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by 1v0ry_k1ng
19 Feb 2015, 10:48
Forum: Map Releases
Topic: MoonRoom
Replies: 9
Views: 2713

Re: MoonRoom

Always nice to see new maps! :-) I'll echo Smoths comment that the texture looks low resolution. I think more problematic is that the texture is quite noisy/high contrast, which makes it difficult to pick out units. You could fix this easily enough by just dropping contrast on the image. The heightm...
by 1v0ry_k1ng
13 Feb 2015, 12:11
Forum: Map Creation
Topic: Are there any decent remakes of Red Triangle about?
Replies: 1
Views: 905

Are there any decent remakes of Red Triangle about?

I always liked the OTA map Red Triangle. For a 1v1 you always had the interesting option of running your boy to a mini island and staging a comeback.

Are there any good quality remakes of this hanging about?
by 1v0ry_k1ng
13 Feb 2015, 12:10
Forum: Map Releases
Topic: SevenIslandsMini-V7.3
Replies: 36
Views: 6263

Re: SevenIslandsMini-V7.2

Looks good, well done!
by 1v0ry_k1ng
10 Feb 2015, 09:23
Forum: Lua Scripts
Topic: map info widget
Replies: 4
Views: 882

Re: map info widget

Definitely cool. I've always thought object space UI elements looked sleek, like this or a pop-up above units with stats for example. It has potential for a much more dynamic/interactive use of limited space. This will be especially true when VR/HMDs are common. strongly agree, this looks modern an...
by 1v0ry_k1ng
09 Feb 2015, 16:02
Forum: General Discussion
Topic: Which spring engine game is the most popular in multiplayer
Replies: 46
Views: 10499

Re: Which spring engine game is the most popular in multipl

Not all non-ZK games are recorded so you are comparing apples to oranges.
Oh, in what circumstances is a game not recorded?
by 1v0ry_k1ng
09 Feb 2015, 13:24
Forum: General Discussion
Topic: Which spring engine game is the most popular in multiplayer
Replies: 46
Views: 10499

Re: Which spring engine game is the most popular in multipla

That's 8,773 multiplayer games if the figure is correct. In answer to the OP post then, the most popular game in multiplayer since 01-12-2014: 1) Zero K - 8773 games played. 2) Balanced Annihilation - 3072 games played. 3) Tech Annihilation - 481 games played. 4) XTA - 331 games played. 5) Evolution...
by 1v0ry_k1ng
09 Feb 2015, 12:39
Forum: Map Releases
Topic: Voltic Plateau
Replies: 19
Views: 7038

Re: Voltic Plateau

Beautiful map, love the water.
by 1v0ry_k1ng
04 Feb 2015, 15:24
Forum: Map Releases
Topic: SevenIslandsMini-V7.3
Replies: 36
Views: 6263

Re: SevenIslandsMini-V6.1

If you are interested in critique, I'd suggest using the same metal texture map-wide (including the sea) and using the water settings to create the desired effect as the blue clashes with the metal notably. What tool did you use to create this? As Anarchid observed, the islands do not look sharp eno...
by 1v0ry_k1ng
04 Feb 2015, 15:24
Forum: Map Releases
Topic: SevenIslandsMini-V7.3
Replies: 36
Views: 6263

Re: SevenIslandsMini-V6.1

DOUBLE POOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOST
by 1v0ry_k1ng
04 Feb 2015, 11:56
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86487

Re: ZK lobby server split is a disaster?

There seems to be an inordinate amount of butthurt and time-consuming trawl of past conversation for evidence to feed a witch-hunt happening here. Since the discussion this is happening in the General subforum where mortals may post, could someone please explain why Licho is being persecuted? Reques...
by 1v0ry_k1ng
04 Feb 2015, 09:31
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86487

Re: ZK lobby server split is a disaster?

drama singularity detected
by 1v0ry_k1ng
02 Feb 2015, 12:12
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86487

Re: ZK lobby server split is a disaster?

The ZK crowd was on it's way to becoming worse than the BA crowd and the AA crowd, so in some ways it's kinda nice now.

Image
by 1v0ry_k1ng
29 Jan 2015, 12:26
Forum: Lua Scripts
Topic: Commands FX widget
Replies: 11
Views: 2659

Re: Commands FX widget

Looks wonderful, all your widgets make me cry happiness. Zero-k needs this love!
by 1v0ry_k1ng
28 Jan 2015, 11:20
Forum: Ingame Community
Topic: BA and new gamers
Replies: 3
Views: 1861

Re: BA and new gamers

Placeholder toxic response!

Please don't resurrect dead threads with non-constructive posts. Locked. (Silentwings)
by 1v0ry_k1ng
27 Jan 2015, 15:11
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86487

Re: ZK lobby server split is a disaster?

http://i.imgur.com/IjWGyhI.png I look at that list of maps and cant help but feel that the exodus was... necessary. http://lotacharm.angelfire.com/moviemain/abc/galimgs/gantz25.jpg Zero K: [BA has broken through to the surface where Zero K and his soldiers wait for them to be drowned] Let go! Don't...
by 1v0ry_k1ng
27 Jan 2015, 11:25
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86487

Re: ZK lobby server split is a disaster?

As qray said, ZK has been it's own entity for a long time, ZKL doesn't even list other games or join the spring channels unless you tell it to. I think the majority of ZK players don't even realize the server changed because nothing is different. The only difference now is that I can't check every ...
by 1v0ry_k1ng
19 Jan 2015, 16:57
Forum: General Discussion
Topic: ZK lobby server split is a disaster?
Replies: 125
Views: 86487

Re: ZK lobby server split is a disaster?

I don't see why you see the split as a problem. That a game made with the spring engine that is not BA has sufficient player base to have an independent lobby is fantastic. There is nothing preventing players from having ZK lobby installed to play ZK, and Springlobby installed to play other games. Q...
by 1v0ry_k1ng
19 Jan 2015, 16:44
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 23129

Re: Would bipedal mechs actually be useful?

why have bots at all? Just have a grassroots army of humans and make the opening move of war a blanketing EMP strike!
by 1v0ry_k1ng
16 Jan 2015, 14:23
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 23129

Re: Would bipedal mechs actually be useful?

I'm not sure the stick insect anti-tank concept is workable. Warfare is always getting more mobile, and these would have a very limited range & speed- this function could be largely replaced with a stationery device that is planted by a soldier, which could be more robust and cheaper. The inabil...

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