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by hokomoko
16 Mar 2018, 08:34
Forum: Balanced Annihilation
Topic: Old "maintenance" builds used for BA autohosts
Replies: 11
Views: 6122

Re: Old "maintenance" builds used for BA autohosts

Is there a way to see how much mem a gadget uses? It's impossible to count, unfortunately. Within each lua state, there is no 'formal' division between what is a gadget/addon and what is other stuff, or which gadget/addon is which. There is nothing that tracks ownership/allocation of memory by part...
by hokomoko
02 Mar 2018, 23:58
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 17902

Re: Upgrade buildGit to handle submodules

Indeed, TurBoss and I both want this to go into spring. I'm not sure how we can hold funds due spring at the moment, maybe abma can help. Otherwise, you may have to hold onto the money until we find a use XD.
by hokomoko
01 Mar 2018, 19:57
Forum: Bounty Offers
Topic: [DONE] Upgrade buildGit to handle submodules
Replies: 16
Views: 17902

Re: Upgrade buildGit to handle submodules

¡Hola!
I was working here with TurBoss and we think we have it working.
Before deploying it could be nice if someone else could take a look (commits are in the repository)
by hokomoko
19 Feb 2018, 23:59
Forum: General Discussion
Topic: Camera widgets and setups
Replies: 3
Views: 1657

Re: Camera widgets and setups

A the moment it is very very basic - you can set keyframes and then the camera moves between them in linear interpolation. (make sure you turn off smoothcam if you have it on). You can also use it record extremely accurate no-lag 60 fps but with no sound. Things like tracking a unit could definitely...
by hokomoko
18 Jan 2018, 22:27
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3988

Re: Save/load now possible ??

PicassoCT wrote:Fucking lazy time travellers- come down here into the mud. Go to straining your back maintaining - but instead they just zap in and out.
This thread reminds me of https://www.youtube.com/watch?v=MtN1YnoL46Q
by hokomoko
18 Jan 2018, 22:25
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3988

Re: Save/load now possible ??

Super Mario wrote:What? You don't want new users now?
I don't want users who don't express themselves in a polite and productive manner, whether new or old.
by hokomoko
18 Jan 2018, 17:23
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3988

Re: Save/load now possible ??

R-TEAM wrote:
hokomoko wrote:No, it is not possible.
Thanks - so nothing substantial have changed over 6 years .... o.k. - so long :)
and good riddance ;)
by hokomoko
17 Jan 2018, 18:59
Forum: Balanced Annihilation
Topic: Save/load now possible ??
Replies: 9
Views: 3988

Re: Save/load now possible ??

No, it is not possible.
by hokomoko
13 Jan 2018, 20:30
Forum: Engine
Topic: Maintenance branch
Replies: 20
Views: 8318

Re: Maintenance branch

I've updated maintenance branch, builds should be up somewhen. Breakages are quite possible.
by hokomoko
30 Dec 2017, 13:30
Forum: Game Development
Topic: Mod unit list tool?
Replies: 14
Views: 5027

Re: Mod unit list tool?

The very point of having config files isolated is that they should be static. Did you just argue with a post from 2010? Also, this really isn't the point. https://github.com/spring1944/spring1944/pull/7 wouldn't have been possible with static defs a-la fbi. defs are isolated for organisation reason...
by hokomoko
29 Dec 2017, 10:02
Forum: Game Development
Topic: The feasability of Spring as a battle engine in a wider game
Replies: 10
Views: 3514

Re: The feasability of Spring as a battle engine in a wider game

Extremely feasible, and already done to some effect in ZK planet wars.
In the game script you can add custom fields - gadgets can then read them and spawn what units are necessary.
by hokomoko
24 Dec 2017, 17:32
Forum: News
Topic: Merry Christmas
Replies: 3
Views: 7926

Merry Christmas

Seasonal Greetings, merry Christmas and a very happy new year to all players, devs and contributors of this community!
by hokomoko
21 Dec 2017, 14:12
Forum: Mac OS X
Topic: MacOS SpringRTS OSX Build
Replies: 142
Views: 116685

Re: MacOS SpringRTS OSX Build

I have some spare mini's which im happy to give remote access to if people need it to build Also I have plenty of server space to host files If popele want me to setup something, please should and ill sort I dont have time for the builds tho! Thanks for the offer! At the moment I don't have time to...
by hokomoko
18 Dec 2017, 10:16
Forum: Off Topic Discussion
Topic: not dead..
Replies: 14
Views: 30722

Re: not dead..

Thanks for the update and get well!
by hokomoko
12 Dec 2017, 23:39
Forum: Engine
Topic: 104 Questions
Replies: 5
Views: 2321

Re: 104 Questions

firebase this unit is loaded into
by hokomoko
22 Nov 2017, 13:04
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 3410

Re: Removing SM3 support

hmm, well, problem solved I guess.
I think the historical reference isn't important anymore, especially as we keep making commits affecting it whenever some wide change is done:
https://github.com/spring/spring/commit ... ts/Map/SM3
I'll remove it unless there are relevant objections.
by hokomoko
22 Nov 2017, 10:47
Forum: Engine
Topic: Removing SM3 support
Replies: 11
Views: 3410

Removing SM3 support

I think it is time.
RFC
by hokomoko
09 Nov 2017, 17:25
Forum: Engine
Topic: OpenGL context and macOS
Replies: 9
Views: 5637

Re: OpenGL context and macOS

Fixed Function Pipeline code will be removed, so compatibility mode won't be necessary. With core context, at least graphics should pose less of a problem.
by hokomoko
01 Nov 2017, 18:09
Forum: Balanced Annihilation
Topic: No commanders spawning
Replies: 7
Views: 3679

Re: No commanders spawning

Thinksome, don't be a dick. OH WAIT.
I should probably get warned for this, sorry mods

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