Search found 7870 matches
- 16 Dec 2014, 18:14
- Forum: Game Development
- Topic: Tiberium code help
- Replies: 19
- Views: 14684
Re: Tiberium code help
jK removed the "returns nil" from wiki: http://springrts.com/mediawiki/index.php?title=Lua_SyncedRead&curid=2425&diff=29060&oldid=29054 I tried with too == {}, but oddly enough this does not work while # == 0 does, why does this not work? a = {} b = {} if (a==b) then *this will...
- 16 Dec 2014, 08:18
- Forum: Game Development
- Topic: Sometimes co-operation is difficult
- Replies: 38
- Views: 5388
Re: Sometimes co-operation is difficult
wiki is written by people who do not need it for people who do not read it. That does not just mean the people who ask questions but those who answer even more. Often something could be answered clearly with link to wiki but instead some myth is posted. Some answers in this thread: "just read t...
- 16 Dec 2014, 00:29
- Forum: Map Releases
- Topic: Core Platform
- Replies: 27
- Views: 15739
Re: Core Platform
The "highlighted edges" give interessting future look. Definitely reminds of some maps in arena shooter games. http://quake.ingame.de/warsow/spiel/img/wtest7.jpg Perhaps do more with that? Have colored bands around the edges of hills, arrows pointing towards the ramps etc. Gameplay wise th...
- 16 Dec 2014, 00:12
- Forum: Help & Bugs
- Topic: map render artifacts - spring settings?
- Replies: 5
- Views: 1050
Re: map render artifacts - spring settings?
Changing "GroundDetail" setting can be done ingame, keys are Home/Pos1 & End.
But it seems GroundDetail has no effect on texture, it only changes how detailed the map geometry is.
The artifacts with the texture on the ramp grids remind me a bit of mipmapping levels changing?
But it seems GroundDetail has no effect on texture, it only changes how detailed the map geometry is.
The artifacts with the texture on the ramp grids remind me a bit of mipmapping levels changing?
- 15 Dec 2014, 23:47
- Forum: AI
- Topic: Determine unit's explosion type
- Replies: 3
- Views: 1442
Re: Determine unit's explosion type
"explodeAs" refers to a weapon, so you will find it not in unitDef but must look in a weaponDef.
In java there is http://spring.abma.de/doc-Interface-Jav ... onDef.html
"getAreaOfEffect()"
(For C++ do not know where to look.)
In java there is http://spring.abma.de/doc-Interface-Jav ... onDef.html
"getAreaOfEffect()"
(For C++ do not know where to look.)
- 14 Dec 2014, 21:40
- Forum: Community Blog
- Topic: [misc] zero-K 2v2 Tournament December 20th 2014
- Replies: 0
- Views: 3210
- 13 Dec 2014, 19:25
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117279
- 10 Dec 2014, 19:52
- Forum: Off Topic Discussion
- Topic: Seriously... About the Forum Avatars
- Replies: 37
- Views: 25104
Re: Seriously... About the Forum Avatars
You are twisting things. No one is saying that having titles makes one "correct" or anything, but it DOES show authority which is something new users can rely on. You call it "titles shows authority", I called it "titles make post gain weigth", forum rules call it &quo...
- 10 Dec 2014, 09:20
- Forum: Off Topic Discussion
- Topic: Seriously... About the Forum Avatars
- Replies: 37
- Views: 25104
Re: Seriously... About the Forum Avatars
Also we could probably remove "Join date" information. And titles. I agree. Hiding behind title might impress newbies but otherwise is just silly. The content of post should speak for itself and not need to gain weight by title or join date. 2. Your E-Resume does not make you right, neith...
- 10 Dec 2014, 09:12
- Forum: Community Blog
- Topic: [engine] release-candidate 1 for version 99.0
- Replies: 0
- Views: 2374
- 09 Dec 2014, 10:38
- Forum: Game Development
- Topic: Movement
- Replies: 13
- Views: 7471
Re: Movement
High turnRate can make the unit turn around so fast that it turns too far, then it corrects, overcorrects to other side..wiggle wiggle.
Here was similar problem:
http://springrts.com/phpbb/posting.php? ... 14&t=32805
Here was similar problem:
http://springrts.com/phpbb/posting.php? ... 14&t=32805
- 07 Dec 2014, 18:36
- Forum: Game Development
- Topic: Sometimes co-operation is difficult
- Replies: 38
- Views: 5388
Re: Sometimes co-operation is difficult
rapid to sdd: rapid.exe thing is discontinued and not in engine download since some time. http://springrts.com/wiki/Pr-downloader is not helpful for that because pr-downloader can not create sdd files on its own. If one reads this issue on github https://github.com/spring/pr-downloader/issues/58 the...
- 07 Dec 2014, 11:27
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25125
Re: Would bipedal mechs actually be useful?
Maybe in future they just tell people to die and then they do it? --- Multi-legged machines have their niches, but this thread is especially about two legs. Bi-pedal design is not the best, it just happend because some four-legged walkers decided they wanted to use two of their limbs to carry shiny ...
- 06 Dec 2014, 20:33
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25125
Re: Would bipedal mechs actually be useful?
if there would be a mech which can carry stronger weaponry and armor while still being as maneuverable as humans in that kind of rough terrain, it would be quite a advantage. Yes, but does such machine nessecarily have to be a bipedal mech? Same in citys: a tank cant look around a corner and quickl...
- 06 Dec 2014, 20:15
- Forum: Game Development
- Topic: Sometimes co-operation is difficult
- Replies: 38
- Views: 5388
Re: Sometimes co-operation is difficult
Fun fact: If one search for "lups" in wiki it says: Did you mean: lupus LUPS is listed on http://springrts.com/wiki/Gamedev:PublicRepos /edit: okay, that page has no link to github, guess that is fail. For "standard stuff" like Lups, chili it was discussed a few times how nice it...
- 06 Dec 2014, 15:40
- Forum: Lua Scripts
- Topic: Please help me with my building script?
- Replies: 15
- Views: 2263
Re: Please help me with my building script?
Spring.SetUnitNanoPieces(unitID, nanoPoints) Did you define nanoPoints anywhere? It must be a table of pieces that exist in the 3D model, like: local nanoPoints = {} nanoPoints[1] = piece ("nuzzle1") nanoPoints[2] = piece ("nuzzle2") /edit That infolog has nothing relevant to un...
- 06 Dec 2014, 15:17
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117279
Re: Random WIP 2014+
As follow-up to previous page, applying texture when drawing feature. Actually is really simple and wiki is correct: gl.Texture(0,"$units1") --this works for 3do gl.Texture(0,"%" .. -drawDefID .. ":0") --this works for s3o. note NEGATIVE! Not sure why it did not work be...
- 06 Dec 2014, 09:09
- Forum: Game Development
- Topic: Tiberium code help
- Replies: 19
- Views: 14684
Re: Tiberium code help
With userinput or reading files or other "dangerous things" one can not be cautious enough but some things one should trust. Otherwise it looks silly and reminds me of this: http://littleheroes.s3.amazonaws.com/website_images/blog/overprotective-parenting-1.jpg /edit: clueless looking at t...
- 06 Dec 2014, 08:49
- Forum: Off Topic Discussion
- Topic: fast pased First Person Shooter GPLv2
- Replies: 7
- Views: 2588
Re: fast pased First Person Shooter GPLv2
Since Quake live got messed up some time ago, time to try this again.
Last I played Warsow most of the servers were CA mode. Never liked that much, best part of arena shooters is picking up more stuff than the opponents! How likely is it to find a duel or FFA server?
Last I played Warsow most of the servers were CA mode. Never liked that much, best part of arena shooters is picking up more stuff than the opponents! How likely is it to find a duel or FFA server?
- 06 Dec 2014, 08:41
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25125
Re: Would bipedal mechs actually be useful?
Why in buildings? That is perfect terrain for wheels, everything is nice and flat. The only obstacles are stairs but those can be climbed with certain tracks or wheels too. Imo walking on two legs only gives an advantage the legs are used dynamically: When humans or animals run, they constantly bala...