Search found 14681 matches
- 27 Nov 2019, 02:45
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 21291
Re: FOSDEM 2020 - Game Dev Room
My only concern about #2 would be the context. ZK had an army of people behind it comparitively. At the time Evo was mostly just me with some people helping me in their spare time with odd bits (Knorke donated a few gadgets, smoth helped with some gadgets and fix some issues, Google helped with UI c...
- 24 Nov 2019, 21:35
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 21291
Re: FOSDEM 2020 - Game Dev Room
I'm in the US and don't even have a passport (although it's processing for a completely different reason :-D), so there is no way I would be able to come. Spring is one of those things where the more you know about it, the more you find that you don't know, and you get so wrapped up in dealing with ...
- 24 Nov 2019, 21:20
- Forum: Off Topic Discussion
- Topic: Make a MOBA! ~ The impossible Spring?
- Replies: 15
- Views: 24590
- 23 Nov 2019, 02:42
- Forum: Off Topic Discussion
- Topic: Make a MOBA! ~ The impossible Spring?
- Replies: 15
- Views: 24590
Re: Make a MOBA! ~ The impossible Spring?
It's actually already been done about 13 years ago or so
- 20 Nov 2019, 07:57
- Forum: General Discussion
- Topic: FOSDEM 2020 - Game Dev Room
- Replies: 25
- Views: 21291
Re: FOSDEM 2020 - Game Dev Room
Are you wanting to hear from Engine developers or from gamedevs. The 2 groups are somewhat distinct, although there have been tons of times where the engine devs have directly spent a lot of time helping the individual projects. I don't think there is a lot of flow in the other direction unfortunate...
- 17 Nov 2019, 04:43
- Forum: Map Creation
- Topic: bump splats?
- Replies: 3
- Views: 9661
Re: bump splats?
Edit: NM I was not aware that it had been added. Neato.
- 15 Nov 2019, 07:37
- Forum: Lobby Clients & Server
- Topic: Channel bridge between Discord and Lobby channel #evolution
- Replies: 2
- Views: 4837
Re: Channel bridge between Discord and Lobby channel #evolution
Very nice of you, thank you, it's much appreciated. It took a while before the portable version of Gajop's chobby launcher could be properly packaged. At the moment only linux is using swl due to the fact that chobby distribution to linux cannot be portable at this time (you'd have to ask Gajop abou...
- 14 Nov 2019, 21:20
- Forum: Lobby Clients & Server
- Topic: Channel bridge between Discord and Lobby channel #evolution
- Replies: 2
- Views: 4837
Channel bridge between Discord and Lobby channel #evolution
Hey, I'm not sure who to ask about this but we currently have chobby live for the windows version of evo. I would like to link/bridge/relay the #evolution channel with the #general channel in the evo discord, but I don't know who to ask. Perhaps it would be good if I could also have #evolutionsuppor...
- 30 Oct 2019, 03:48
- Forum: Lua Scripts
- Topic: help about a gate
- Replies: 12
- Views: 9707
Re: help about a gate
So, from what I see in that screenshot, it appears that the yardmap is correct. The gateway is non-blocking it looks like. Perhaps without new orders the pathfinder isn't realizing that it can go through (Clutching at straws)?
- 30 Oct 2019, 03:44
- Forum: Off Topic Discussion
- Topic: Smoth updaters
- Replies: 10
- Views: 30010
Re: Smoth updaters
Jesus shit. I knew that some stuff was going on but had no idea it had gotten so bad. I'm glad to see you again. Get better dude. And I'm not in the least surprised that Panda has "Dealt with it", that girl is awesome. /waves Here's to hoping that your situation gets sorted soon. I cannot ...
- 29 Oct 2019, 02:09
- Forum: Lua Scripts
- Topic: help about a gate
- Replies: 12
- Views: 9707
Re: help about a gate
That's what I just said. Your example was incorrect, depicting a 4xX footprint, instead of the intended 2xX footprint.
- 28 Oct 2019, 11:33
- Forum: Lua Scripts
- Topic: help about a gate
- Replies: 12
- Views: 9707
Re: help about a gate
No. Top to bottom left to right punctuated by spaces.If the yard is "oo oo cc cc cc cc cc cc oo oo", it's either 1x20
"oo oo cc cc cc cc cc cc oo oo", is:
2 block, 2 block, 2 open, 2 open, 2 open, 2 open, 2 open, 2 open, 2 block, 2 block
- 27 Oct 2019, 11:08
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 20366
Re: Close combat units
Honestly not really needed. You can use hitbyprojectile or whatever it's called and have sparks, blood, oil, etc fly when the unit is hit. I would say invisible lasers is better because no possible drop and they don't suddenly just not hit if you give them insane velocity (like cannons). Technically...
- 27 Oct 2019, 11:04
- Forum: Engine
- Topic: deprecate .tif support?
- Replies: 10
- Views: 10921
Re: deprecate .tif support?
having a single feature archive would have made fixing this easier, but lobbies had trouble handling dependencies (they wouldn't sort them automatically) and a safe way to tune the features to each map is include them in and tweak them instead of using the package. Imo we should avoid breaking back...
- 27 Oct 2019, 11:04
- Forum: Engine
- Topic: deprecate .tif support?
- Replies: 10
- Views: 10921
Re: deprecate .tif support?
having a single feature archive would have made fixing this easier, but lobbies had trouble handling dependencies (they wouldn't sort them automatically) and a safe way to tune the features to each map is include them in and tweak them instead of using the package. Imo we should avoid breaking back...
- 25 Oct 2019, 23:56
- Forum: Engine
- Topic: deprecate .tif support?
- Replies: 10
- Views: 10921
- 25 Oct 2019, 08:44
- Forum: Engine
- Topic: deprecate .tif support?
- Replies: 10
- Views: 10921
Re: deprecate .tif support?
It's almost as if someone made a giant feature archive in the realization that things like this happen so that it could be fixed in a single place instead of hundreds of places, yet very few were farsighted enough to see the potential problems that this method fixed.
- 25 Oct 2019, 02:07
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 20366
Re: Close combat units
Invisible lasers work well for this.
- 14 Oct 2019, 11:27
- Forum: General Discussion
- Topic: Mars Total Warfare - Spring similarities
- Replies: 40
- Views: 77470
- 01 Oct 2019, 04:59
- Forum: Help & Bugs
- Topic: Forgotten password to old account
- Replies: 15
- Views: 9572
Re: Forgotten password to old account
The part I don't get is, if you know the answer, why would you not just give the answer? It seems as though you think that you're leading someone into a grand path of discovery, when in reality, you're just being a cock. All this is hinging on the "if". Conversely if you're not sure what t...