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by Gabba
24 May 2007, 20:39
Forum: Feature Requests
Topic: Gradual stealth
Replies: 18
Views: 1927

Lua synced scripts would be the scripts handling it, not user defined unsynced UI widgets. I see. Now, can you enlighten me as to why Lua seems to be all the magic these days? I suppose it's easier to code and less likely to mess with somebody else's code, but won't we see a massive performance hit...
by Gabba
24 May 2007, 20:31
Forum: Feature Requests
Topic: Gradual stealth
Replies: 18
Views: 1927

lua btw this isnt a new idea, IIRC you yourself started the original thread back in 2005/6, or you just took part in the thread. Can lua really do that? Can you give some details? It seems to me that this proposal affects the LOS code deeply, and LOS code shouldn't be easily accessible by scripts, ...
by Gabba
24 May 2007, 20:02
Forum: Feature Requests
Topic: Weapon that stays on the ground? (napalm, poision,...)
Replies: 30
Views: 2118

Nice idea. If feel modders would go crazy with this.
by Gabba
24 May 2007, 20:01
Forum: Feature Requests
Topic: Gradual stealth
Replies: 18
Views: 1927

Gradual stealth

Hello people. From time to time I come out of lurking mode to propose a new idea or feature :-) . :idea: This time it's about a more flexible system for stealth. Right now, stealth is an on/off thing: either a unit is stealthy and completely invisible to radar, or it's visible. What I propose is add...
by Gabba
01 Dec 2006, 06:55
Forum: Feature Requests
Topic: Player colours in in-game chat
Replies: 19
Views: 1773

Really awesome, I was wishing for that feature too. Thanks Trepan!
by Gabba
14 Nov 2006, 04:15
Forum: Lua Scripts
Topic: LUA command hooks
Replies: 5
Views: 2782

Re: LUA command hooks

A couple of quick features using the LUA interface: function CommandNotify(id, params, options) -- GUARD + CTRL = copy command queue if ((id == CMD_GUARD) and options.ctrl) then targetID = params[1]; queue = Spring.GetCommandQueue(targetID); if (queue ~= nil) then -- might not be an ally Spring.Giv...
by Gabba
10 Nov 2006, 22:36
Forum: AI
Topic: Request for Advanced Formation AI
Replies: 41
Views: 5564

Thanks AF for the precisions. It's good to know.

This is one more reason to be happy with the rewrite! 8)
by Gabba
10 Nov 2006, 21:23
Forum: AI
Topic: Request for Advanced Formation AI
Replies: 41
Views: 5564

Also, the spring pathfinder cannot deal with arbitrary shaped formations, only squares. It's also not very good at organised movement such as formations. Order a big mass of peewees into a 5x5 square and they'll push eachother over and never manage to get into a nice neat formation. So gabbas sugge...
by Gabba
08 Nov 2006, 17:07
Forum: AI
Topic: Request for Advanced Formation AI
Replies: 41
Views: 5564

Re: Request for Advanced Formation AI

The more epic Spring gets - if 100 Units are moved , the more the real strategy disappears, and the Units send over the Map (even when moving at speed of the slowest) just form a huge bulk - easy to attack, self blockading and not controllable. With simple Formation you archieve a sort of controll,...
by Gabba
08 Nov 2006, 16:29
Forum: Engine
Topic: MiniMap control and other fun items
Replies: 12
Views: 2935

Re: MiniMap control and other fun items

I've just committed to r2543 , which adds the following: - minimap controls (2 different modes) - 4 new wait commands (time, squad size, death, and gather) - a new attack selection mode - dynamic queue mode inversion - a centroid indicator for formation commands - a new rendering method for area se...
by Gabba
03 Nov 2006, 05:45
Forum: Help & Bugs
Topic: Units stuck in factory or not going to rally point
Replies: 19
Views: 2289

That has happened to me a lot, of late. I believe the issue must be somewhere in the altered engine code or AA, though for the life of me I have no idea where it might be in either. Generally the first unit built will get struck in a vehicle factory, even if I never set a point to rally too. Haven'...
by Gabba
03 Nov 2006, 05:24
Forum: Feature Requests
Topic: Factories assisting
Replies: 31
Views: 7349

Sounds completely and utterly useless. One situation in which this would be good O.o Thanks for being so moderate in your criticism lol. It's useful in all situations, because you can manage a single production queue for all your factories if you want to. Let's say you're building two types of unit...
by Gabba
02 Nov 2006, 18:33
Forum: Help & Bugs
Topic: Units stuck in factory or not going to rally point
Replies: 19
Views: 2289

Units stuck in factory or not going to rally point

Some units don't exit the factory and block further production. Some others exit the factory on the opposite side of their rally point and then just cluster there! Even more mysteriously, some units stop right at the exit of their factory, even if they exited in the right direction and the way is pe...
by Gabba
02 Nov 2006, 17:17
Forum: Feature Requests
Topic: Draggable waypoints
Replies: 12
Views: 1717

Draggable waypoints

Another awesome Supcom feature which would be very useful to have in Spring.
by Gabba
02 Nov 2006, 17:15
Forum: Feature Requests
Topic: Factories assisting
Replies: 31
Views: 7349

Factories assisting

A really cool SupCom feature that should make it into Spring. Basically, you tell a group of factories to assist a main factory, and when they are idle they split the main factory's queue among themselves.

The system is described in more detail in this thread.
by Gabba
31 Oct 2006, 01:46
Forum: AI
Topic: C# AI Interface, and Proof of concept C# AI
Replies: 120
Views: 15953

Hey, I'd just like to ask the OP and especially Jcnossen: why the choice for C#/mono? I don't like much the fact that it's not really cross-platform. Why not Lua as in supcom, or Python or something similar? I understand that these new bindings are a pet project, but it would be nice that they benef...
by Gabba
22 Sep 2006, 05:26
Forum: Lua Scripts
Topic: GUI modifications in SVN
Replies: 98
Views: 20769

This "almost-new" gui looks really nice.
by Gabba
18 Sep 2006, 21:55
Forum: Engine
Topic: Development site has been hacked!!
Replies: 22
Views: 2859

Development site has been hacked!!

Hello people, I don't have much time to hang around the forums anymore, but I went to check out the "new" development forum at http://taspring-linux.berlios.de/ , and as of now :shock: it redirects to a hacker site: http: // naryech.by.ru / index / index.htm (hit CTRL-A to see the hidden t...
by Gabba
19 Jun 2006, 10:19
Forum: AI
Topic: How did you choose your AI?
Replies: 36
Views: 5206

Now go find me a better install maker than clickteams install maker, something I can set options for what is to be installed. Spring SP is included with the installer because it's useful for new people, if you had a problem with the maps I didnt hear it when I asked multiple times in the lobby, in ...
by Gabba
19 Jun 2006, 08:37
Forum: Map Releases
Topic: ..:: Release ::.. Ring Atoll Remake
Replies: 24
Views: 1940

Re: zomg

Pxtl wrote:90% of the map could be a handful of tiles (all that underwater stuff) and it's 28 megs!
I'm don't know about that... from the top-down view you see almost no water reflections, so you actually see very well the bottom of the sea. In many maps it's visibly tiled and it looks ugly.

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