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by Karl
29 Feb 2016, 09:38
Forum: News
Topic: Spring 101.0 Released
Replies: 23
Views: 21801

Re: Spring 101.0 Released

Impressive... Very nice.
! nuke support for "special" Spring{Radius,Height} pieces in assimp models
nuke support? Do these special pieces have plutonium enrichment now?
by Karl
28 Feb 2016, 19:01
Forum: Balanced Annihilation Reloaded
Topic: BAR atlas
Replies: 6
Views: 8637

Re: BAR atlas

Resizing is difficult, but not impossible, my obj2s3o converter allows linear tranformation of UV space. I'm afraid the obj2s3o wouldn't be a use for me at all since I use the dae format already due to Assimp support. I highly recommend having almost everything in a teamcolor format too I will see ...
by Karl
28 Feb 2016, 14:41
Forum: Balanced Annihilation Reloaded
Topic: BAR atlas
Replies: 6
Views: 8637

Re: BAR atlas

Alright cool, thanks man. It was also because doing all the shapes was a bit time consuming for me and I prefer doing straight with the painting, doing all the UV-mapping is by itself time-consuming enough already. Yeah the new Atlas I am working on is already 2048x2048 which should be pretty suffic...
by Karl
27 Feb 2016, 23:22
Forum: Balanced Annihilation Reloaded
Topic: BAR atlas
Replies: 6
Views: 8637

BAR atlas

Eh, I'm sorry if I posted on the wrong topic because I don't know where I should post it, anyway. I'm aware that the BAR Texture Atlases are CC-BY-ND, but I am allowed to take those shapes and only those shapes and completely repaint them? The reason is because I would like to make my own Texture At...
by Karl
22 Feb 2016, 18:29
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 28329

Re: PzSl Development Thread

Making a texture atlas for the Panzer Elite faction is going to take a while... Then I need to repeat the same process for the Alien faction as well. Since I am intending 2048x2048 for each faction. But for now they will be using the KaiserJ set. https://i.sli.mg/iXp7C5.png https://i.sli.mg/Q28hkh.p...
by Karl
20 Feb 2016, 00:38
Forum: Art & Modelling
Topic: Blender animation export has been deployed!
Replies: 42
Views: 26125

Re: Blender animation export has been deployed!

From: https://github.com/Anarchid/blender2lus You cannot have multiple animations per blender file. Blender's Actions system doesn't really accomodate for a horror soup of a dozen objects trying to dance in concert. Not true. You can have very well have multiple animations, you do this: 1: Create a ...
by Karl
17 Jan 2016, 17:39
Forum: Off Topic Discussion
Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
Replies: 18
Views: 11019

Re: My adventures with Bidirectional path tracing

The 'fuzzes' come from the path finding the light, or not finding it, meaning it's still dark. This mainly is because of the random nature of path tracing. Also why your spheres have lines on them is because you have a low epsilon. epsilon is 0.00000001. Also is there s tutorial for this XXD. Drop ...
by Karl
17 Jan 2016, 17:37
Forum: Off Topic Discussion
Topic: All nutrition, almond oil and skin therapy goes here pls
Replies: 14
Views: 6783

Re: All nutrition, almond oil and skin therapy goes here pls

It's the current year you bigot, why don't you buy from me ki itchen. It is 100% made in India.

Don't you know that your rights end where my feelings begin??
by Karl
19 Oct 2015, 13:36
Forum: General Discussion
Topic: TA Heritage Page
Replies: 2
Views: 911

Re: TA Heritage Page

Bagge RTS aka Spring from the ancients , there was also 2-3 other Spring version back then when SY still hosted it but I dont have them.

http://www88.zippyshare.com/v/Y80ojw3O/file.html
by Karl
18 Oct 2015, 21:06
Forum: PanzerStahl
Topic: Basic Plot and General change of Development
Replies: 6
Views: 6729

Re: Basic Plot and General change of Development

... Yeah its because I am more of a PvE type myself, especially because I played alot of these games such as Serious Sam. And I dont plan now in the future or what else making money of my game, for that I really need to have a decent graphical skills, which I currently dont have, about S:1944 conte...
by Karl
18 Oct 2015, 14:06
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 28329

Re: PzSl Development Thread

New Interceptor centre, which will be used to construct V-1000 ABML, equipped with a Ballistic Missile detecting radar and a pop-up constructor and testing how it looks like by using core_color.dds from BAR hmmm http://i.imgur.com/Bji1tQL.jpg Yeah I replace the MIM-104 Patriot soon, I was too lazy c...
by Karl
18 Oct 2015, 12:44
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1921189

Re: Metal Factions

raaar wrote:new version out!

2015/10/18 ------------------ NOTES v0.88 ----------------------

--- new units

- added GEAR "Eruptor" : Mobile Incendiary Mortar
- added SPHERE "Hermit" : Area Shield Robot
Very nice, I like the direction you are going for.
by Karl
17 Oct 2015, 17:00
Forum: PanzerStahl
Topic: Basic Plot and General change of Development
Replies: 6
Views: 6729

Re: Basic Plot and General change of Development

You got to train yourself: https://www.youtube.com/watch?v=S9Y3tkYgTsM Too bad that I spend all my yuropoor bucks for beer and I dont have a high quality mic let alone a isolated room. Also, why not keep it mysterious: Make multiple diffrent EnemyModels, and Show/Hide them - and sometimes not show ...
by Karl
17 Oct 2015, 01:16
Forum: PanzerStahl
Topic: Basic Plot and General change of Development
Replies: 6
Views: 6729

Re: Basic Plot and General change of Development

You did something very good .. you left something for the players to ponder over- what was the calamity that let the world slide into chaos? Do not try to answer that.. Thanks. Well during such a attack out of the blue, obviously one cannot figure out quickly what the hell it was that attacked Eart...
by Karl
16 Oct 2015, 11:45
Forum: PanzerStahl
Topic: Basic Plot and General change of Development
Replies: 6
Views: 6729

Basic Plot and General change of Development

So as you can see recently in my development thread that I have changed the course, that the Panzer Elite start using Soviet Equipment instead of some rather custom ones. I shall now explain. Plot: The Global Collapse: 25th March, 1970 20:00 1+ GMT It happend all of suddenly, bright flashes at the h...
by Karl
06 Oct 2015, 10:32
Forum: Metal Factions
Topic: Metal Factions
Replies: 206
Views: 1921189

Re: Metal Factions

I just played your mod against a AI, seems to be good so far,
keep it up mane.

Also you might want to fix the Boomer aircraft because when they clump and are firing,
they are damaging each other.
by Karl
02 Oct 2015, 16:49
Forum: Spring: 1944
Topic: Spring: 1944 version 2.0 Operation Overlord Released
Replies: 3
Views: 7433

Re: Spring: 1944 version 2.0 Operation Overlord Released

code_man wrote: Composite ship turrets are another major feature and ofcourse the usual bugfixes, balance improvements and whatnot.
Does that mean you can choose the armament for the ships?
by Karl
02 Oct 2015, 16:47
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 64594

Re: Random WIP 2015+

PicassoCT wrote: Well, the thing that gets it implanted, does not. Well before.
After, it is happy, and never knew that it would be so much fun to kill its own kind.
.
What does this structure do?
by Karl
02 Oct 2015, 16:41
Forum: PanzerStahl
Topic: PzSl Development Thread
Replies: 38
Views: 28329

Re: PzSl Development Thread

Make a assymetric faction as enemy - tanks vs. taliban Lots of Mines - and ocassionally massraid with infantry and welded together vehicles.. You mean the taliban going to appear where they constantly spam land mines, zerg rush the player with infantry and scrap yard vehicles? Hmm alright, it will ...
by Karl
29 Sep 2015, 13:15
Forum: Journeywar
Topic: Journeywar
Replies: 1246
Views: 219973

Re: Journeywar

Neat.

Do you use lua scripts to make new objects appear or are they all "fixed" to the models?

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