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by Floris
02 Dec 2016, 17:38
Forum: Balanced Annihilation
Topic: ShardLua is running without bot
Replies: 4
Views: 1606

Re: ShardLua is running without bot

forb fixed it
by Floris
01 Dec 2016, 01:21
Forum: Balanced Annihilation
Topic: ShardLua is running without bot
Replies: 4
Views: 1606

Re: ShardLua is running without bot

thnx, wrote him a pm
by Floris
30 Nov 2016, 23:34
Forum: Balanced Annihilation
Topic: ShardLua is running without bot
Replies: 4
Views: 1606

ShardLua is running without bot

A few months ago there were commits by 'zoggop' to the ba repo that were about integrating/updating AI stuff.

I have no clue who he is.

How we I disable shardlua being run while no bot is present? Ccause it's a quite the performance hit currently in big games.
by Floris
29 Nov 2016, 23:47
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Replies: 37
Views: 9734

Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)

Ares isn't a dev, he shouldnt even be making replies in this topic.
His first reaction here was offtopic and he obviously didnt read up on or cant understand the dev talk in here.

Give me some time to make it similar to old ba again... previous versions were just test versions, nothing more.
by Floris
29 Nov 2016, 22:26
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Replies: 37
Views: 9734

Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)

The unit explosion damages are still being worked on... Like I said, Forb made clear and asked for my permission to go ahead and remove all explosion damages, for the sake of maintainability. I still need to add them in again for a lot of units, or tweak them to match old behavior better like the py...
by Floris
29 Nov 2016, 00:48
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)
Replies: 37
Views: 9734

Re: 9.51 Forboding Angel revert to 9.46 (dev discussion, split)

After all this time it seems that Nixtus is just ignoring my involvement in all of this, Forb is pointing to me all the time. Sorry for my delay from my side aswell. I think I should mention that Forb had my blessing for the commits he did. We discussed everything via (voice) chat in discord. I just...
by Floris
28 Nov 2016, 00:24
Forum: Balanced Annihilation
Topic: Newer BA version, pr-downloader, user widgets
Replies: 16
Views: 3654

Re: Newer BA version, pr-downloader, user widgets

ba uses a different widget folder name now: Widgets_BA

The reason is that if you play different spring games, you can have different custom widgets for each one.
by Floris
27 Nov 2016, 02:20
Forum: Balanced Annihilation
Topic: 9.51 Forboding Angel revert to 9.46
Replies: 27
Views: 9225

Re: 9.51 Forboding Angel revert to 9.46

First of all, Forb is no BA dev. I never stated this. He did share me some insight in BA history (he was a player way before I even was). He has his own SpringRTS game aswell and has experience that goes beyond just maintaining or forking a game. Yes he had his influence on the latest changes, but I...
by Floris
18 Nov 2016, 15:21
Forum: Game Development
Topic: request for unit artist
Replies: 2
Views: 1266

request for unit artist

I got inspired by some youtube video, and I want that all mericans will start with the unit showed in the video, as their commander. Who is willing to model/texture/script it? Thnx! https://youtu.be/Q__bSi5rBlw?t=87 I 'm not sure on the role yet, it could also be that its not the commander, and will...
by Floris
14 Nov 2016, 15:13
Forum: General Discussion
Topic: Did anyone
Replies: 14
Views: 4374

Re: Did anyone

You mean liek the recently famous Red Alert 2 VR edition that appeared on youtube? https://www.youtube.com/watch?v=IGtrJaiUZaA But yeah BA could use a better camera system, but unit FPS mode isn't part of that... There is this game called WarShift that actually offers this partly, for their hero uni...
by Floris
08 Nov 2016, 16:27
Forum: Lua Scripts
Topic: What happened to the uber selection shapes widget?
Replies: 5
Views: 2042

Re: What happened to the uber selection shapes widget?

Shortly after I created it the whole unitshapes functionally was screwed due to a new spring engine release. Also while it looked awesome on Tabula, at most maps it wasn't that great at all, because those maps are too bright overall. Together with the performance cost (and the work optimizing it), t...
by Floris
11 Oct 2016, 14:57
Forum: Game Development
Topic: Looking for a team
Replies: 7
Views: 2100

Re: Looking for a team

Is there any idea guy from the past that has 'made it' ?
by Floris
07 Oct 2016, 14:21
Forum: SPADS AutoHost
Topic: Link a battleroom to a specific TS database
Replies: 35
Views: 9338

Re: Link a battleroom to a specific TS database

Or Floris joining REBA for 2 seconds and ragequit xD
sigh.... I joined cause I thought it was BA that was hosted.


Due to all this uncoorperative behavior and neglectance of the (forking) rules, I will hereby not support you in forking BA or use its database. Give no goodwill, get no goodwill.
by Floris
01 Oct 2016, 20:00
Forum: Balanced Annihilation
Topic: Feature Request: Antitroll patch
Replies: 2
Views: 1419

Re: Feature Request: Antitroll patch

no.

yeah the !stop problem is a little problem indeed... but not that BA can prevent that. host settings/software coyld deal with this
by Floris
24 Sep 2016, 12:49
Forum: SPADS AutoHost
Topic: Link a battleroom to a specific TS database
Replies: 35
Views: 9338

Re: Link a battleroom to a specific TS database

I just said yes, copy BA ts db is ok... but not linking it. After that I didnt want to continue about it. Busy with somethign else. (I guess using ba ts db is ok-ish in the start... as long as the game stays fairly similar and the host isnt submitting demos to the ts database) I suggested way back t...
by Floris
03 Sep 2016, 20:20
Forum: Game Development
Topic: Strategic Annihilation
Replies: 3
Views: 1384

Re: Strategic Annihilation

you can see all changes here: http://imolarpg.dyndns.org/trac/balatest/timeline\

v9.36 was made compatible for spring v102 (as BA 's ingame changelog tells you)
by Floris
17 Aug 2016, 13:44
Forum: Balanced Annihilation
Topic: What CPU is ideal for BA
Replies: 2
Views: 1589

Re: What CPU is ideal for BA

He is asking for midrange level.... So no i7 looks like a 6500 it fitting here, but if you are willing to put extra effort and money into it you could get a 6600K (and overclock it a little). Mind that a (overclockable) 6600K need a more expensive mother board + reasonable cooler too that be additio...
by Floris
09 Aug 2016, 16:12
Forum: Help & Bugs
Topic: [solved]Can't click on map
Replies: 5
Views: 1315

Re: Can't click on map

Probably caused by team stats widget
by Floris
09 Aug 2016, 12:20
Forum: Help & Bugs
Topic: [solved]Can't click on map
Replies: 5
Views: 1315

Re: Can't click on map

I can see a red bar just above the darkened layer @ 2nd screenshot. I ' m not sure about it but I' ll investigite if it' s BA' s ecostats widget causing this.

Maybe a remnant of ecostats former advanced team stats details panel is still there.

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