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by hokomoko
02 Apr 2015, 15:27
Forum: Feature Requests
Topic: Blacklist target category
Replies: 28
Views: 4132

Re: Blacklist target category

FLOZi wrote:No you wouldn't.
You can construct the category list in a quick pass over all units. No need to write it explicitly.

Code: Select all

categories = {}
for _, unitDef in pairs(UnitDefs) do
    categories[unitDef.category] = true
by hokomoko
02 Apr 2015, 00:06
Forum: Feature Requests
Topic: Blacklist target category
Replies: 28
Views: 4132

Re: Blacklist target category

You're still advocating a blacklist derived from a whitelist. Honestly am I the only one who sees the issues with that and the added needless complexity? It is needless in your opinion, because this complexity lies in your domain rather than in someone else's. I (and others posting in this thread) ...
by hokomoko
29 Mar 2015, 15:52
Forum: Feature Requests
Topic: Blacklist target category
Replies: 28
Views: 4132

Re: Blacklist target category

Forb, you can implement this yourself in unitdefs_post.
Keep a string with all categories.
if no "onlytargetcategory" is given, make an onlytargetcategory that holds that string while replacing (:gsub?) all targets in that unit's blacklistCategory
by hokomoko
28 Mar 2015, 23:30
Forum: Feature Requests
Topic: Blacklist target category
Replies: 28
Views: 4132

Re: Blacklist target category

no, badtargetcategory is just categories that are prioritised lower.
by hokomoko
26 Mar 2015, 01:23
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 64682

Re: Random WIP 2015+

All aboard the awesome train! 8)
by hokomoko
25 Mar 2015, 19:17
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 220204

Re: Journeywar

Spectacular!
Can't wait to steal it :P


P.S. the Jourאeywar logo still makes me confused...
by hokomoko
21 Mar 2015, 16:01
Forum: Ludum Dare
Topic: Ludum Dare 32
Replies: 124
Views: 47975

Re: Ludum Dare 32

Some valuable tips for teams in LD:
http://ludumdare.com/compo/2013/04/11/a ... a-jamteam/
by hokomoko
21 Mar 2015, 00:01
Forum: Map Releases
Topic: Sea of Dunes
Replies: 16
Views: 3932

Re: Sea of Dunes

I haven't tried it in game yet, but it looks very nice!
by hokomoko
19 Mar 2015, 22:26
Forum: Ludum Dare
Topic: Ludum Dare 32
Replies: 124
Views: 47975

Re: Ludum Dare 32

There is a minimum complexity to a Spring game so i'd suggest participating in Jam mode. Indeed (and I wish to participate as well). The complexity will require (especially if we have more than 3 members): Extremely modest aspirations. Good communication channels - both vocal (mumble probably) and ...
by hokomoko
11 Mar 2015, 11:00
Forum: Feature Requests
Topic: Configurable default startscript
Replies: 8
Views: 2032

Re: Configurable default startscript

abma wrote:(not sure if its explicitly written there, a lot of useful got lost because of the "flamewar"
viewtopic.php?p=566437#p566437
by hokomoko
08 Mar 2015, 11:57
Forum: Feature Requests
Topic: Configurable default startscript
Replies: 8
Views: 2032

Re: Configurable default startscript

I actually think this should even have a default value not in springsettings, as settings are edited a lot, are loaded from a few locations in the FS and are often overwritten by lobbies.
by hokomoko
25 Feb 2015, 20:13
Forum: Off Topic Discussion
Topic: About New Computer
Replies: 41
Views: 26413

Re: About New Computer

It's browser data as far as I know. https://github.com/blog/69-what-os-do-you-use (image can be found in archive.org) Floris you are absolutely right. I didn't find any data yet about other open source games usage, so I just went for any open source community I could find data on as I'd argue it is ...
by hokomoko
25 Feb 2015, 19:45
Forum: Off Topic Discussion
Topic: About New Computer
Replies: 41
Views: 26413

Re: About New Computer

This is the share of operating systems in users browsing github, taken in 2008. I agree it's not very recent, but it's significantly different compared to the global usage shares back then. Not to mention the Linux share just went up these years. https://dl.dropboxusercontent.com/u/204076271/githubs...
by hokomoko
25 Feb 2015, 19:28
Forum: Ingame Community
Topic: DSD or big games discussion
Replies: 54
Views: 22024

Re: Whats happening with BA?

Specs are like forum lurkers, forcing a lurker to post every time they read the forums sounds silly right? That's what you guys are suggesting by limiting the number of specs. To have more games that aren't 8v8 DSD before matchmaking arrive you can: 1) Set a time in the week for 1v1s and 2v2s. 2) Ha...
by hokomoko
19 Feb 2015, 19:34
Forum: Map Releases
Topic: MoonRoom
Replies: 9
Views: 2748

Re: MoonRoom

Floris wrote:looking good!

Except whole map + untis are black!
Can you check that again with dev version of engine?
by hokomoko
15 Feb 2015, 14:52
Forum: Game Development
Topic: (in-) engine menu
Replies: 98
Views: 17638

Re: (in-) engine menu

A small suggestion:

Have a default script file that will run said menu if engine is being started with no command line parameters. That will allow games to easily replace the menu with customised versions.
by hokomoko
09 Feb 2015, 12:46
Forum: Game Development
Topic: How does Spring make Deterministic Physics?
Replies: 46
Views: 7163

Re: How does Spring make Deterministic Physics?

If you only want numbers to the 4th decimal place, you can use an implementation of fixed point numbers, or even regular integers with some adaptation.
That should be syncable with no problem, but rounding errors may be.
by hokomoko
09 Feb 2015, 02:08
Forum: Help & Bugs
Topic: How do I save a game ?
Replies: 13
Views: 5819

Re: How do I save a game ?

The only difference is that when you catch up, the host must stay running at all time, while I'm suggesting saving/loading which implicitly mean an intermediate period in which the game isn't running. Imagine the following scenario: 1) You play a singleplayer game 2) You decide to stop and click sav...
by hokomoko
08 Feb 2015, 22:40
Forum: Help & Bugs
Topic: How do I save a game ?
Replies: 13
Views: 5819

Re: How do I save a game ?

The mention of MP is actually interesting, when you think about it, direct saving is indeed difficult, but it's surely feasible to save partial replays which the player will be able to load in a similar fashion to the catching up mechanism. (I'm 99% certain this was suggested before, probably doesn'...

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