nuke support? Do these special pieces have plutonium enrichment now?! nuke support for "special" Spring{Radius,Height} pieces in assimp models
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- 29 Feb 2016, 09:38
- Forum: News
- Topic: Spring 101.0 Released
- Replies: 23
- Views: 21801
Re: Spring 101.0 Released
Impressive... Very nice.
- 28 Feb 2016, 19:01
- Forum: Balanced Annihilation Reloaded
- Topic: BAR atlas
- Replies: 6
- Views: 8637
Re: BAR atlas
Resizing is difficult, but not impossible, my obj2s3o converter allows linear tranformation of UV space. I'm afraid the obj2s3o wouldn't be a use for me at all since I use the dae format already due to Assimp support. I highly recommend having almost everything in a teamcolor format too I will see ...
- 28 Feb 2016, 14:41
- Forum: Balanced Annihilation Reloaded
- Topic: BAR atlas
- Replies: 6
- Views: 8637
Re: BAR atlas
Alright cool, thanks man. It was also because doing all the shapes was a bit time consuming for me and I prefer doing straight with the painting, doing all the UV-mapping is by itself time-consuming enough already. Yeah the new Atlas I am working on is already 2048x2048 which should be pretty suffic...
- 27 Feb 2016, 23:22
- Forum: Balanced Annihilation Reloaded
- Topic: BAR atlas
- Replies: 6
- Views: 8637
BAR atlas
Eh, I'm sorry if I posted on the wrong topic because I don't know where I should post it, anyway. I'm aware that the BAR Texture Atlases are CC-BY-ND, but I am allowed to take those shapes and only those shapes and completely repaint them? The reason is because I would like to make my own Texture At...
- 22 Feb 2016, 18:29
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 28329
Re: PzSl Development Thread
Making a texture atlas for the Panzer Elite faction is going to take a while... Then I need to repeat the same process for the Alien faction as well. Since I am intending 2048x2048 for each faction. But for now they will be using the KaiserJ set. https://i.sli.mg/iXp7C5.png https://i.sli.mg/Q28hkh.p...
- 20 Feb 2016, 00:38
- Forum: Art & Modelling
- Topic: Blender animation export has been deployed!
- Replies: 42
- Views: 26125
Re: Blender animation export has been deployed!
From: https://github.com/Anarchid/blender2lus You cannot have multiple animations per blender file. Blender's Actions system doesn't really accomodate for a horror soup of a dozen objects trying to dance in concert. Not true. You can have very well have multiple animations, you do this: 1: Create a ...
- 17 Jan 2016, 17:39
- Forum: Off Topic Discussion
- Topic: My adventures with Bidirectional path tracing (Update ->) vertex connection and merging
- Replies: 18
- Views: 11019
Re: My adventures with Bidirectional path tracing
The 'fuzzes' come from the path finding the light, or not finding it, meaning it's still dark. This mainly is because of the random nature of path tracing. Also why your spheres have lines on them is because you have a low epsilon. epsilon is 0.00000001. Also is there s tutorial for this XXD. Drop ...
- 17 Jan 2016, 17:37
- Forum: Off Topic Discussion
- Topic: All nutrition, almond oil and skin therapy goes here pls
- Replies: 14
- Views: 6783
Re: All nutrition, almond oil and skin therapy goes here pls
It's the current year you bigot, why don't you buy from me ki itchen. It is 100% made in India.
Don't you know that your rights end where my feelings begin??
Don't you know that your rights end where my feelings begin??
- 19 Oct 2015, 13:36
- Forum: General Discussion
- Topic: TA Heritage Page
- Replies: 2
- Views: 911
Re: TA Heritage Page
Bagge RTS aka Spring from the ancients , there was also 2-3 other Spring version back then when SY still hosted it but I dont have them.
http://www88.zippyshare.com/v/Y80ojw3O/file.html
http://www88.zippyshare.com/v/Y80ojw3O/file.html
- 18 Oct 2015, 21:06
- Forum: PanzerStahl
- Topic: Basic Plot and General change of Development
- Replies: 6
- Views: 6729
Re: Basic Plot and General change of Development
... Yeah its because I am more of a PvE type myself, especially because I played alot of these games such as Serious Sam. And I dont plan now in the future or what else making money of my game, for that I really need to have a decent graphical skills, which I currently dont have, about S:1944 conte...
- 18 Oct 2015, 14:06
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 28329
Re: PzSl Development Thread
New Interceptor centre, which will be used to construct V-1000 ABML, equipped with a Ballistic Missile detecting radar and a pop-up constructor and testing how it looks like by using core_color.dds from BAR hmmm http://i.imgur.com/Bji1tQL.jpg Yeah I replace the MIM-104 Patriot soon, I was too lazy c...
- 18 Oct 2015, 12:44
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1921189
Re: Metal Factions
Very nice, I like the direction you are going for.raaar wrote:new version out!
2015/10/18 ------------------ NOTES v0.88 ----------------------
--- new units
- added GEAR "Eruptor" : Mobile Incendiary Mortar
- added SPHERE "Hermit" : Area Shield Robot
- 17 Oct 2015, 17:00
- Forum: PanzerStahl
- Topic: Basic Plot and General change of Development
- Replies: 6
- Views: 6729
Re: Basic Plot and General change of Development
You got to train yourself: https://www.youtube.com/watch?v=S9Y3tkYgTsM Too bad that I spend all my yuropoor bucks for beer and I dont have a high quality mic let alone a isolated room. Also, why not keep it mysterious: Make multiple diffrent EnemyModels, and Show/Hide them - and sometimes not show ...
- 17 Oct 2015, 01:16
- Forum: PanzerStahl
- Topic: Basic Plot and General change of Development
- Replies: 6
- Views: 6729
Re: Basic Plot and General change of Development
You did something very good .. you left something for the players to ponder over- what was the calamity that let the world slide into chaos? Do not try to answer that.. Thanks. Well during such a attack out of the blue, obviously one cannot figure out quickly what the hell it was that attacked Eart...
- 16 Oct 2015, 11:45
- Forum: PanzerStahl
- Topic: Basic Plot and General change of Development
- Replies: 6
- Views: 6729
Basic Plot and General change of Development
So as you can see recently in my development thread that I have changed the course, that the Panzer Elite start using Soviet Equipment instead of some rather custom ones. I shall now explain. Plot: The Global Collapse: 25th March, 1970 20:00 1+ GMT It happend all of suddenly, bright flashes at the h...
- 06 Oct 2015, 10:32
- Forum: Metal Factions
- Topic: Metal Factions
- Replies: 206
- Views: 1921189
Re: Metal Factions
I just played your mod against a AI, seems to be good so far,
keep it up mane.
Also you might want to fix the Boomer aircraft because when they clump and are firing,
they are damaging each other.
keep it up mane.
Also you might want to fix the Boomer aircraft because when they clump and are firing,
they are damaging each other.
- 02 Oct 2015, 16:49
- Forum: Spring: 1944
- Topic: Spring: 1944 version 2.0 Operation Overlord Released
- Replies: 3
- Views: 7433
Re: Spring: 1944 version 2.0 Operation Overlord Released
Does that mean you can choose the armament for the ships?code_man wrote: Composite ship turrets are another major feature and ofcourse the usual bugfixes, balance improvements and whatnot.
- 02 Oct 2015, 16:47
- Forum: Art & Modelling
- Topic: Random WIP 2015+
- Replies: 129
- Views: 64594
Re: Random WIP 2015+
What does this structure do?PicassoCT wrote: Well, the thing that gets it implanted, does not. Well before.
After, it is happy, and never knew that it would be so much fun to kill its own kind.
.
- 02 Oct 2015, 16:41
- Forum: PanzerStahl
- Topic: PzSl Development Thread
- Replies: 38
- Views: 28329
Re: PzSl Development Thread
Make a assymetric faction as enemy - tanks vs. taliban Lots of Mines - and ocassionally massraid with infantry and welded together vehicles.. You mean the taliban going to appear where they constantly spam land mines, zerg rush the player with infantry and scrap yard vehicles? Hmm alright, it will ...
- 29 Sep 2015, 13:15
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 219973
Re: Journeywar
Neat.
Do you use lua scripts to make new objects appear or are they all "fixed" to the models?
Do you use lua scripts to make new objects appear or are they all "fixed" to the models?