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by Carpenter
23 Aug 2010, 13:52
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 32160

Re: The Curious Case of DSDHosts.

Sucky_Lord wrote:It seeems like every problem in spring could be solved by us having a larger playerbase.
Or having less DSDHosts.
by Carpenter
23 Aug 2010, 11:31
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 32160

Re: The Curious Case of DSDHosts.

It has been discussed ages ago that by limiting spring to support only 12 players, it would make games less porcy. Or alternatively autohosts are limited to host up to 12 players only, but you could host bigger games by yourself as a human host. Anyway there should be some kind of solution to reduce...
by Carpenter
23 Aug 2010, 02:47
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 32160

Re: The Curious Case of DSDHosts.

Pxtl it just happens to be DSD that is killing spring. It would be killing it less if those DSDHosts weren't around, unfortunately they are, and they are the cancer. That's just something everybody knows, and yes, people select the game that's likely to start within 2-5 minutes but why in the hell d...
by Carpenter
23 Aug 2010, 02:16
Forum: Ingame Community
Topic: The Curious Case of DSDHosts.
Replies: 225
Views: 32160

The Curious Case of DSDHosts.

So, in case someone hasn't realised, we have now 3 DSDHosts. So we need to get them closed some way, I don't know how yet but maybe dear moderators and server side admins could help? :) Basically the first DSDHost (TERADSDHost) was too much, but then they got the idea to make another one? Now Bobbel...
by Carpenter
20 Aug 2010, 11:25
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16987

Re: Big Bug thread for 0.82.2/3 - Report bugs here

The biggest question for me is, why this spring version was released in the first place when the pathing is pretty much fucked up. :D
I mean when testing the new version, isn't it very obvious that this kind of a problem comes up very perceptibly? Just thoughts...
by Carpenter
19 Aug 2010, 14:29
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16987

Re: Big Bug thread for 0.82.2/3 - Report bugs here

http://www.uploadgeek.com/image-0ECA_4C6D199F.jpg What's that blue square that is flashing constantly ingame? I managed to capture this pic because I rejoined a ffa game that was still running and I saw the whole game in pictures with 2 fps. Anyway this blue square appears for me in every game, same...
by Carpenter
15 Aug 2010, 03:01
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16987

Re: Big Bug thread for 0.82.2/3 - Report bugs here

Oh one more bug btw, Carp is still winning games more than he should, please do something about it.
by Carpenter
14 Aug 2010, 13:05
Forum: Engine
Topic: Big Bug thread for 0.82.2/3 - Report bugs here
Replies: 79
Views: 16987

Re: Big Bug thread for 0.82.2/3 - Report bugs here

Amazing, nobody has experienced this problem yet; MT .exe = sync errors. http://www.uploadgeek.com/share-369D_4C666D80.html http://www.uploadgeek.com/share-58FC_4C666E58.html And this only happens with the MT build. Although I dont know if it happened because I was hosting with MT build, but it has ...
by Carpenter
13 Aug 2010, 00:45
Forum: Lobby Clients & Server
Topic: TAS is gong crazy
Replies: 9
Views: 2157

Re: TAS is gong crazy

Every lobby is fucking everything up, and I would really like to know why. :P
by Carpenter
12 Aug 2010, 13:15
Forum: Zero-K
Topic: Gunships
Replies: 52
Views: 10190

Re: Gunships

On thinking, I am inclined to agree with pxtl about them having no clearly defined niche, I view them as opportunistic/response units, you attack weakness and avoid strength (And deal with stuff in your backfield), if someone is constantly pwning your flashswarms with them, maybe you want to move t...
by Carpenter
11 Aug 2010, 11:31
Forum: Zero-K
Topic: Gunships
Replies: 52
Views: 10190

Re: Gunships

Try to put any sort of AA unit follow your flash tanks, it will not work. Every aa kbot/vehicle is just too slow/unefficient that it just doesnt help a shit, therefore it's impossible to make any kind of surprise attacks with faster units due to banshee's/rapier's OPness. If somebody disagrees on th...
by Carpenter
10 Aug 2010, 23:36
Forum: Zero-K
Topic: Gunships
Replies: 52
Views: 10190

Re: Gunships

Yeah that's just retarded, no wonder why BA's playerbase is bigger. :D
by Carpenter
10 Aug 2010, 22:30
Forum: Zero-K
Topic: Gunships
Replies: 52
Views: 10190

Gunships

Could dear CA devs do something about them? I mean CA is far away from fun when the only thing worth producing is gunships, it doesnt really help when you have 10 aa bots with your other units when the enemy attacks you with 20 gunships. God that pisses me off. Also only structure that can really ta...
by Carpenter
05 Aug 2010, 15:50
Forum: Spring Clans
Topic: [PiRO] Clan
Replies: 52
Views: 28877

Re: [PiRO] Clan

PiRO haz 2 new players! Welcome klapmongool and BOSS_ESKIMO.
by Carpenter
29 Jul 2010, 17:27
Forum: Spring Clans
Topic: [RoX] clan
Replies: 43
Views: 25780

Re: [RoX] clan

Who's that ugly piece of geek in the picture anyway?
by Carpenter
26 Jul 2010, 01:57
Forum: General Discussion
Topic: Whar is boirunner
Replies: 36
Views: 5196

Re: Whar is boirunner

hunterw wrote: most of which only play 16 player dsd. no reason to make new maps or content because it won't get used.
This. Spring just ain't the same anymore. :(
by Carpenter
18 Jul 2010, 23:59
Forum: General Discussion
Topic: What gfx card should i get
Replies: 88
Views: 4866

Re: What gfx card should i get

NVIDIA is just more compatible with spring, but then again I find ATI more compatible with many FPS games. So depending on your intentions, there's not any 'correct' answer. These words are all based on my own experiences, and I could insist that stories based on experiences are more reliable than s...
by Carpenter
18 Jul 2010, 16:52
Forum: Lobby Clients & Server
Topic: Idea for improvments.
Replies: 13
Views: 1566

Re: Idea for improvments.

Can be relevant. E.g. in ffa and you are too lazy to scout. Wait what? If the !status action will show only the number of units OVERALL ingame, it doesn't help you a shit. Also, it's probably more safe to scout your enemy than alttab to windows, type the !status command and spot the number of units...
by Carpenter
18 Jul 2010, 16:00
Forum: Lobby Clients & Server
Topic: Idea for improvments.
Replies: 13
Views: 1566

Re: Idea for improvments.

Seriously who the fuck wants to check out the number of units? The most pointless info you can ever even think about.
by Carpenter
18 Jul 2010, 02:34
Forum: Zero-K
Topic: Starting builds not capping mexes
Replies: 46
Views: 8574

Re: Starting builds not capping mexes

Ok luckywaldo, you opening your deepest emotions about uette's gameplay here is just.. foolish? :D First of all, it is an investment to build cons, yes, but they will pay themselves back when reclaiming shit on the field, so eventually a little metal/energy loss will turn into a victory. Besides, ev...

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