Or having less DSDHosts.Sucky_Lord wrote:It seeems like every problem in spring could be solved by us having a larger playerbase.
Search found 217 matches
- 23 Aug 2010, 13:52
- Forum: Ingame Community
- Topic: The Curious Case of DSDHosts.
- Replies: 225
- Views: 32160
Re: The Curious Case of DSDHosts.
- 23 Aug 2010, 11:31
- Forum: Ingame Community
- Topic: The Curious Case of DSDHosts.
- Replies: 225
- Views: 32160
Re: The Curious Case of DSDHosts.
It has been discussed ages ago that by limiting spring to support only 12 players, it would make games less porcy. Or alternatively autohosts are limited to host up to 12 players only, but you could host bigger games by yourself as a human host. Anyway there should be some kind of solution to reduce...
- 23 Aug 2010, 02:47
- Forum: Ingame Community
- Topic: The Curious Case of DSDHosts.
- Replies: 225
- Views: 32160
Re: The Curious Case of DSDHosts.
Pxtl it just happens to be DSD that is killing spring. It would be killing it less if those DSDHosts weren't around, unfortunately they are, and they are the cancer. That's just something everybody knows, and yes, people select the game that's likely to start within 2-5 minutes but why in the hell d...
- 23 Aug 2010, 02:16
- Forum: Ingame Community
- Topic: The Curious Case of DSDHosts.
- Replies: 225
- Views: 32160
The Curious Case of DSDHosts.
So, in case someone hasn't realised, we have now 3 DSDHosts. So we need to get them closed some way, I don't know how yet but maybe dear moderators and server side admins could help? :) Basically the first DSDHost (TERADSDHost) was too much, but then they got the idea to make another one? Now Bobbel...
- 20 Aug 2010, 11:25
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 16987
Re: Big Bug thread for 0.82.2/3 - Report bugs here
The biggest question for me is, why this spring version was released in the first place when the pathing is pretty much fucked up. :D
I mean when testing the new version, isn't it very obvious that this kind of a problem comes up very perceptibly? Just thoughts...
I mean when testing the new version, isn't it very obvious that this kind of a problem comes up very perceptibly? Just thoughts...
- 19 Aug 2010, 14:29
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 16987
Re: Big Bug thread for 0.82.2/3 - Report bugs here
http://www.uploadgeek.com/image-0ECA_4C6D199F.jpg What's that blue square that is flashing constantly ingame? I managed to capture this pic because I rejoined a ffa game that was still running and I saw the whole game in pictures with 2 fps. Anyway this blue square appears for me in every game, same...
- 15 Aug 2010, 03:01
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 16987
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Oh one more bug btw, Carp is still winning games more than he should, please do something about it.
- 14 Aug 2010, 13:05
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 16987
Re: Big Bug thread for 0.82.2/3 - Report bugs here
Amazing, nobody has experienced this problem yet; MT .exe = sync errors. http://www.uploadgeek.com/share-369D_4C666D80.html http://www.uploadgeek.com/share-58FC_4C666E58.html And this only happens with the MT build. Although I dont know if it happened because I was hosting with MT build, but it has ...
- 13 Aug 2010, 00:45
- Forum: Lobby Clients & Server
- Topic: TAS is gong crazy
- Replies: 9
- Views: 2157
Re: TAS is gong crazy
Every lobby is fucking everything up, and I would really like to know why.
Re: Gunships
On thinking, I am inclined to agree with pxtl about them having no clearly defined niche, I view them as opportunistic/response units, you attack weakness and avoid strength (And deal with stuff in your backfield), if someone is constantly pwning your flashswarms with them, maybe you want to move t...
Re: Gunships
Try to put any sort of AA unit follow your flash tanks, it will not work. Every aa kbot/vehicle is just too slow/unefficient that it just doesnt help a shit, therefore it's impossible to make any kind of surprise attacks with faster units due to banshee's/rapier's OPness. If somebody disagrees on th...
Re: Gunships
Yeah that's just retarded, no wonder why BA's playerbase is bigger. :D
Gunships
Could dear CA devs do something about them? I mean CA is far away from fun when the only thing worth producing is gunships, it doesnt really help when you have 10 aa bots with your other units when the enemy attacks you with 20 gunships. God that pisses me off. Also only structure that can really ta...
- 05 Aug 2010, 15:50
- Forum: Spring Clans
- Topic: [PiRO] Clan
- Replies: 52
- Views: 28877
Re: [PiRO] Clan
PiRO haz 2 new players! Welcome klapmongool and BOSS_ESKIMO.
- 29 Jul 2010, 17:27
- Forum: Spring Clans
- Topic: [RoX] clan
- Replies: 43
- Views: 25780
Re: [RoX] clan
Who's that ugly piece of geek in the picture anyway?
- 26 Jul 2010, 01:57
- Forum: General Discussion
- Topic: Whar is boirunner
- Replies: 36
- Views: 5196
Re: Whar is boirunner
This. Spring just ain't the same anymore.hunterw wrote: most of which only play 16 player dsd. no reason to make new maps or content because it won't get used.
- 18 Jul 2010, 23:59
- Forum: General Discussion
- Topic: What gfx card should i get
- Replies: 88
- Views: 4866
Re: What gfx card should i get
NVIDIA is just more compatible with spring, but then again I find ATI more compatible with many FPS games. So depending on your intentions, there's not any 'correct' answer. These words are all based on my own experiences, and I could insist that stories based on experiences are more reliable than s...
- 18 Jul 2010, 16:52
- Forum: Lobby Clients & Server
- Topic: Idea for improvments.
- Replies: 13
- Views: 1566
Re: Idea for improvments.
Can be relevant. E.g. in ffa and you are too lazy to scout. Wait what? If the !status action will show only the number of units OVERALL ingame, it doesn't help you a shit. Also, it's probably more safe to scout your enemy than alttab to windows, type the !status command and spot the number of units...
- 18 Jul 2010, 16:00
- Forum: Lobby Clients & Server
- Topic: Idea for improvments.
- Replies: 13
- Views: 1566
Re: Idea for improvments.
Seriously who the fuck wants to check out the number of units? The most pointless info you can ever even think about.
- 18 Jul 2010, 02:34
- Forum: Zero-K
- Topic: Starting builds not capping mexes
- Replies: 46
- Views: 8574
Re: Starting builds not capping mexes
Ok luckywaldo, you opening your deepest emotions about uette's gameplay here is just.. foolish? :D First of all, it is an investment to build cons, yes, but they will pay themselves back when reclaiming shit on the field, so eventually a little metal/energy loss will turn into a victory. Besides, ev...