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by Silentwings
01 Sep 2012, 15:10
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 23389

Re: Spring 91.0! Ladybug with 2 spots!

Just to say that roughly the same issuse with bombers occur in BA, even with the relevant bits of lua disabled (although maybe I haven't absolutely everything that affects it). Will mantis later today.

Edit: Think this was the main issue: http://springrts.com/mantis/view.php?id=3264
by Silentwings
01 Sep 2012, 01:11
Forum: General Discussion
Topic: Articles @ SpringFiles.com
Replies: 19
Views: 3753

Re: Articles @ SpringFiles.com

I can't believe you would post that on here and not expect the spammers to pick it up ;) My bet is that you'll have to make it known-user access only within a month...

On the plus side, now we know where to get lingerie.
by Silentwings
31 Aug 2012, 09:51
Forum: News
Topic: Spring 91.0! Ladybug with 2 spots!
Replies: 32
Views: 23389

Re: Spring 91.0! Ladybug with 2 spots!

Thanks for fixing so much stuff and also making new release with fixes :lol:
by Silentwings
28 Aug 2012, 12:06
Forum: Help & Bugs
Topic: spring quotes and '
Replies: 1
Views: 336

spring quotes and '

To whomsoever it may concern: Springquotes gives an SQL error if you include an apostrophe in your (not you're) quote.

(tested with latest firefox and IE)
by Silentwings
27 Aug 2012, 00:58
Forum: News
Topic: Spring 90.0! Ladybug!
Replies: 16
Views: 10473

Re: Spring 90.0! Ladybug!

Hurrah :lol:
by Silentwings
26 Aug 2012, 12:11
Forum: SPADS AutoHost
Topic: !pset clan not working for !preset 2v2v2 [SPADS]
Replies: 3
Views: 1089

Re: !pset clan not working for !preset 2v2v2 [SPADS]

Stop stacking and learn to love the one bars =p
by Silentwings
25 Aug 2012, 23:29
Forum: Help & Bugs
Topic: Keyboard mapping and Graphics problems
Replies: 2
Views: 915

Re: Keyboard mapping and Graphics problems

Sadly, Intel HD graphics is not really a graphics card at all. You'll be lucky if it's ever good enough to play spring, even with all optional widgets disabled and all gfx settings on lowest. Get an ATI or and NVidia card and you'll be fine though :). But get an NVidia one because they have less bug...
by Silentwings
25 Aug 2012, 23:05
Forum: SPADS AutoHost
Topic: Spads for 2v2v2v2v2v2v2v2v2v2.. FFA
Replies: 11
Views: 3424

Re: Spads for 2v2v2v2v2v2v2v2v2v2.. FFA

The ACE ffa autohost still exists and when you enter it tells you how to change the ffa mode. Use !preset 1v1v1 or !preset 2v2v2 etc to get which one you want.
by Silentwings
24 Aug 2012, 10:46
Forum: Meeting Minutes
Topic: Dev meeting minutes 2012-08-13
Replies: 11
Views: 8911

Re: Dev meeting minutes 2012-08-13

+1 to removing the target lock (which I personally like) from the engine and using a gadget for it.

Although if the target lock only affects targets which fixed to the ground rather than fixed to a unit, I think it won't affect gameplay much anyway.

Btw, any clues as to when 0.90 comes out? ;)
by Silentwings
24 Aug 2012, 01:10
Forum: Help & Bugs
Topic: 9999x Warning: Waiting packet limit was reached
Replies: 12
Views: 2275

Re: 9999x Warning: Waiting packet limit was reached

I haven't experienced this bug myself, but I've heard of others who have and who also traced it to immobile builders.
by Silentwings
22 Aug 2012, 08:46
Forum: Balanced Annihilation
Topic: BA 7.70 Released!
Replies: 37
Views: 11311

Re: BA 7.70 Released!

You can check out the progress of BAR (which is largely about removing OTA content from BA) using rapid-gui.exe - download the latest version and have a look.
by Silentwings
19 Aug 2012, 23:37
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 8316

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Running out of video memory and/or broken gfx drivers -> switch them I don't think so - there is plenty of video memory free and my gfx card has had no problems with spring (ever!) until this test build. Sounds sensible to me what you've done with build radius, but probably the code (a widget iirc)...
by Silentwings
19 Aug 2012, 16:41
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 8316

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Thanks Kloot - will see what I can do about that. I can't think of any situations where increasing build distance to > max radius of building would majorly alter the balance? Although I don't think its a major problem for BA, tbh it seems to me an un-natural requirement to place on constructors in g...
by Silentwings
19 Aug 2012, 08:55
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 8316

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Third try - used a diff map (tropical). Same-ish problem with map, although its not completely black this time its much darker than it shold be and the noise is still present. For what it's worth, the segments of the map which display noise seem to alter at random as i move around the map. http://s1...
by Silentwings
19 Aug 2012, 08:50
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 8316

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

Second try - used non-MT. Had the same problem with the map. Built some units and they seemed to work fine.

You can see something odd with pathing, though. The commander turns back and forth for about 20 seconds while trying to start to build the veh lab.
by Silentwings
19 Aug 2012, 08:42
Forum: Engine
Topic: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)
Replies: 43
Views: 8316

Re: Engine Testing - 10. Aug 2012 (89.0.1-87-gce4d36e)

First try with it - used the MT build and had a serious problem right off. The map (dsd) was black with some blue-ish green sections of noise on it. Tried /advmapshading 0 but nothing changed. See picture & stuff.

Image
by Silentwings
17 Aug 2012, 18:04
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 10288

Re: Brainstorm - How to mitigate the effect of cheap scout s

Can they differentiate between scouts and non-scouts just when seeing radar blips? It's difficult for me to test this, because when they're just radar blips, I can't see them either ;). This is something the engine controls and I don't know what it actually does, but it seems that yes they can diff...
by Silentwings
09 Aug 2012, 18:36
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 10288

Re: Brainstorm - How to mitigate the effect of cheap scout s

I've fiddled around with category targeting just now - its not so hard to make scouts a lowest priority target. So, if we were going to do that, which units should have a preference not to shoot at scouts? Imo, would make sense for all t3, dooms/anni, bertha/inti/lolcannons, viper/pitbull, toast/amb...
by Silentwings
09 Aug 2012, 15:56
Forum: Map Creation
Topic: Collaboration anyone?
Replies: 63
Views: 8152

Re: Collaboration anyone?

Or you could use Quantum's mission editor and set up a mission which gives you all the units you need for testing purposes.
by Silentwings
09 Aug 2012, 06:43
Forum: Balanced Annihilation
Topic: Brainstorm - How to mitigate the effect of cheap scout spam
Replies: 66
Views: 10288

Re: Brainstorm - How to mitigate the effect of cheap scout s

Making a frontline suitable unit/turret to 'counter' scout spam won't help with the cpu issues imo - the scouts have still run a long way before they meet their doom. In terms of countering the fire power absorption of scout spam, I have used razors for this & they do a good job. I think they ar...

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