Search found 617 matches
- 02 Dec 2016, 17:38
- Forum: Balanced Annihilation
- Topic: ShardLua is running without bot
- Replies: 4
- Views: 1606
Re: ShardLua is running without bot
forb fixed it
- 01 Dec 2016, 01:21
- Forum: Balanced Annihilation
- Topic: ShardLua is running without bot
- Replies: 4
- Views: 1606
Re: ShardLua is running without bot
thnx, wrote him a pm
- 30 Nov 2016, 23:34
- Forum: Balanced Annihilation
- Topic: ShardLua is running without bot
- Replies: 4
- Views: 1606
ShardLua is running without bot
A few months ago there were commits by 'zoggop' to the ba repo that were about integrating/updating AI stuff.
I have no clue who he is.
How we I disable shardlua being run while no bot is present? Ccause it's a quite the performance hit currently in big games.
I have no clue who he is.
How we I disable shardlua being run while no bot is present? Ccause it's a quite the performance hit currently in big games.
- 30 Nov 2016, 12:18
- Forum: SpringLobby Client
- Topic: battlelist column changes and promotion tracking/integration
- Replies: 8
- Views: 8041
- 29 Nov 2016, 23:47
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
- Replies: 37
- Views: 9734
Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Ares isn't a dev, he shouldnt even be making replies in this topic.
His first reaction here was offtopic and he obviously didnt read up on or cant understand the dev talk in here.
Give me some time to make it similar to old ba again... previous versions were just test versions, nothing more.
His first reaction here was offtopic and he obviously didnt read up on or cant understand the dev talk in here.
Give me some time to make it similar to old ba again... previous versions were just test versions, nothing more.
- 29 Nov 2016, 22:26
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
- Replies: 37
- Views: 9734
Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
The unit explosion damages are still being worked on... Like I said, Forb made clear and asked for my permission to go ahead and remove all explosion damages, for the sake of maintainability. I still need to add them in again for a lot of units, or tweak them to match old behavior better like the py...
- 29 Nov 2016, 00:48
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
- Replies: 37
- Views: 9734
Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
After all this time it seems that Nixtus is just ignoring my involvement in all of this, Forb is pointing to me all the time. Sorry for my delay from my side aswell. I think I should mention that Forb had my blessing for the commits he did. We discussed everything via (voice) chat in discord. I just...
- 28 Nov 2016, 00:24
- Forum: Balanced Annihilation
- Topic: Newer BA version, pr-downloader, user widgets
- Replies: 16
- Views: 3654
Re: Newer BA version, pr-downloader, user widgets
ba uses a different widget folder name now: Widgets_BA
The reason is that if you play different spring games, you can have different custom widgets for each one.
The reason is that if you play different spring games, you can have different custom widgets for each one.
- 27 Nov 2016, 02:20
- Forum: Balanced Annihilation
- Topic: 9.51 Forboding Angel revert to 9.46
- Replies: 27
- Views: 9225
Re: 9.51 Forboding Angel revert to 9.46
First of all, Forb is no BA dev. I never stated this. He did share me some insight in BA history (he was a player way before I even was). He has his own SpringRTS game aswell and has experience that goes beyond just maintaining or forking a game. Yes he had his influence on the latest changes, but I...
- 18 Nov 2016, 15:21
- Forum: Game Development
- Topic: request for unit artist
- Replies: 2
- Views: 1266
request for unit artist
I got inspired by some youtube video, and I want that all mericans will start with the unit showed in the video, as their commander. Who is willing to model/texture/script it? Thnx! https://youtu.be/Q__bSi5rBlw?t=87 I 'm not sure on the role yet, it could also be that its not the commander, and will...
- 14 Nov 2016, 15:13
- Forum: General Discussion
- Topic: Did anyone
- Replies: 14
- Views: 4374
Re: Did anyone
You mean liek the recently famous Red Alert 2 VR edition that appeared on youtube? https://www.youtube.com/watch?v=IGtrJaiUZaA But yeah BA could use a better camera system, but unit FPS mode isn't part of that... There is this game called WarShift that actually offers this partly, for their hero uni...
- 08 Nov 2016, 16:27
- Forum: Lua Scripts
- Topic: What happened to the uber selection shapes widget?
- Replies: 5
- Views: 2042
Re: What happened to the uber selection shapes widget?
Shortly after I created it the whole unitshapes functionally was screwed due to a new spring engine release. Also while it looked awesome on Tabula, at most maps it wasn't that great at all, because those maps are too bright overall. Together with the performance cost (and the work optimizing it), t...
- 11 Oct 2016, 14:57
- Forum: Game Development
- Topic: Looking for a team
- Replies: 7
- Views: 2100
Re: Looking for a team
Is there any idea guy from the past that has 'made it' ?
- 07 Oct 2016, 14:21
- Forum: SPADS AutoHost
- Topic: Link a battleroom to a specific TS database
- Replies: 35
- Views: 9338
Re: Link a battleroom to a specific TS database
sigh.... I joined cause I thought it was BA that was hosted.Or Floris joining REBA for 2 seconds and ragequit xD
Due to all this uncoorperative behavior and neglectance of the (forking) rules, I will hereby not support you in forking BA or use its database. Give no goodwill, get no goodwill.
- 01 Oct 2016, 20:00
- Forum: Balanced Annihilation
- Topic: Feature Request: Antitroll patch
- Replies: 2
- Views: 1419
Re: Feature Request: Antitroll patch
no.
yeah the !stop problem is a little problem indeed... but not that BA can prevent that. host settings/software coyld deal with this
yeah the !stop problem is a little problem indeed... but not that BA can prevent that. host settings/software coyld deal with this
- 24 Sep 2016, 12:49
- Forum: SPADS AutoHost
- Topic: Link a battleroom to a specific TS database
- Replies: 35
- Views: 9338
Re: Link a battleroom to a specific TS database
I just said yes, copy BA ts db is ok... but not linking it. After that I didnt want to continue about it. Busy with somethign else. (I guess using ba ts db is ok-ish in the start... as long as the game stays fairly similar and the host isnt submitting demos to the ts database) I suggested way back t...
- 03 Sep 2016, 20:20
- Forum: Game Development
- Topic: Strategic Annihilation
- Replies: 3
- Views: 1384
Re: Strategic Annihilation
you can see all changes here: http://imolarpg.dyndns.org/trac/balatest/timeline\
v9.36 was made compatible for spring v102 (as BA 's ingame changelog tells you)
v9.36 was made compatible for spring v102 (as BA 's ingame changelog tells you)
- 17 Aug 2016, 13:44
- Forum: Balanced Annihilation
- Topic: What CPU is ideal for BA
- Replies: 2
- Views: 1589
Re: What CPU is ideal for BA
He is asking for midrange level.... So no i7 looks like a 6500 it fitting here, but if you are willing to put extra effort and money into it you could get a 6600K (and overclock it a little). Mind that a (overclockable) 6600K need a more expensive mother board + reasonable cooler too that be additio...
- 09 Aug 2016, 16:12
- Forum: Help & Bugs
- Topic: [solved]Can't click on map
- Replies: 5
- Views: 1315
Re: Can't click on map
Probably caused by team stats widget
- 09 Aug 2016, 12:20
- Forum: Help & Bugs
- Topic: [solved]Can't click on map
- Replies: 5
- Views: 1315
Re: Can't click on map
I can see a red bar just above the darkened layer @ 2nd screenshot. I ' m not sure about it but I' ll investigite if it' s BA' s ecostats widget causing this.
Maybe a remnant of ecostats former advanced team stats details panel is still there.
Maybe a remnant of ecostats former advanced team stats details panel is still there.