Search found 3774 matches
- 11 Dec 2010, 22:53
- Forum: Meeting Minutes
- Topic: Dev Meeting Minutes (06-12-2010)
- Replies: 49
- Views: 9242
Re: Dev Meeting Minutes (06-12-2010)
1. Does this mean that m--info.lua, even though it's in the root, doesn't generally get added first and become easy to decompress? 2. The things quantum listed are generally part of loading a single map/game to interact with; I don't see much need for them to be individually fast. Caching should be ...
- 11 Dec 2010, 15:26
- Forum: Lua Scripts
- Topic: Hack widget
- Replies: 5
- Views: 1158
Re: Hack widget
Pretty simple to make a private report on mantis, and thanks.
- 10 Dec 2010, 08:11
- Forum: Off Topic Discussion
- Topic: It's that time again, post a cute picture.
- Replies: 158
- Views: 13994
- 06 Dec 2010, 10:51
- Forum: Off Topic Discussion
- Topic: @ 2PM EST NASA will announce alien life has been discovered
- Replies: 120
- Views: 7615
- 03 Dec 2010, 00:26
- Forum: Off Topic Discussion
- Topic: @ 2PM EST NASA will announce alien life has been discovered
- Replies: 120
- Views: 7615
Re: @ 2PM EST NASA will announce alien life has been discovered
What? Arsenic is very close to phosphorus; it's a relatively normal bacteria, evolved the normal way to use an abundant resource with the same behavior as a scarce one. I don't see how this is more revolutionary than other crazy bacteria methods. There is no evidence here of a parallel formation of ...
- 11 Nov 2010, 06:31
- Forum: Lua Scripts
- Topic: Equivalent to LUAUI_DIRNAME for LuaRules directory?
- Replies: 20
- Views: 1972
Re: Equivalent to LUAUI_DIRNAME for LuaRules directory?
Writing a single line of text per multi-megapixel rendered frame? ...no
- 04 Nov 2010, 18:39
- Forum: Feature Requests
- Topic: Please add a weapondef tag for friendly fire
- Replies: 19
- Views: 3049
Re: Please add a weapondef tag for friendly fire
There are tombstones, they just get cleared after each frame.
It would be nice for a projectile to give at least some of the information even after a unit's long gone.
It would be nice for a projectile to give at least some of the information even after a unit's long gone.
- 04 Nov 2010, 18:34
- Forum: Off Topic Discussion
- Topic: Spring Minecraft Server?
- Replies: 10
- Views: 1927
Re: Spring Minecraft Server?
One thread using all available CPU shouldn't tank anything.
- 03 Nov 2010, 06:17
- Forum: Off Topic Discussion
- Topic: Spring Minecraft Server?
- Replies: 10
- Views: 1927
Re: Spring Minecraft Server?
That was creative mode, which didn't take hundreds of megs and leak on top of that. I stuck it here because it was tiny and virtualization bugs kept me from running it elsewhere. This server could theoretically handle a SMP server, but it would be a large resource allocation. Tanks what server, smot...
- 02 Nov 2010, 06:36
- Forum: Lua Scripts
- Topic: Equivalent to LUAUI_DIRNAME for LuaRules directory?
- Replies: 20
- Views: 1972
Re: Equivalent to LUAUI_DIRNAME for LuaRules directory?
LuaRules is always in LuaRules. LuaUI can move: example is versioned LuaUI folders, but I don't think the use of it is common.
- 29 Oct 2010, 06:04
- Forum: Lua Scripts
- Topic: Any Dialog Box/Textbox UI widgets
- Replies: 14
- Views: 2742
Re: Any Dialog Box/Textbox UI widgets
More of a full text editor box, and it works fine on the version I made it with. Let me grab a recent chili this weekend and see what it takes to update.Licho wrote:input box
- 18 Oct 2010, 22:53
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-10
- Replies: 49
- Views: 7502
Re: Dev meeting minutes 2010-10-10
Oh boy, old code the nobody uses. :D
- 13 Oct 2010, 05:58
- Forum: Lua Scripts
- Topic: [Request] Gadget to bind "C" to capture command
- Replies: 2
- Views: 588
Re: [Request] Gadget to bind "C" to capture command
Spring.SendCommands "bind blah blah"
And there are other ways, too.
And there are other ways, too.
- 08 Oct 2010, 18:08
- Forum: Lua Scripts
- Topic: 50 cookies to the first person who can implement chilli...
- Replies: 26
- Views: 2705
Re: 50 cookies to the first person who can implement chilli...
...you know what, I'll just take care of any weirdness when you're done.
- 07 Oct 2010, 22:43
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19073
Re: Dev meeting minutes 2010-10-03
I'm saying that backwards compatibility mode should still have two states. It would make SYNCED in one state look at _G in the other state.
- 07 Oct 2010, 19:30
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19073
Re: Dev meeting minutes 2010-10-03
OK, and how would this data access be synchronized? With a mutex on the Synced state, much like the mutex used in the single-state method. I'm not saying it's going to multithread well to have direct communication between two states, I'm just saying that you might as well split them and keep the di...
- 07 Oct 2010, 19:18
- Forum: Lua Scripts
- Topic: 50 cookies to the first person who can implement chilli...
- Replies: 26
- Views: 2705
Re: 50 cookies to the first person who can implement chilli...
Hey, some of us hung on to cookies and didn't squander them. Forb may be an imposter, but you shouldn't jump to assume that.
- 07 Oct 2010, 19:09
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19073
Re: Dev meeting minutes 2010-10-03
Zerver, what's the benefit of a single lua state version at all? No benefit other than full backwards compatibility, and less rotten eggs thrown in my direction. How so? The only way they see each other is through SYNCED, which is not hard to implement between two states. I should clarify, I was ta...
- 07 Oct 2010, 15:54
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19073
Re: Dev meeting minutes 2010-10-03
Zerver, what's the benefit of a single lua state version at all? I understand a version where you use _G instead of SYNCED, but why not split the state even then? How many gadgets use _G for anything other than data sharing and exporting? Could we get away with, in backwards compatibility mode, maki...
- 06 Oct 2010, 17:30
- Forum: Meeting Minutes
- Topic: Dev meeting minutes 2010-10-03
- Replies: 115
- Views: 19073
Re: Dev meeting minutes 2010-10-03
Your proposal, Argh, would need the synced state of the host (or blessed user when an autohost is involved) to be mirrored to everyone before each game frame, but after the previous rendered frame. This means: 1. You can't sim and render at the same time, killing MT. 2. You have to transfer between ...