Search found 10909 matches
- 15 Nov 2010, 00:14
- Forum: Art & Modelling
- Topic: What models are left?
- Replies: 53
- Views: 11366
Re: What models are left?
I agree with the part about layer management for normalmaps, but I've found that you usually need 3 layers for best speed.
- 15 Nov 2010, 00:06
- Forum: General Discussion
- Topic: Marketing Plan Plan
- Replies: 214
- Views: 24462
Re: Marketing Plan Plan
The lobby does not need to be full screen (see quake live), it could just be styled in a gamey way. We are working on that. It can be made full screen anyway, if it's beneficial. The player won't need to know it's separate from the engine. Do you want art yet? I might be willing to submit something...
- 14 Nov 2010, 22:55
- Forum: General Discussion
- Topic: Missions now online!
- Replies: 60
- Views: 9120
Re: Missions now online!
Yes please :) OK, here are a few (sorry about the delay, my mobo died Thursday, been largely afk): 1. Ninja 101: Maneuver <insert cloakable thing here> through a web of patrolling enemies, detectors and turrets to reach a specific set of waypoints. If detected, mission logic should give attack orde...
- 14 Nov 2010, 22:07
- Forum: Lua Scripts
- Topic: Retrieving currently loaded archives?
- Replies: 8
- Views: 879
Re: Retrieving currently loaded archives?
Just read that information at startup, build your lists, and you're done. If you're planning a whole suite of Widgets that would use this information, you can cache it in a second Widget and pass it to whatever needs it. What you're talking about will be fairly expensive no matter how you go about i...
- 11 Nov 2010, 03:52
- Forum: General Discussion
- Topic: Missions now online!
- Replies: 60
- Views: 9120
Re: Missions now online!
Gogogo! If you guys want any random mission ideas, let me know
- 11 Nov 2010, 03:48
- Forum: Lua Scripts
- Topic: SendLuaRulesMsg wtf
- Replies: 7
- Views: 1697
Re: SendLuaRulesMsg wtf
Thanks for the tip- took 4 hours to rewrite the event creation side of things and test it out, but it's definitely cleaner and faster this way. Now I just have to convert all of the ancillary scripts over to the new format and test the hell out of everything, and finish the groundquad shader, and I'...
- 10 Nov 2010, 20:30
- Forum: Off Topic Discussion
- Topic: I NaNoWriMo
- Replies: 46
- Views: 4175
Re: I NaNoWriMo
@Swiftspear: Show us a better example then :-) I really doubt it'll help poor Sinbad out- he's probably just racking his brain trying to spit out words atm. However, for it to be fair, you must write it yourself, and you have 15 minutes, no rewrites, no editing after you hit submit. Take 30 minutes ...
- 10 Nov 2010, 19:58
- Forum: Off Topic Discussion
- Topic: Local talent
- Replies: 17
- Views: 2369
Re: Local talent
there actually are still differences in cultures, enough for psychology actually dictating NOT to use the same methods everywhere (including, and especially, for commercials). Cultures dictate what you can say. This is absolutely true, but has zero to do with what I have said here. You've confused ...
- 10 Nov 2010, 04:01
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 336665
- 09 Nov 2010, 20:45
- Forum: Off Topic Discussion
- Topic: I NaNoWriMo
- Replies: 46
- Views: 4175
Re: I NaNoWriMo
I just made it up, to demonstrate the idea. I wouldn't be caught dead writing detective stories.
- 09 Nov 2010, 19:54
- Forum: Off Topic Discussion
- Topic: I NaNoWriMo
- Replies: 46
- Views: 4175
Re: I NaNoWriMo
It certainly helps to use a structural diagram of some sort. If you know the basic story arc, then it's mainly filling in the blanks and keeping it entertaining along the way. Using real locations can also be helpful, if for no other reason than providing good filler: "Dick Wiesel, Private Eye ...
- 09 Nov 2010, 18:51
- Forum: Off Topic Discussion
- Topic: I NaNoWriMo
- Replies: 46
- Views: 4175
Re: I NaNoWriMo
I'll read it, if Pinball Wizards are the centerpiece. With that kind of blenderized setting, it's either going to be really good, or really good, in a bad kind of way: "Doublegood day to ye, my dear Muggle, but do ye realize you've just Tilted the Devil's Island and released the Terribibulis Bu...
- 09 Nov 2010, 18:41
- Forum: Lua Scripts
- Topic: Reading global variable in "Unsynced" returns false value
- Replies: 12
- Views: 2087
Re: Reading global variable in "Unsynced" returns false value
Didn't they agree not to break _G ?
- 09 Nov 2010, 18:39
- Forum: Lua Scripts
- Topic: SendLuaRulesMsg wtf
- Replies: 7
- Views: 1697
Re: SendLuaRulesMsg wtf
Hrmm.
That should save on SendToUnsynced traffic quite a bit- should be cheaper than the current method.
I'll have to globally handle particle initialization, or rewrite the subsystems as includes, though, which will be fairly yucky, but that should eliminate a lot of extra mess.
That should save on SendToUnsynced traffic quite a bit- should be cheaper than the current method.
I'll have to globally handle particle initialization, or rewrite the subsystems as includes, though, which will be fairly yucky, but that should eliminate a lot of extra mess.
- 09 Nov 2010, 02:11
- Forum: Off Topic Discussion
- Topic: I NaNoWriMo
- Replies: 46
- Views: 4175
Re: I NaNoWriMo
Eh, just spam "no ideas" 25,000 times, and then declare it's a Dadaist work, lol.
A 50K novel/novella in a month is just going to end up being terrible; if it must be a joke, at least make an ironic one.
A 50K novel/novella in a month is just going to end up being terrible; if it must be a joke, at least make an ironic one.
- 09 Nov 2010, 02:07
- Forum: Off Topic Discussion
- Topic: Local talent
- Replies: 17
- Views: 2369
Re: Local talent
Argh advices are sooo american, please don't follow them. Other than the music stuff, which is entirely subjective, not really. Everybody everywhere has been programmed since early childhood to respond to advertisements, and they all follow the same rules wherever you go because it's what has been ...
- 09 Nov 2010, 01:45
- Forum: Engine
- Topic: SLi / Crossfire
- Replies: 3
- Views: 808
Re: SLi / Crossfire
Doesn't stuff like SLi/Crossfire work automagically for openGL programs, or just require a command to the drivers?
- 09 Nov 2010, 01:42
- Forum: Lua Scripts
- Topic: SendLuaRulesMsg wtf
- Replies: 7
- Views: 1697
Re: SendLuaRulesMsg wtf
The problem's with Spring's design, AF. Unsynced Gadgets have the same problems getting access to all the data that's required that Widgets do, including problems with callins simply not functioning, or true unitIDs not being available, unit scripts may not call unsynced Lua functions, etc., etc. LU...
- 06 Nov 2010, 07:35
- Forum: Lua Scripts
- Topic: SendLuaRulesMsg wtf
- Replies: 7
- Views: 1697
Re: SendLuaRulesMsg wtf
I'm just copying a constant that is identical across gamestates. It's done well before synced needs to read it, so it should be OK.How can a gadget be synced while operating off unsynced information?
Anyhow, I fixed it, it was a screwup in other code causing the issue.
- 06 Nov 2010, 07:20
- Forum: Art & Modelling
- Topic: ZK Logo
- Replies: 189
- Views: 18599
Re: ZK Logo
Logo contests are fun