So, are those models with 256 color textures or 16mil color textures?
It looks awesome.
Search found 1373 matches
- 10 May 2005, 00:09
- Forum: Game Development
- Topic: A mod few will recognise...
- Replies: 12
- Views: 4338
- 09 May 2005, 17:16
- Forum: General Discussion
- Topic: Feature or bug? - Cloaked units visible on opponents radar
- Replies: 6
- Views: 1091
- 09 May 2005, 17:10
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 135991
- 09 May 2005, 06:00
- Forum: Game Development
- Topic: TA:WD
- Replies: 988
- Views: 135991
TA:WD
http://img26.echo.cx/img26/1910/screen14xn.jpg Mospact Base http://img26.echo.cx/img26/7725/screen20vz.jpg NATO base http://img26.echo.cx/img26/2969/screen33va.jpg T-80 killing Bradley http://img26.echo.cx/img26/2937/screen45ob.jpg T-80 Cruising http://img26.echo.cx/img26/3119/screen82in.jpg Su-27 ...
- 09 May 2005, 04:25
- Forum: Game Development
- Topic: A mod few will recognise...
- Replies: 12
- Views: 4338
- 06 May 2005, 03:10
- Forum: General Discussion
- Topic: Code changes
- Replies: 11
- Views: 2575
- 05 May 2005, 23:06
- Forum: General Discussion
- Topic: Code changes
- Replies: 11
- Views: 2575
I'm currently waiting for the projectile code that allows the projectiles to show their own model of the missile they are launching. The Vlaunch weapons seem to have their own model attached to them selfs but that's it. Also i'd like a way to scale up muzzle flashes or have different types i.e. conc...
- 05 May 2005, 23:00
- Forum: Game Development
- Topic: TA:World Domination
- Replies: 16
- Views: 6001
- 05 May 2005, 22:56
- Forum: General Discussion
- Topic: Should LOS be increased?
- Replies: 43
- Views: 5285
- 05 May 2005, 22:52
- Forum: General Discussion
- Topic: SWTA + SPRING > EVERY LUCASARTS RTS EVER
- Replies: 12
- Views: 3286
Hey I need that! Can anyone send me a recompiled .exe so I can pimp up TA:WD with custom projectiles? i'd greatly appriciate it. I prefer Maestro's models from Imperial Authority however, I prefer the ballance (unit weapon damage) of SWTA, Maestro is truly an amazing modeler, he can model anything o...
- 04 May 2005, 15:21
- Forum: Help & Bugs
- Topic: Enabling Shadows Problem
- Replies: 37
- Views: 6281
My specs: AMD Athlon XP 2200+ running at 1.8 GHz, 256mb of memory, nVidia Geforce FX 5700, I assume it has 64mb of internal memory, it runs Doom 3 in acceptable levels on lowest details, it runs Halo pretty well and supports all the advanced texture settings. The shadows are buggy, the entire map is...
- 04 May 2005, 14:15
- Forum: Help & Bugs
- Topic: LOS
- Replies: 2
- Views: 1049
- 04 May 2005, 14:13
- Forum: General Discussion
- Topic: Pity the poor bloody infantry :)
- Replies: 9
- Views: 1760
- 04 May 2005, 04:06
- Forum: Engine
- Topic: Devs: Increase texture size?
- Replies: 3
- Views: 1240
- 03 May 2005, 23:07
- Forum: Engine
- Topic: Devs: Increase texture size?
- Replies: 3
- Views: 1240
Devs: Increase texture size?
Spring can't handle all my TA:WD textures currently, this is a shame
Is there any plan on increasing this? or atleast a settings option to increase it?
Is there any plan on increasing this? or atleast a settings option to increase it?
- 03 May 2005, 23:05
- Forum: General Discussion
- Topic: Breaking the Engine
- Replies: 12
- Views: 1673
- 03 May 2005, 22:58
- Forum: General Discussion
- Topic: Spring 0.4b evaluation...
- Replies: 67
- Views: 13388
You wouldn't need additional animations really, picture this, the turret will remain where the mouse is pointed, the pelvis/chassis area will turn sideways just like it would as the unit was aiming at a target while turning 90°, it will look fine, even on bulldogs...and if/when directional armor ...
- 03 May 2005, 19:22
- Forum: Game Development
- Topic: TA:World Domination
- Replies: 16
- Views: 6001
- 03 May 2005, 15:47
- Forum: General Discussion
- Topic: Stupid hardware.
- Replies: 11
- Views: 1720
- 03 May 2005, 15:44
- Forum: Game Development
- Topic: TA:World Domination
- Replies: 16
- Views: 6001