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by Wolf-In-Exile
27 Jan 2009, 08:16
Forum: Off Topic Discussion
Topic: Publicly Licenced/Free-Use IP All-Stars!!! Un-Franchise
Replies: 12
Views: 1467

Re: Publicly Licenced/Free-Use IP All-Stars!!! Un-Franchise

I think its better to create your own characters if you're going to do an 'original' game instead of using existing ones created by other people, even though they're IP-neutral. Games, books, movies etc come up with new characters all the time, and many have become icons despite nobody having seen t...
by Wolf-In-Exile
27 Jan 2009, 07:24
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 76342

Re: S:44 Dump

Ah, ok, nevermind that then. :p
Really nice map btw, has a definite WW2 feel there.
by Wolf-In-Exile
26 Jan 2009, 14:52
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 76342

Re: S:44 Dump

Looks nice, but this guy seems to have muzzle flash fx issues?
SpikedHelmet wrote: Image
by Wolf-In-Exile
14 Jan 2009, 07:32
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 8389

Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

MidKnight wrote:@wolf: pressureline told me the same thing. My problem is, how will i seperate them after mapping?
You select the parts and detach them from the combined mesh, reset their origins and that's it.

Btw nice retexture Argh.
by Wolf-In-Exile
13 Jan 2009, 19:32
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 8389

Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

1024² is much too big for a relatively simple model like that. 256² would be more than sufficient. I've modelled and unwrapped in Blender successfully before, and while the interface in general is a complete b*tch, the UV unwrapping tools are decent. You should also merge all your model's part...
by Wolf-In-Exile
12 Jan 2009, 13:48
Forum: Off Topic Discussion
Topic: MMORPGS?
Replies: 74
Views: 8483

Re: MMORPGS?

I haven't played GW since the first game (sans expansions), but I didn't have much problem getting good teammates. Sure there were the usual dickfaces who deliberately aggro shittons of creeps and get everyone killed sometimes and so forth, but I remember many players who were great teammates, and m...
by Wolf-In-Exile
11 Jan 2009, 20:57
Forum: Art & Modelling
Topic: REQ: S3O normal-maps
Replies: 18
Views: 4496

Re: REQ: S3O normal-maps

Kloot, here's a roughly done model with normal mapping, 2116 tri model, normal map generated from 32k hi-poly. Didn't separate the parts cause I figured its only for testing and the polycount's too high anyway. If you want it lemme know where to send it. The normal mapped details aren't very deep, b...
by Wolf-In-Exile
07 Jan 2009, 03:52
Forum: Art & Modelling
Topic: Easy Texturing: Photoshop CS4 gone 3D
Replies: 25
Views: 2631

Re: Easy Texturing: Photoshop CS4 gone 3D

I didn't see any UV unwrapping support in CS4 when I tried it out, and word is that it's still quite unstable, performance-wise and needs a considerably more powerful rig to run than CS3. But being able to paint directly onto a model can be quite handy especially for locating and painting across sea...
by Wolf-In-Exile
04 Jan 2009, 21:19
Forum: Art & Modelling
Topic: Help face
Replies: 14
Views: 1978

Re: Help face

- body proportions are closer to 'normal' than the original, but it still looks off, might wanna check it with references. - very noticeable seam down the middle of the face, you'd want to check the topology to make it look more natural - face tex itself lacks some tonal contrast in areas that defin...
by Wolf-In-Exile
28 Dec 2008, 14:57
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1191897

Re: Random WIP

You eventually meet up with a group of lost people who are rummaging the country side looking for food and shelter.
What if I want to kill all of them and take their phat lewt? :twisted:
by Wolf-In-Exile
17 Dec 2008, 17:21
Forum: Off Topic Discussion
Topic: songs
Replies: 30
Views: 3305

Re: songs

Awesome music from an awesome game, classic!

http://www.youtube.com/watch?v=C42xCauM9jU
by Wolf-In-Exile
09 Dec 2008, 08:23
Forum: Off Topic Discussion
Topic: Split-Off Topic About Martial Arts and Their Competitions
Replies: 26
Views: 4100

Re: Split-Off Topic About Martial Arts and Their Competitions

Machiosabre wrote:wasnt there this big tournament where people from all martial arts entered and some guy that would punch everyone in the balls won?
Right Here.
by Wolf-In-Exile
10 Nov 2008, 15:58
Forum: Off Topic Discussion
Topic: I'm going to be buying this game...
Replies: 55
Views: 9023

Re: I'm going to be buying this game...

Looks interesting, anything procedurally generated that looks that good is pretty impressive work. I hope their procedurally generated stuff doesn't suffer the utter randomised-arbitrary-generic syndrome faced by games like Hellgate London and Diablo 2. I like games with weapons and other elements t...
by Wolf-In-Exile
03 Nov 2008, 21:49
Forum: Game Development
Topic: License of Operation Polaris 0.5
Replies: 96
Views: 17683

Re: Operation Polaris 0.5

That is very sad, closed source software ftl. Spring wouldnt even exist with that mentality. Not everyone shares your opinion. Perhaps not, but the engine you're using is an open source project founded on those ideals. Spring is NOT founded on GPL ideals. Never has, never was, never when. And since...
by Wolf-In-Exile
23 Oct 2008, 19:27
Forum: Art & Modelling
Topic: [WIP] - My TA re-modeling and re-design
Replies: 679
Views: 70403

Re: [WIP] - My TA re-modeling and re-design

I'm wondering if I can make a plane with alpha texture so I can bake the ground shadow on it. It'll look 2x better ingame without any perf loss. Yes you can, just make absolutely sure your alpha blends smoothly at the edges and you have assigned enough tex space for it because low-res alphas tend t...
by Wolf-In-Exile
21 Oct 2008, 10:55
Forum: Art & Modelling
Topic: Thinking about Lego system
Replies: 21
Views: 2305

Re: Thinking about Lego system

How will you animate something that's been pieced together like this, specifically? Sounds like alot of complex code work would be needed to generate procedurally, and the 'unit editor' moreso.
by Wolf-In-Exile
21 Oct 2008, 08:14
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1191897

Re: Random WIP

Image

Core Commander humping tyranid.
by Wolf-In-Exile
16 Oct 2008, 07:16
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1191897

Re: Random WIP

Testing (dicking around) with displacement:

Image

I call it the "Giant MegaHurtz Ball".
by Wolf-In-Exile
15 Oct 2008, 18:44
Forum: Off Topic Discussion
Topic: Our Drummer is in the hospital
Replies: 61
Views: 5637

Re: Our Drummer is in the hospital

Hope Kyle can make a recovery, good luck.

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