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by TA 3D
07 Jan 2006, 22:28
Forum: Art & Modelling
Topic: XTA loadscreens
Replies: 61
Views: 8215

Is it just me or is the explosion casting a shadow?
by TA 3D
07 Jan 2006, 06:13
Forum: Map Creation
Topic: Help: black ground problem
Replies: 17
Views: 1596

If you use a detail tex make sure its light otherwise it will make your map dark. Heres what the detail tex can do so be careful with it. http://www.maj.com/gallery/3dbricks/TASPRING/mmsc01.png By the way if you include the mini.dds file that mapconv outputs with the map, it will have water on the m...
by TA 3D
02 Jan 2006, 23:57
Forum: Engine
Topic: 3D Collission Mesh?
Replies: 32
Views: 5764

I say go with the idea of modeler created meshes for collision/weapons. Use spheres for pathfinding, and if implimented eather spheres for sheilds of modeler created blob mesh around the unit, that once the sheild is gone, reverts to the weapons mesh.
by TA 3D
02 Jan 2006, 23:38
Forum: Art & Modelling
Topic: Galactic Empire Mod stuff
Replies: 176
Views: 17309

Hey Caydr, looking good. One thing you might want to change is that your ships are textured way too dirty and paneled to be that reflective. Just something you might want to remember. One other thing, when they implimented reflectivity for textures on 3do files, it would make the texture transparent...
by TA 3D
02 Jan 2006, 23:31
Forum: Game Development
Topic: Starcraft mod ?
Replies: 69
Views: 7430

Please don't make this mod, even though inaccuracy in unit fire and such would make it cool. Spring doesn't have mesh animation yet so your stuck with mechanicle units. Plus we don't need Blizzard sending their " Lawyers " after us with "CEASE AND DESIST" orders handed out by a f...
by TA 3D
30 Dec 2005, 22:31
Forum: Map Releases
Topic: .:New Map:.
Replies: 9
Views: 1268

nice map, but the water texture needs to be changed.
by TA 3D
23 Dec 2005, 23:16
Forum: Game Development
Topic: How to Remove Base Plates in 3DO models?
Replies: 12
Views: 1569

Thats an intresting problem. If there was some way to make the baseplate not part of the model, then things would be 10x better. But if not then it's going to need to be a transparent texture on it.
by TA 3D
23 Dec 2005, 23:10
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 50107

will it allow for using the mini.dds file for the minimap? or will we have to use the bmp image? And will it stretch it or not?
by TA 3D
23 Dec 2005, 03:09
Forum: Off Topic Discussion
Topic: New SupCom Picture
Replies: 40
Views: 4197

Except that Supreme Commander can have bigger maps with higher detail then Spring. Only a fool would have the money to buy the memory for making that size of image, plus mapconv would kill it's self just looking at the filesize. Oh and lets not forget that everything in Supreme Commander will have n...
by TA 3D
23 Dec 2005, 03:05
Forum: Game Development
Topic: Unoffical mod, AA+TLL
Replies: 24
Views: 4518

It dosen't matter what he says this is a dumb idea. TLL still has lots of work to do, and you would have to completely rework all the unit stats for TLL. My opion, theres way too many tweak/hack mods right now.... And nowhere near the volume of unit addon mods to standard TA.
by TA 3D
22 Dec 2005, 21:07
Forum: Off Topic Discussion
Topic: New SupCom Picture
Replies: 40
Views: 4197

Heres all the Supreme Commander pics released by GPG so far, no fakes as posted earlyer. The first 2 are fairly new and they have the super carrier sub in one of them. Don't drool too much... Yes I know the water's addicting... http://www.jeux-strategie.com/Supreme_Commander_-_Captures_d_ecran.2015....
by TA 3D
22 Dec 2005, 20:56
Forum: Game Development
Topic: Spring : 1943 has a forum!
Replies: 36
Views: 5041

That illistration looks a lot like the few pics of the Paris gun(which I believe was called the Big Bertha), think 75Mile range gun that had some much firepower, that after every 6 shots(may have only been 3) they had to re-bore the barrel. As with the illistration, the Paris Gun had to be moved on ...
by TA 3D
22 Dec 2005, 20:55
Forum: Game Development
Topic: Final Frontier POLL.. come on down...
Replies: 20
Views: 2816

With the new model format it is. :wink:
by TA 3D
20 Dec 2005, 23:33
Forum: Game Development
Topic: Spring Cyclinder Smothing Shader
Replies: 0
Views: 431

Spring Cyclinder Smothing Shader

Heres a little tip for all you modelers out there. In Spring there are some special shaders that will smoth cyclindrical geometry. Heres what I remember about it and how it works. Basiclly a cyclinder has to be atlest 6 sided for it to take effect, other then that no special work is required. Look a...
by TA 3D
20 Dec 2005, 23:21
Forum: Engine
Topic: All .S3O features have flipped polygons
Replies: 22
Views: 3267

No it's a feature only geometry problem. It takes the 3do models that are fine in 3do builder and mirrors them across, while s3o files are in verted in spring, but in Upspring there just fine. It seems to me somehow the geometry code for featuers got mixed up, even though it's supposed to be the sam...
by TA 3D
20 Dec 2005, 01:02
Forum: Engine
Topic: All .S3O features have flipped polygons
Replies: 22
Views: 3267

Zaphod, these pics linked here are from the lastest version. I have not inverted the faces of eather of the models. http://www.maj.com/gallery/3dbricks/TASPRING/statue_fliped.jpg http://www.maj.com/gallery/3dbricks/TASPRING/tree_fliped.jpg The s3o tree was only exported with the s3o plugin for MAX, ...
by TA 3D
19 Dec 2005, 23:56
Forum: Map Creation
Topic: Huge problem compiling my map, help needed
Replies: 17
Views: 1820

Genblood, FizWizz, don't make the feature map a plus 1/8 1 pixle map, it's only a 1/8. If you do plus 1 pixel, it will make geo clusters. I found that out in my test map and another map I made. It's caused by mapconv compressing the feature bump by 1 pixle so it will 50% of the time make geo cluster...
by TA 3D
19 Dec 2005, 23:36
Forum: Game Development
Topic: ww1
Replies: 28
Views: 4294

Just a little something to add. Inoder to impliment railroads, you would have to create a spline type of object that can only be used by a train. It is something that has to be hardcoded into the engine, because all atemps to add it as a little feature would be in vain. It also requires special path...
by TA 3D
19 Dec 2005, 23:27
Forum: Engine
Topic: All .S3O features have flipped polygons
Replies: 22
Views: 3267

Your'e not the only one with this problem. All features are incorrectly generated in spring. All S3O files that are used for features are inverted. Here's a tree I made, it looks fine in Upspring, but in Spring it's inverted: In Upspring: http://www.maj.com/gallery/3dbricks/TASPRING/tree_in_ups.png ...
by TA 3D
17 Dec 2005, 02:04
Forum: Map Creation
Topic: Huge problem compiling my map, help needed
Replies: 17
Views: 1820

Heres the correct specs, I hope it helps: **All maps in bump format** These are the correct specs for the feature map. ->Feature Map: 1/8 the dimensions of the surface texture(Not plus 1): EX: for 1024x1024 thats a 128x128. GEO is 255 green, and trees are under the green channel. Blue is grass. **Th...

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