It's strange. Seems that something prevent to open socket connection.
By default NotaLobby tried connect to springrts, using port 8200.
May be some NAT troubles?
Search found 44 matches
- 03 Apr 2012, 19:51
- Forum: Help & Bugs
- Topic: [Res.d] Impossible login with SpringLobby / NottaLobby 2.2
- Replies: 2
- Views: 744
- 21 Mar 2012, 06:06
- Forum: Infrastructure Development
- Topic: Autohost protocol
- Replies: 5
- Views: 1745
Re: Autohost protocol
I'm starting unified battle management of existing autohost system. First I do list of battle commands. Then I need autohost developers implement them. It should be a problem I think. So I try maximum using of existing common autohost commands. BattleManagement BattlePresets Start rects Set map Set ...
- 14 Mar 2012, 14:23
- Forum: Infrastructure Development
- Topic: Autohost protocol
- Replies: 5
- Views: 1745
Autohost protocol
There are the most battles hosted by autohost in Spring. And as I know currently 2 or 3 implementations of them. All implementations has more the less common commands. And strictly all autohosts use one way to interact with users - it is chat message. I think it is ugly. Some lobby ( TASClient, Zero...
- 07 Mar 2012, 18:43
- Forum: NOTA
- Topic: NOTA ships - artwork, ideas, remodeling
- Replies: 28
- Views: 14289
Re: NOTA ships - artwork, ideas, remodeling
Agry with AA ship. AntiAir guns look like common guns.
- 06 Mar 2012, 18:32
- Forum: Lobby Clients & Server
- Topic: UnitSync :: Game Dependencies
- Replies: 4
- Views: 1622
Re: UnitSync :: Game Dependencies
Thanks, Abma.
May be add to UnitSync GetModDependeciesCount/GetModDependecie?
P.S. I replace GetPrimaryModName with GetPrimaryModInfoCount/GetInfo...
May be add to UnitSync GetModDependeciesCount/GetModDependecie?
P.S. I replace GetPrimaryModName with GetPrimaryModInfoCount/GetInfo...
- 05 Mar 2012, 06:33
- Forum: NOTA
- Topic: NOTA ships - artwork, ideas, remodeling
- Replies: 28
- Views: 14289
Re: NOTA ships - artwork, ideas, remodeling
Nice ships. But I think that Escalibur and Crusader have very common shape. Isn't it too hard to make diffrent them from big distance? May be some feature to make him more special?
- 04 Mar 2012, 19:16
- Forum: Off Topic Discussion
- Topic: Anybody played payday:The Heist yet?
- Replies: 4
- Views: 813
Re: Anybody played payday:The Heist yet?
I played at steam, there are free play yesterday till tommorrow. That games have different gameplay. Though policemans sometimes growth as zombie. Payday has some good features (guns leveling, levels task - like wait while drill get out door and other). But it seems to low levels count and bad polic...
- 04 Mar 2012, 09:15
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
We compiled Qt libraries using compiler msvc2010, and built NotaLobby using them. The crashes was gone!
Then we used mingw 4.6.1 with sjlj exceptions from TDM bundle to recompile Qt and NotaLobby again. All works fine! Crashes did not appeared.
Then we used mingw 4.6.1 with sjlj exceptions from TDM bundle to recompile Qt and NotaLobby again. All works fine! Crashes did not appeared.
- 04 Mar 2012, 09:06
- Forum: Lobby Clients & Server
- Topic: UnitSync :: Game Dependencies
- Replies: 4
- Views: 1622
Re: UnitSync :: Game Dependencies
When we build avialable game list, we using GetPrimaryModCount / GetPrimaryModName. And that function return that we have BA chicken defense, for example. But for runing that game we need BA itself. What is the best way to get game dependencies in that case?
- 15 Feb 2012, 19:40
- Forum: NOTA
- Topic: NOTA ships - artwork, ideas, remodeling
- Replies: 28
- Views: 14289
Re: NOTA ships - artwork, ideas, remodeling
There are armor in the front and straight line of ship's base body on the old model. But ingame I don't see that, and doesn't understood, the front is more armor, I simple lost ships))) So I like your V3 design it say then front is hard and back is vulnerable. I agree with Pepe, that main disadventa...
- 12 Feb 2012, 19:17
- Forum: SpringLobby Client
- Topic: SpringLobby - please implement !join
- Replies: 149
- Views: 22374
Re: SpringLobby - please implement !join
I hope to 22:00 CET all will be here )
And what subject will be discussed? I think new lobby protocol changes?
And what subject will be discussed? I think new lobby protocol changes?
- 02 Feb 2012, 08:20
- Forum: SPADS AutoHost
- Topic: Spectator count bug
- Replies: 1
- Views: 533
Spectator count bug
Bug on SPADS and other autohosts If you join to room as a Spectator ( 0/16 +2 ). You change your status to Not Spectator then server send you BattleRoom status update. Got 1/16 +1 Battle is opened. It is fine. But the BUG is: When you are in BattleRoom and your status is Not Spectator ( 1/16 +1 ). Y...
Re: NOTA 1.66
BAD aircraft fuel bug - every aircraft sit down when it is out of fuel.
I think it's feature. You should build airpads and carrier for long distance attack. But if gameplay suffer may be it should be fixed.
I think it's feature. You should build airpads and carrier for long distance attack. But if gameplay suffer may be it should be fixed.
- 21 Jan 2012, 21:34
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
Sorry for noobish troubleshooting )))
Lobby used dwarf2 exception handling and unitsync.dll linked dynamicly. But unitsync and lobby use different libgcc_s_dw2-1.dll due different mingw version.
Lobby used dwarf2 exception handling and unitsync.dll linked dynamicly. But unitsync and lobby use different libgcc_s_dw2-1.dll due different mingw version.
- 21 Jan 2012, 20:30
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
The function above is from Spring git. https://github.com/spring/spring/blob/develop/rts/System/Option.cpp I can share my test code, but to compile and run it you should install Qt libraries. I'm use (4.7.4 version). I think error's reason is different compilers. Notalobby used mingw 4.4.0 and units...
- 21 Jan 2012, 10:29
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
I check option.cpp source and found as in previous crash was caused by thrown exception: throw content_error(). In case of evo:revision:196. It's called in Option.cpp:153 throw content_error("parseOption: (key=" + opt.key + ") unknown type \"" + opt.type + "\""...
- 21 Jan 2012, 09:24
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
Yes. It's a lobby bug, because first start is incorrect. When you see "unsynced" state it's mean that getModOptionCount not called. In second launch you catch crash. I'll try to launch evo mod (evo:revision:196) and submit backtrace.
- 16 Jan 2012, 21:23
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
You are pretty fast
- 16 Jan 2012, 20:52
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
So why it cause crash? In code content_error created and crash is caused exactly by throw. It's strange, because I think exception must be caught and try to log error. Of cause I can delete this file but where I can get good mod file. And what to do with broken archive? P.S. I downloaded that archiv...
- 16 Jan 2012, 20:22
- Forum: Lobby Clients & Server
- Topic: UnitSync :: GetModOptionCount Crash
- Replies: 35
- Views: 5814
Re: UnitSync :: GetModOptionCount Crash
It's too hard to me :) I'm not strong in gdb debuging. But I got trace at last.
It looks like exception raised by "throw content_error()" in Option.cpp raise another uncaught exception. Or something else... )))
It looks like exception raised by "throw content_error()" in Option.cpp raise another uncaught exception. Or something else... )))