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by SavageBT
22 May 2005, 17:45
Forum: Map Releases
Topic: New Map: Painted River
Replies: 14
Views: 4234

OK NOiSE and other experts I need advice on river colour. I thought the original looked sufficiently stagnant and dense, but here are some other possibilities... Clear and sandy-bottomed (just for reference): http://www.brodie-tyrrell.org/john/PaintedRiverSand.jpg Sewage brown: http://www.brodie-tyr...
by SavageBT
22 May 2005, 14:53
Forum: Map Releases
Topic: New Map: Painted River
Replies: 14
Views: 4234

NOiZE:
yeay i ment rocks and stuff like that
Your certainly right. I could try for a kind of desert oasis thingy with pine trees and darker/bluer water?
by SavageBT
22 May 2005, 07:16
Forum: Map Releases
Topic: New Map: Painted River
Replies: 14
Views: 4234

If i could get that kind of compression on the final spring map i'd be doing 16k square not 5-8k...
by SavageBT
22 May 2005, 06:35
Forum: Map Releases
Topic: New Map: Painted River
Replies: 14
Views: 4234

It was supposed to be the blue of a runnig river but the colours came through too strongly. Any ideas here because i thought it was almost too muddy. The metal was a bit of an experiment... Doesn't have to happen again i just wanted to try something different. Don't build on the black bits - they're...
by SavageBT
22 May 2005, 06:18
Forum: Map Creation
Topic: Map file sizes
Replies: 28
Views: 5350

i dont mid uploading, and have the hd space, but anyone else with dsl and multiple hundred gig disks?

I was kinda wondering if this will be changed, or if we should learn to live with it?
by SavageBT
21 May 2005, 18:09
Forum: Help & Bugs
Topic: Compiled List of Current TA Spring bugs
Replies: 128
Views: 24166

Hey this doesn't look right... Spot the all-terrain-solarpanels:

http://www.brodie-tyrrell.org/john/Bug1a.jpg
http://www.brodie-tyrrell.org/john/Bug1b.jpg

Seems to happen with all buildings when building in 'line mode'.
by SavageBT
21 May 2005, 18:00
Forum: Map Creation
Topic: Sorry, duplicate post
Replies: 0
Views: 800

Sorry, duplicate post

Sorry, duplicate post

Tried to cancel then modify a 'new topic' post while it was sending, wasn't quick enough. :oops:

Anyone know how to delete threads?
by SavageBT
21 May 2005, 17:59
Forum: Map Releases
Topic: New Map: Painted River
Replies: 14
Views: 4234

New Map: Painted River

10x10 'painted desert' styled map. 1v1, river between bases with a passable ford. Metal is in the form of seams which you build metal extractor next to. Last map people seemed to dislike the reasonable quantity of metal so this time each seam (2-3 metal extractors) will get you about +2 total, with ...
by SavageBT
21 May 2005, 16:17
Forum: News
Topic: Plasma repulser
Replies: 51
Views: 16226

Put an Attractor on wheels, give it some armour and drive it through someones base :twisted:
by SavageBT
21 May 2005, 10:14
Forum: Map Creation
Topic: Map file sizes
Replies: 28
Views: 5350

Map file sizes

Is anyone else getting 100+ MB map files?
24x24, compression 0.5... any higher and it gets disgusting lines.

I had planned a map or two of this size but i thought, what's the point - who's going to download a 40 odd MB 7zip?
by SavageBT
21 May 2005, 09:55
Forum: Map Creation
Topic: curiosity
Replies: 4
Views: 1453

Yup, same.

I say just put up with it for now as i'm assuming the current interface is just a temporary measure so that the beta was playable.
by SavageBT
21 May 2005, 09:44
Forum: Map Releases
Topic: NEW MAP: Tombstone Desert
Replies: 9
Views: 2000

Bah its open wassname and all. If you like it keep it.
by SavageBT
19 May 2005, 16:05
Forum: Map Releases
Topic: NEW MAP: Tombstone Desert
Replies: 9
Views: 2000

Hehe those colours look kinda familiar. If your refering to the .smd for light/shadow colours then the 3 numbers after everything are just Red, Green, Blue; from 0.0 to 1.0 (i believe). As for trees, you could get the "no trees" mapconv, not sure where they put it... or Nitrus' "diy t...
by SavageBT
19 May 2005, 15:31
Forum: General Discussion
Topic: Auto repair should be removed
Replies: 34
Views: 4539

Point taken. I guess my main problem is the speed at which they repair now... Sorry repeating myself now.
I still vote no but i guess i could learn to live with it as long as it doesn't change strategies too much.

And yeah War 3 was a bad example.
by SavageBT
18 May 2005, 15:44
Forum: General Discussion
Topic: Energy Sheilds
Replies: 19
Views: 2591

Lemme see...
Perimeter Spring anyone?

http://www.codemasters.com/perimeter/
by SavageBT
18 May 2005, 15:25
Forum: General Discussion
Topic: Auto repair should be removed
Replies: 34
Views: 4539

Hmmm. I guess a patrolling construction plane won't heal itself, leaving pads fairly useful. Actually if its REALLY slow, like an hour at +1 game speed i don't care - means you don't lose your base to stray shots/etc. Perhaps faster on vet. units, this would make sense... Correct me if this is alrea...
by SavageBT
18 May 2005, 13:47
Forum: Map Releases
Topic: Expanded River Confluence Remade!
Replies: 14
Views: 3199

Network gaming could be a problem if everyone renames their version slightly differently to everyone else.
I think there's a moral here mappers...
by SavageBT
18 May 2005, 13:44
Forum: General Discussion
Topic: Auto repair should be removed
Replies: 34
Views: 4539

Building a self sustaining/repairing defensive point was a fine art in TA, please dont take this away. Micromanagement is not always the enemy, it separates the good players from the indifferent. If you can't manage the game go play war3. Sorry, that was harsh and there's nothing wrong with war3, bu...
by SavageBT
18 May 2005, 13:18
Forum: Map Creation
Topic: Map In Progress - New Zealand North Island
Replies: 12
Views: 2496

Hehe can you tack a bit of Australia on the top so the rivalry can really begin? ;)
by SavageBT
18 May 2005, 13:12
Forum: Map Releases
Topic: Expanded River Confluence Remade!
Replies: 14
Views: 3199

If there's a '.' in the mapname it wont handle it properly and it doesn't seem to find an smd...

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