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by Argh
15 Nov 2010, 00:14
Forum: Art & Modelling
Topic: What models are left?
Replies: 53
Views: 11366

Re: What models are left?

I agree with the part about layer management for normalmaps, but I've found that you usually need 3 layers for best speed.
by Argh
15 Nov 2010, 00:06
Forum: General Discussion
Topic: Marketing Plan Plan
Replies: 214
Views: 24462

Re: Marketing Plan Plan

The lobby does not need to be full screen (see quake live), it could just be styled in a gamey way. We are working on that. It can be made full screen anyway, if it's beneficial. The player won't need to know it's separate from the engine. Do you want art yet? I might be willing to submit something...
by Argh
14 Nov 2010, 22:55
Forum: General Discussion
Topic: Missions now online!
Replies: 60
Views: 9120

Re: Missions now online!

Yes please :) OK, here are a few (sorry about the delay, my mobo died Thursday, been largely afk): 1. Ninja 101: Maneuver <insert cloakable thing here> through a web of patrolling enemies, detectors and turrets to reach a specific set of waypoints. If detected, mission logic should give attack orde...
by Argh
14 Nov 2010, 22:07
Forum: Lua Scripts
Topic: Retrieving currently loaded archives?
Replies: 8
Views: 879

Re: Retrieving currently loaded archives?

Just read that information at startup, build your lists, and you're done. If you're planning a whole suite of Widgets that would use this information, you can cache it in a second Widget and pass it to whatever needs it. What you're talking about will be fairly expensive no matter how you go about i...
by Argh
11 Nov 2010, 03:52
Forum: General Discussion
Topic: Missions now online!
Replies: 60
Views: 9120

Re: Missions now online!

Gogogo! If you guys want any random mission ideas, let me know :-)
by Argh
11 Nov 2010, 03:48
Forum: Lua Scripts
Topic: SendLuaRulesMsg wtf
Replies: 7
Views: 1697

Re: SendLuaRulesMsg wtf

Thanks for the tip- took 4 hours to rewrite the event creation side of things and test it out, but it's definitely cleaner and faster this way. Now I just have to convert all of the ancillary scripts over to the new format and test the hell out of everything, and finish the groundquad shader, and I'...
by Argh
10 Nov 2010, 20:30
Forum: Off Topic Discussion
Topic: I NaNoWriMo
Replies: 46
Views: 4175

Re: I NaNoWriMo

@Swiftspear: Show us a better example then :-) I really doubt it'll help poor Sinbad out- he's probably just racking his brain trying to spit out words atm. However, for it to be fair, you must write it yourself, and you have 15 minutes, no rewrites, no editing after you hit submit. Take 30 minutes ...
by Argh
10 Nov 2010, 19:58
Forum: Off Topic Discussion
Topic: Local talent
Replies: 17
Views: 2369

Re: Local talent

there actually are still differences in cultures, enough for psychology actually dictating NOT to use the same methods everywhere (including, and especially, for commercials). Cultures dictate what you can say. This is absolutely true, but has zero to do with what I have said here. You've confused ...
by Argh
09 Nov 2010, 20:45
Forum: Off Topic Discussion
Topic: I NaNoWriMo
Replies: 46
Views: 4175

Re: I NaNoWriMo

I just made it up, to demonstrate the idea. I wouldn't be caught dead writing detective stories.
by Argh
09 Nov 2010, 19:54
Forum: Off Topic Discussion
Topic: I NaNoWriMo
Replies: 46
Views: 4175

Re: I NaNoWriMo

It certainly helps to use a structural diagram of some sort. If you know the basic story arc, then it's mainly filling in the blanks and keeping it entertaining along the way. Using real locations can also be helpful, if for no other reason than providing good filler: "Dick Wiesel, Private Eye ...
by Argh
09 Nov 2010, 18:51
Forum: Off Topic Discussion
Topic: I NaNoWriMo
Replies: 46
Views: 4175

Re: I NaNoWriMo

I'll read it, if Pinball Wizards are the centerpiece. With that kind of blenderized setting, it's either going to be really good, or really good, in a bad kind of way: "Doublegood day to ye, my dear Muggle, but do ye realize you've just Tilted the Devil's Island and released the Terribibulis Bu...
by Argh
09 Nov 2010, 18:41
Forum: Lua Scripts
Topic: Reading global variable in "Unsynced" returns false value
Replies: 12
Views: 2087

Re: Reading global variable in "Unsynced" returns false value

Didn't they agree not to break _G ?
by Argh
09 Nov 2010, 18:39
Forum: Lua Scripts
Topic: SendLuaRulesMsg wtf
Replies: 7
Views: 1697

Re: SendLuaRulesMsg wtf

Hrmm.

That should save on SendToUnsynced traffic quite a bit- should be cheaper than the current method.

I'll have to globally handle particle initialization, or rewrite the subsystems as includes, though, which will be fairly yucky, but that should eliminate a lot of extra mess.
by Argh
09 Nov 2010, 02:11
Forum: Off Topic Discussion
Topic: I NaNoWriMo
Replies: 46
Views: 4175

Re: I NaNoWriMo

Eh, just spam "no ideas" 25,000 times, and then declare it's a Dadaist work, lol.

A 50K novel/novella in a month is just going to end up being terrible; if it must be a joke, at least make an ironic one.
by Argh
09 Nov 2010, 02:07
Forum: Off Topic Discussion
Topic: Local talent
Replies: 17
Views: 2369

Re: Local talent

Argh advices are sooo american, please don't follow them. Other than the music stuff, which is entirely subjective, not really. Everybody everywhere has been programmed since early childhood to respond to advertisements, and they all follow the same rules wherever you go because it's what has been ...
by Argh
09 Nov 2010, 01:45
Forum: Engine
Topic: SLi / Crossfire
Replies: 3
Views: 808

Re: SLi / Crossfire

Doesn't stuff like SLi/Crossfire work automagically for openGL programs, or just require a command to the drivers?
by Argh
09 Nov 2010, 01:42
Forum: Lua Scripts
Topic: SendLuaRulesMsg wtf
Replies: 7
Views: 1697

Re: SendLuaRulesMsg wtf

The problem's with Spring's design, AF. Unsynced Gadgets have the same problems getting access to all the data that's required that Widgets do, including problems with callins simply not functioning, or true unitIDs not being available, unit scripts may not call unsynced Lua functions, etc., etc. LU...
by Argh
06 Nov 2010, 07:35
Forum: Lua Scripts
Topic: SendLuaRulesMsg wtf
Replies: 7
Views: 1697

Re: SendLuaRulesMsg wtf

How can a gadget be synced while operating off unsynced information?
I'm just copying a constant that is identical across gamestates. It's done well before synced needs to read it, so it should be OK.

Anyhow, I fixed it, it was a screwup in other code causing the issue.
by Argh
06 Nov 2010, 07:20
Forum: Art & Modelling
Topic: ZK Logo
Replies: 189
Views: 18599

Re: ZK Logo

Logo contests are fun :-)
Image

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