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by raaar
03 Aug 2022, 01:36
Forum: Map Releases
Topic: The Hole
Replies: 4
Views: 4481

Re: The Hole

2022/07/23 ------------------ NOTES v5 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - slightly increased metal spot yields - added specula...
by raaar
03 Aug 2022, 01:31
Forum: Map Releases
Topic: Sky Fortress Sigma
Replies: 4
Views: 5187

Re: Sky Fortress Sigma

2022/07/22 ------------------ NOTES v6 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
02 Aug 2022, 19:50
Forum: Map Releases
Topic: Dockside
Replies: 2
Views: 5125

Re: Dockside

2022/07/25 ------------------ NOTES v2 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options

- improved map texture
by raaar
02 Aug 2022, 19:48
Forum: Map Releases
Topic: River Of Flame
Replies: 12
Views: 7135

Re: River Of Flame

2022/07/30 ------------------ NOTES v4.1 ---------------------- - fixed lua errors when a unit fell on lava for players that started with the ambient player widget disabled 2022/07/22 ------------------ NOTES v4 ---------------------- - lua resource spot marking stamps textures in the ground instead...
by raaar
02 Aug 2022, 19:42
Forum: Map Releases
Topic: Highway 95 West
Replies: 2
Views: 3359

Re: Highway 95 West

2022/07/27 ------------------ NOTES v2.1 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - improved map texture - increased metal spot yield ...
by raaar
02 Aug 2022, 19:16
Forum: Map Releases
Topic: Highway 95 East
Replies: 1
Views: 6256

Re: Highway 95 East

2022/07/26 ------------------ NOTES v2 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options

- improved map texture
by raaar
02 Aug 2022, 19:14
Forum: Map Releases
Topic: Highway 95
Replies: 15
Views: 39770

Re: Highway 95

2022/07/25 ------------------ NOTES v7 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - improved map texture - slightly increased metal yiel...
by raaar
02 Aug 2022, 18:19
Forum: Map Releases
Topic: Halean Ruins
Replies: 3
Views: 3570

Re: Halean Ruins

2022/07/21 ------------------ NOTES v2 ---------------------- - lua resource spot marking stamps textures in the ground instead of relying on feature decals (because people often have the ground decals disabled) - removed unsupported map options - increased big metal spot yield by 50% - improved map...
by raaar
02 Aug 2022, 17:23
Forum: Map Releases
Topic: Icy Crater
Replies: 7
Views: 10775

Re: Icy Crater

2022/07/17 ------------------ NOTES v4 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
02 Aug 2022, 16:58
Forum: Map Releases
Topic: Crucible
Replies: 6
Views: 5461

Re: Crucible

2022/07/30 ------------------ NOTES v3.1 ---------------------- - fixed lua errors when a unit fell on lava for players that started with the ambient player widget disabled 2022/07/18 ------------------ NOTES v3 ---------------------- - lua resource spot marking stamps textures in the ground instead...
by raaar
02 Aug 2022, 16:54
Forum: Map Releases
Topic: Fifteen Platforms
Replies: 5
Views: 7601

Re: Fifteen Platforms

2022/07/18 ------------------ NOTES v5 ----------------------

- lua resource spot marking stamps textures in the ground instead of relying on feature decals
(because people often have the ground decals disabled)

- removed unsupported map options
by raaar
30 Jun 2022, 17:47
Forum: General Discussion
Topic: Springfiles update : map categorization and search improvements
Replies: 7
Views: 11044

Re: Springfiles update : map categorization and search improvements

Yes, there are two ways to filter maps by size: - you can use the size-related categories by clicking the corresponding link map_size_categories.jpg - click the filter button on the top-right to show the map filter, which allows you to specify min/max width and height map_size_filter.jpg note, the s...
by raaar
29 Jun 2022, 21:00
Forum: General Discussion
Topic: Springfiles update : map categorization and search improvements
Replies: 7
Views: 11044

Re: Springfiles update : map categorization and search improvements

How were the widgets packaged?

just a lua file, or a "game-like" package (with luaui/widgets luaui/images, etc.)?
by raaar
19 Jun 2022, 02:02
Forum: General Discussion
Topic: Springfiles update : map categorization and search improvements
Replies: 7
Views: 11044

Springfiles update : map categorization and search improvements

Hi, Since about a week or so ago, I've been making changes to Springfiles and deploying them on the server for testing. The goal of these changes is to improve the map categorization and searching features that have been chronically broken or were lost when migrating from the old springfiles. - main...
by raaar
15 Jun 2022, 06:37
Forum: Help & Bugs
Topic: Can't upload my map to springfiles
Replies: 2
Views: 3207

Re: Can't upload my map to springfiles

Hi, it's my fault, sorry.

I'm making changes directly on the server which i'll reveal today when I update the UI part and publish the PR.

I've reverted that change, you can upload the map now.
by raaar
03 May 2022, 00:01
Forum: Lobby Clients & Server
Topic: engine settings profiles for graphics/performance
Replies: 1
Views: 4517

engine settings profiles for graphics/performance

a thing lobby clients often have is a UI to edit the settings. Springlobby opens up spring settings (outdated), chobby has their own editor. None seem to have a detailed settings editor that directly includes all settings mentioned in the wiki https://springrts.com/wiki/Springsettings.cfg even if th...
by raaar
30 Apr 2022, 23:57
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1774769

Re: Metal Factions

new version(s) out! You can download it here or here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. SPHERE attacking a GEAR island base... https://springrts.com/phpbb/download/file.php?mode=view&id=11757 2022/...
by raaar
27 Jan 2022, 03:07
Forum: Balanced Annihilation
Topic: BA will move to 106
Replies: 7
Views: 9162

Re: BA will move to 106

Is that just a texture change or is it using some feature from the new version?
by raaar
19 Jan 2022, 22:47
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 17
Views: 33641

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Thanks, these are basic tests though. It'd be nice to do proper benchmarking.

I've updated the tests to use "vsync off", show the speed multipliers and ram usage and to use the latest BAR105 release which has a fix for a performance issue with rendering icons.
by raaar
16 Jan 2022, 20:57
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 17
Views: 33641

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

hmm, but isn't 105.0 x64 as well?

Another thing i failed to notice on my first test is how much spring slowed down the game. I recorded fps, but not game speed.

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