Search found 497 matches
- 27 Jan 2009, 08:16
- Forum: Off Topic Discussion
- Topic: Publicly Licenced/Free-Use IP All-Stars!!! Un-Franchise
- Replies: 12
- Views: 1467
Re: Publicly Licenced/Free-Use IP All-Stars!!! Un-Franchise
I think its better to create your own characters if you're going to do an 'original' game instead of using existing ones created by other people, even though they're IP-neutral. Games, books, movies etc come up with new characters all the time, and many have become icons despite nobody having seen t...
- 27 Jan 2009, 07:24
- Forum: Art & Modelling
- Topic: S:44 Dump
- Replies: 820
- Views: 76342
Re: S:44 Dump
Ah, ok, nevermind that then. :p
Really nice map btw, has a definite WW2 feel there.
Really nice map btw, has a definite WW2 feel there.
- 26 Jan 2009, 14:52
- Forum: Art & Modelling
- Topic: S:44 Dump
- Replies: 820
- Views: 76342
Re: S:44 Dump
Looks nice, but this guy seems to have muzzle flash fx issues?
SpikedHelmet wrote:
- 22 Jan 2009, 16:03
- Forum: Art & Modelling
- Topic: Introducing CylinderBot, Rev4, now with less dumbell-iness!
- Replies: 57
- Views: 4955
- 14 Jan 2009, 07:32
- Forum: Art & Modelling
- Topic: Betta Fighter Concept
- Replies: 78
- Views: 8389
Re: Betta Fighter Concept (NOW INGAME!) + less organic revision
You select the parts and detach them from the combined mesh, reset their origins and that's it.MidKnight wrote:@wolf: pressureline told me the same thing. My problem is, how will i seperate them after mapping?
Btw nice retexture Argh.
- 13 Jan 2009, 19:32
- Forum: Art & Modelling
- Topic: Betta Fighter Concept
- Replies: 78
- Views: 8389
Re: Betta Fighter Concept (NOW INGAME!) + less organic revision
1024² is much too big for a relatively simple model like that. 256² would be more than sufficient. I've modelled and unwrapped in Blender successfully before, and while the interface in general is a complete b*tch, the UV unwrapping tools are decent. You should also merge all your model's part...
- 12 Jan 2009, 13:48
- Forum: Off Topic Discussion
- Topic: MMORPGS?
- Replies: 74
- Views: 8483
Re: MMORPGS?
I haven't played GW since the first game (sans expansions), but I didn't have much problem getting good teammates. Sure there were the usual dickfaces who deliberately aggro shittons of creeps and get everyone killed sometimes and so forth, but I remember many players who were great teammates, and m...
- 11 Jan 2009, 20:57
- Forum: Art & Modelling
- Topic: REQ: S3O normal-maps
- Replies: 18
- Views: 4496
Re: REQ: S3O normal-maps
Kloot, here's a roughly done model with normal mapping, 2116 tri model, normal map generated from 32k hi-poly. Didn't separate the parts cause I figured its only for testing and the polycount's too high anyway. If you want it lemme know where to send it. The normal mapped details aren't very deep, b...
- 07 Jan 2009, 03:52
- Forum: Art & Modelling
- Topic: Easy Texturing: Photoshop CS4 gone 3D
- Replies: 25
- Views: 2631
Re: Easy Texturing: Photoshop CS4 gone 3D
I didn't see any UV unwrapping support in CS4 when I tried it out, and word is that it's still quite unstable, performance-wise and needs a considerably more powerful rig to run than CS3. But being able to paint directly onto a model can be quite handy especially for locating and painting across sea...
- 04 Jan 2009, 21:19
- Forum: Art & Modelling
- Topic: Help face
- Replies: 14
- Views: 1978
Re: Help face
- body proportions are closer to 'normal' than the original, but it still looks off, might wanna check it with references. - very noticeable seam down the middle of the face, you'd want to check the topology to make it look more natural - face tex itself lacks some tonal contrast in areas that defin...
- 28 Dec 2008, 14:57
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191897
Re: Random WIP
What if I want to kill all of them and take their phat lewt?You eventually meet up with a group of lost people who are rummaging the country side looking for food and shelter.
- 17 Dec 2008, 17:21
- Forum: Off Topic Discussion
- Topic: songs
- Replies: 30
- Views: 3305
- 09 Dec 2008, 08:23
- Forum: Off Topic Discussion
- Topic: Split-Off Topic About Martial Arts and Their Competitions
- Replies: 26
- Views: 4100
Re: Split-Off Topic About Martial Arts and Their Competitions
Right Here.Machiosabre wrote:wasnt there this big tournament where people from all martial arts entered and some guy that would punch everyone in the balls won?
- 10 Nov 2008, 15:58
- Forum: Off Topic Discussion
- Topic: I'm going to be buying this game...
- Replies: 55
- Views: 9023
Re: I'm going to be buying this game...
Looks interesting, anything procedurally generated that looks that good is pretty impressive work. I hope their procedurally generated stuff doesn't suffer the utter randomised-arbitrary-generic syndrome faced by games like Hellgate London and Diablo 2. I like games with weapons and other elements t...
- 03 Nov 2008, 21:49
- Forum: Game Development
- Topic: License of Operation Polaris 0.5
- Replies: 96
- Views: 17683
Re: Operation Polaris 0.5
That is very sad, closed source software ftl. Spring wouldnt even exist with that mentality. Not everyone shares your opinion. Perhaps not, but the engine you're using is an open source project founded on those ideals. Spring is NOT founded on GPL ideals. Never has, never was, never when. And since...
- 23 Oct 2008, 19:27
- Forum: Art & Modelling
- Topic: [WIP] - My TA re-modeling and re-design
- Replies: 679
- Views: 70403
Re: [WIP] - My TA re-modeling and re-design
I'm wondering if I can make a plane with alpha texture so I can bake the ground shadow on it. It'll look 2x better ingame without any perf loss. Yes you can, just make absolutely sure your alpha blends smoothly at the edges and you have assigned enough tex space for it because low-res alphas tend t...
- 21 Oct 2008, 10:55
- Forum: Art & Modelling
- Topic: Thinking about Lego system
- Replies: 21
- Views: 2305
Re: Thinking about Lego system
How will you animate something that's been pieced together like this, specifically? Sounds like alot of complex code work would be needed to generate procedurally, and the 'unit editor' moreso.
- 21 Oct 2008, 08:14
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191897
Re: Random WIP
Core Commander humping tyranid.
- 16 Oct 2008, 07:16
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191897
Re: Random WIP
Testing (dicking around) with displacement:
I call it the "Giant MegaHurtz Ball".
I call it the "Giant MegaHurtz Ball".
- 15 Oct 2008, 18:44
- Forum: Off Topic Discussion
- Topic: Our Drummer is in the hospital
- Replies: 61
- Views: 5637
Re: Our Drummer is in the hospital
Hope Kyle can make a recovery, good luck.