENGE wrote:Microing BA T1 fighters is a pain.

Also, Nio and I were discussing making an engine change whereby you can set the priority target of units to a specific unit or unitID.
This may not be necessary in BA as we have a TRANSPORTS group category already that probably should get priority.
by YokoZar
20 Sep 2009, 15:24
Forum: Engine
Topic: SSE sqrt() performance tests
Replies: 9
Views: 3006

Re: SSE sqrt() performance tests

Very cool indeed. Good news :)
by YokoZar
20 Sep 2009, 15:16
Forum: General Discussion
Topic: Spring Teamspeak server replaced with Mumble
Replies: 74
Views: 19380

Re: Spring Teamspeak server replaced with Mumble

Is the integration going to make it much easier to setup/use next Spring version?
by YokoZar
19 Sep 2009, 07:57
Forum: General Discussion
Topic: Noob needs HELP!!!
Replies: 22
Views: 3229

Re: Noob needs HELP!!!

What are widgets and how do I turn them off? ...I am a noob, remember? So at the moment I'm not yet familiar with the terminology. hit f11 Something really unintuitive about the f11 menu is that you can scroll up and down in it (even though there is no scroll bar, and even though it doesn't fill th...
by YokoZar
19 Sep 2009, 07:52
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 86539

Re: A new artificial intelligent opponent - E323AI

AF wrote:Ill have you know OTAI didn't rely on configuration files until late into its life, and even then, they were experimental, and unnecessary. ;p
on the other hand by default OTA AI would make hovers and metal makers on all land metal maps
by YokoZar
18 Sep 2009, 06:38
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.01
Replies: 89
Views: 11626

Re: Balanced Annihilation V7.01

Found a pretty annoying bug yesterday. I built a vehicle lab on a slight slope (the part next to the geo spot near the water on Tabula) and units couldn't leave the lab -- they'd just stand there stupidly. Turns out the auto-smoothing from when I laid down the lab created a slight ridge in front of ...
by YokoZar
17 Sep 2009, 17:47
Forum: Balanced Annihilation
Topic: Icons for the unit pictures in the build menu
Replies: 20
Views: 2405

Re: Icons for the unit pictures in the build menu

(Cleaned the CA advertising from this thread...) The plan is still to make a floating tooltip for units, whenever you mouse over a unit icon which gives a set of stats in a form very similar to when you inspect an item in an MMO, for example: [row of icons/labels indicating Builder, AA etc] [unit n...

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