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by Molloy
06 Aug 2006, 13:35
Forum: Map Releases
Topic: .:Map:. Red Triangle - Proper Remake
Replies: 10
Views: 881

Winning the main isle wasn't always the deciding factor in 1vs1s. I've seen lots of demos where people were driven off, but made a comeback because they had lots of carriers, floating metal makers for economy and tons of pelicans/hawks. In these cases they'd developed the isle quite well before they...
by Molloy
05 Aug 2006, 22:07
Forum: General Discussion
Topic: Regular Sunday Tournaments?
Replies: 41
Views: 3675

OTA could only handle 250 units without a hack. At the moment most of the best Spring players seem to be European. So thats why I was suggesting something like 18.00hrs GMT. It's not too late for the Germans, Scandanavians and not too early for the French/Dutch/UK people. TBH, if you want Ameicans i...
by Molloy
05 Aug 2006, 00:38
Forum: Game Releases
Topic: War Evolution 1.7
Replies: 238
Views: 49718

OK, here's my idea on how this mod could be more fun and balanced. Make the mechs move alot faster, and have alot less armour. It'd be cool to have more dodging and dynamic play. Make it so that you have to force fire, and you can judge your shots accordingly. No just clicking on the enemy unit. Mak...
by Molloy
05 Aug 2006, 00:28
Forum: Game Development
Topic: RealOTA
Replies: 119
Views: 12446

What are GEM and AWS going to be about?
by Molloy
03 Aug 2006, 22:26
Forum: Ingame Community
Topic: The league
Replies: 40
Views: 4111

Cool, I'm up for this. Needing an account is fine of course. We're not that lazy.
by Molloy
01 Aug 2006, 20:36
Forum: Feature Requests
Topic: Friendly Fire
Replies: 80
Views: 6889

Wooohooo! XTA and EE aren't as badly affected by the friendly fire because the defences aren't that powerful. And the people playing those mods tend to be more experienced and don't pick choke point maps. AA would be a thousand times better with friendly fire. It'll be interesting to see if Cadyr im...
by Molloy
31 Jul 2006, 13:18
Forum: General Discussion
Topic: Regular Sunday Tournaments?
Replies: 41
Views: 3675

Automated reporting isn't that essentiel for now. I mean, we're going to get games where people disconnect after 3 minutes, or someone comm bombs after 3 minutes.. or both players commanders blow up at the same time.. you might have to replay the game. Or have it reviewed by the judges. I might just...
by Molloy
30 Jul 2006, 23:42
Forum: General Discussion
Topic: Regular Sunday Tournaments?
Replies: 41
Views: 3675

Oh, and this thing should tell you what GMT is.

http://wwp.greenwichmeantime.com/
by Molloy
30 Jul 2006, 23:31
Forum: General Discussion
Topic: Regular Sunday Tournaments?
Replies: 41
Views: 3675

Speedmetal with good players takes too long. That wouldn't be a viable option. The more talented players out there go for non-choke point maps anyway. Trust me, from seeing all the OTA tournaments, they need to not go on for more than a day. Otherwise people lose interest. If you're going to have 20...
by Molloy
30 Jul 2006, 22:46
Forum: General Discussion
Topic: Regular Sunday Tournaments?
Replies: 41
Views: 3675

Regular Sunday Tournaments?

[WarC]N0iZE set up some brackets this evening and we had a little tournament. http://members.home.nl/sangers/TourneySignup.jpg How about we do this every Sunday at 18.00 GMT? We play small maps, and have one round per match. That way it doesn't drag on too much and people don't lose interest. Just t...
by Molloy
30 Jul 2006, 18:29
Forum: General Discussion
Topic: What I love about TA/TA:S -> Made into SupCom topic!
Replies: 51
Views: 4846

It's true. I found it pretty damned impossible to play any RTS games after TA. The queueing aspect meant you could do so much, so easily.
by Molloy
30 Jul 2006, 16:58
Forum: General Discussion
Topic: New map format.
Replies: 90
Views: 7347

It would be nice if there was some sort of quality control on the maps though. If the quality of the map list was higher we'd get hosts trying new maps. Who's going to bother trawling through all the crap in the list and discovering the good stuff? There are well made maps in that list, but they're ...
by Molloy
25 Jul 2006, 23:31
Forum: Feature Requests
Topic: Friendly Fire
Replies: 80
Views: 6889

Friendly Fire

Has there been any progress on this feature? I know Gnome had a solution, but it needs cleaning up.

I'm creating a mod at the moment and It's something I'd like to incorporate. Plus, it'd take the OTA and SWTA mods from about 50% balanced to 95% balanced.
by Molloy
24 Jul 2006, 21:49
Forum: Game Development
Topic: XTA has absurd things ...
Replies: 33
Views: 2952

XTA is alot faster than AA. Makes for a nice change now and then. Less defence, more destruction.
by Molloy
23 Jul 2006, 19:33
Forum: Map Releases
Topic: [Tentative Release 1.1] KillerDeathMetal
Replies: 16
Views: 1318

Needs some spikes on the walls, with dying peewees on them. Like so:

Image
by Molloy
22 Jul 2006, 22:26
Forum: General Discussion
Topic: ATARI INFIDELS!!!!!
Replies: 21
Views: 2637

Sold Out re-realsed it on budget in about 2002 or so. Cost me 7.99 euro.
by Molloy
22 Jul 2006, 21:38
Forum: General Discussion
Topic: Spring Strategies, each and everyone!
Replies: 82
Views: 10896

This game is too sophisticated to write a neat forum post that sums up the strategy. There are too many variables. You really just have to play with good people, and you pick it up that way. The major pointers would be 1. expand and 2. attack. Most newbies in this game play too many porc maps so the...
by Molloy
21 Jul 2006, 22:54
Forum: Off Topic Discussion
Topic: Whats your favorite band/bands?
Replies: 59
Views: 4755

My favourite bands are Interpol and Les Savy Fav. My favourite emcee is MF Doom. If Manson was such a talented composer how come most of the tunes he played when I saw him were covers? Plus, he simply cannot sing. That said, he works a crowd well, and is a very intelligent, articulate guy from what ...
by Molloy
21 Jul 2006, 22:03
Forum: General Discussion
Topic: What happened to FU
Replies: 99
Views: 22210

I have a couple of ideas: 1) There are a couple of mirrors of the map list up at the moment. Maybe if we had one of them linked to the Spring client for 10 days, then the next one for 10 days, they wouldn't exceed their bandwidth for the month too eacily. 2) There's an official map list that's linke...
by Molloy
16 Jul 2006, 10:40
Forum: Map Releases
Topic: >>>map release : SpeedMetal Metal Patch<<<
Replies: 19
Views: 1818

The bridge would have to be much thicker for it to be well designed. Having water instead of void would be preferable as well.

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