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by Ace07
24 Jul 2005, 03:04
Forum: Engine
Topic: The Linux port needs a new lead developer
Replies: 10
Views: 2371

I would do it, but as of now, I am needed to code the lobby together. =)

I think its paramount to this project's moral that I continue to work full steam ahead on the lobby. When I finish we will see what happens. :wink:
by Ace07
24 Jul 2005, 02:51
Forum: General Discussion
Topic: Situation Critical
Replies: 49
Views: 5066

I need more icons if you are good at that. If you aren't, this entire project needs a modeler that can work on remodeling all of the units so that we aren't breaking copyright law. That also means creating new "build" icons that you click on in-game to produce units. I need these specifica...
by Ace07
23 Jul 2005, 23:09
Forum: Art & Modelling
Topic: Remove the Sperm
Replies: 139
Views: 20057

They just need to make more executive decisions and just do what they want.

Fnordia: Pick the one you feel looks the best and put it up on the site. You are the administrator after all.... :roll:
by Ace07
19 Jul 2005, 23:08
Forum: Engine
Topic: Port forwarding and SIP
Replies: 17
Views: 3092

I think coryrc is the one more involved with the networking side of things. This still wouldn't solve the original poster's problem; however, it's still a good idea. I'll look into it. Yes, I like the idea of UPnP because it makes everything so easy. People don't have to know how to configure route...
by Ace07
16 Jul 2005, 16:21
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

I am currently waiting for Coryrc to finish the netcode so that we can get the rest of the coding done. Since the lobby is mostly a netapp, you really need the netcode before you can see true functionality.
by Ace07
11 Jul 2005, 17:25
Forum: General Discussion
Topic: Do you even play this game?
Replies: 26
Views: 3088

Wow that's much better, why isn't that the default mode? Very good question.... If the devs changed a few things around in spring (just the defaults), people would be able to get into it easier (and thats the truth). Currently, I believe a lot of people try it but just give up because of stuff like...
by Ace07
10 Jul 2005, 15:14
Forum: Engine
Topic: New options in game start file
Replies: 14
Views: 1759

Plus, if the netcode is good enough, it should be able to handle 12. Possibly not over the internet, but at least over a lan. =)
by Ace07
10 Jul 2005, 04:43
Forum: Engine
Topic: New options in game start file
Replies: 14
Views: 1759

Well, in absence of the fact that we probably won't be able to get custom colors any time soon, is there a possibility we could add an additional 4 player colors to the game?

Spring should be able to host 12 player games easily. =)
by Ace07
09 Jul 2005, 18:39
Forum: Engine
Topic: LUA
Replies: 18
Views: 2509

FLOZi wrote:Whereas Python is exceptionally easy to learn...

Yes, I'm also a Python fan. :-)
I still hate "self". I hate typing that in....I really do.
by Ace07
09 Jul 2005, 17:51
Forum: Engine
Topic: LUA
Replies: 18
Views: 2509

FLOZi wrote:BF2 uses Python...
That is cool.... :lol:

I like python...
by Ace07
09 Jul 2005, 04:34
Forum: Engine
Topic: LUA
Replies: 18
Views: 2509

Python is entirely interpreted though. Such slowness is expected if you have to parse all of the tokens again when you load the program up again. When using compiled python files (which python now uses by default now), you get quite a performance boost. Lua is still a better choice for game scriptin...
by Ace07
09 Jul 2005, 02:22
Forum: Engine
Topic: New options in game start file
Replies: 14
Views: 1759

No, we're talking about at least a dozen different textures ranging from 8x8 to 64x64, most are not solid colored, and many are the logo images (which only have the team color on the emblem itself)... That sucks.... :? So the logos are built into the colors? That seems like a waste of resources or ...
by Ace07
09 Jul 2005, 02:01
Forum: Engine
Topic: LUA
Replies: 18
Views: 2509

I know nothing of lua. All I know when it comes to interpreted languages right now is python (which isn't much faster than Java).
by Ace07
09 Jul 2005, 02:00
Forum: Engine
Topic: New options in game start file
Replies: 14
Views: 1759

Yes colors arent just colors they are entirely different textures so you would have to create something to fix textures on the fly also if you want that to work. Are we talking about 1x1 textures here? Its not hard to make those on the fly. Just make a bitmap in memory with 1 pixel of the value tha...
by Ace07
08 Jul 2005, 22:07
Forum: Engine
Topic: New options in game start file
Replies: 14
Views: 1759

Ace07, if you are going to let people choose colors, make sure that colors are required to be a certain amount different from each other. Otherwise, player one will choose 000000 (black) and player 2 can choose 010101 (also black). I don't want to have to get out a color calibrator to tell who's ta...
by Ace07
08 Jul 2005, 20:09
Forum: General Discussion
Topic: Who is doing what
Replies: 6
Views: 861

We should put this in the FAQ somewhere....or maybe on the "Features" page. It needs to be easier to find in the current wiki structure.
by Ace07
08 Jul 2005, 20:02
Forum: Engine
Topic: New options in game start file
Replies: 14
Views: 1759

While you are at it, you should allow support for more than just 8 player colors. (I was thinking you should support 256^3 colors) I really want to allow people to customize their colors in the new lobby....so this option would be pretty nice. Thats the only thing I am worried about right now...that...
by Ace07
07 Jul 2005, 07:09
Forum: General Discussion
Topic: multiple monitors, early ideas
Replies: 19
Views: 1879

Re: multiple monitors, early ideas

Lets just put it this way: The game is very far into its development. Implimenting what you want now would be like switching the game from an RTS to an FPS after you coded the rendering engine. You just don't do that... Not to sound mean or anything. I am just being realistic. It would have been eas...
by Ace07
06 Jul 2005, 17:37
Forum: Engine
Topic: New lobby communication implementation
Replies: 19
Views: 2694

Speaking of that, you are talking about the battleroom communication and not the lobby now right? Not sure if the terms are clear, but what I mean with battleroom is the dialog where a player hosting a game exchanges settings and chats with the other players before launching. And the lobby is the c...
by Ace07
06 Jul 2005, 17:33
Forum: Engine
Topic: New lobby client "framework" is done
Replies: 74
Views: 10532

Torrasque wrote:Does that mean we can use the lobby and the battle room sepparately?
I'm on vacation and I can't stand to play lan games with friend ;)
Still no netcode yet, because we are working on a netcode system that isn't just a patch job. =)

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