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by GrOuNd_ZeRo
10 May 2005, 00:09
Forum: Game Development
Topic: A mod few will recognise...
Replies: 12
Views: 4338

So, are those models with 256 color textures or 16mil color textures?

It looks awesome.
by GrOuNd_ZeRo
09 May 2005, 17:16
Forum: General Discussion
Topic: Feature or bug? - Cloaked units visible on opponents radar
Replies: 6
Views: 1091

I was testing TA:WD units that are cloaked and stealth, and they wont be touched when they are cloaked, however there are some bugs, the unit becomes completely invisible many of the times, esspecially when you are switching between teams.
by GrOuNd_ZeRo
09 May 2005, 17:10
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 135991

Thanks ya'll!

I can play perfectly on most settings except shadows and the highest quality textures/anti-aliasing.

I usually play on 1024x768.

I build bases for both teams and I just order units to go to a certain spot and make them fight each other :D
by GrOuNd_ZeRo
09 May 2005, 06:00
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 135991

TA:WD

http://img26.echo.cx/img26/1910/screen14xn.jpg Mospact Base http://img26.echo.cx/img26/7725/screen20vz.jpg NATO base http://img26.echo.cx/img26/2969/screen33va.jpg T-80 killing Bradley http://img26.echo.cx/img26/2937/screen45ob.jpg T-80 Cruising http://img26.echo.cx/img26/3119/screen82in.jpg Su-27 ...
by GrOuNd_ZeRo
09 May 2005, 04:25
Forum: Game Development
Topic: A mod few will recognise...
Replies: 12
Views: 4338

Looking good Flozi, damn you, your shadows/shading is looking fine while mine is still giving me a headache...I feel embarrased making screen shots because it almost looks like TA!
by GrOuNd_ZeRo
06 May 2005, 03:10
Forum: General Discussion
Topic: Code changes
Replies: 11
Views: 2575

can anyone post some date for SWTA weapons? if Z is indeed right that might proof interesting.
by GrOuNd_ZeRo
05 May 2005, 23:06
Forum: General Discussion
Topic: Code changes
Replies: 11
Views: 2575

I'm currently waiting for the projectile code that allows the projectiles to show their own model of the missile they are launching. The Vlaunch weapons seem to have their own model attached to them selfs but that's it. Also i'd like a way to scale up muzzle flashes or have different types i.e. conc...
by GrOuNd_ZeRo
05 May 2005, 23:00
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6001

Trust me, we will get TA:WD for spring! :)

I might have to cut down on the amount of textures used, I might get rid of unused CD textures in the main spring texture files, i'll find a way :D
by GrOuNd_ZeRo
05 May 2005, 22:56
Forum: General Discussion
Topic: Should LOS be increased?
Replies: 43
Views: 5285

I definitly agree, I also think the targetting reticule should be bigger so you can lock on much better, I think it should be atleast double the size or maybe depending on the tollerances of the weapon, but that's a FP mode issue.
by GrOuNd_ZeRo
05 May 2005, 22:52
Forum: General Discussion
Topic: SWTA + SPRING > EVERY LUCASARTS RTS EVER
Replies: 12
Views: 3286

Hey I need that! Can anyone send me a recompiled .exe so I can pimp up TA:WD with custom projectiles? i'd greatly appriciate it. I prefer Maestro's models from Imperial Authority however, I prefer the ballance (unit weapon damage) of SWTA, Maestro is truly an amazing modeler, he can model anything o...
by GrOuNd_ZeRo
04 May 2005, 15:21
Forum: Help & Bugs
Topic: Enabling Shadows Problem
Replies: 37
Views: 6281

My specs: AMD Athlon XP 2200+ running at 1.8 GHz, 256mb of memory, nVidia Geforce FX 5700, I assume it has 64mb of internal memory, it runs Doom 3 in acceptable levels on lowest details, it runs Halo pretty well and supports all the advanced texture settings. The shadows are buggy, the entire map is...
by GrOuNd_ZeRo
04 May 2005, 14:15
Forum: Help & Bugs
Topic: LOS
Replies: 2
Views: 1049

I wish there was a LOS cheat so I could practice my FP mode skills in aircraft :)
by GrOuNd_ZeRo
04 May 2005, 14:13
Forum: General Discussion
Topic: Pity the poor bloody infantry :)
Replies: 9
Views: 1760

Heh, you should feel the dispair running around in TA:WD infantry units!
Tanks and Artillery firing at you, MLRS rockets fly over ahead, the only weapons you wield is a 5.56mm M16A2 rifle with a grenade launcher that doesn't even dent tank armor, I feel bad sending my infantry to such hells now :)
by GrOuNd_ZeRo
04 May 2005, 04:06
Forum: Engine
Topic: Devs: Increase texture size?
Replies: 3
Views: 1240

I thought of just finding an ap that resized textures, and i'll resize them all to a uniform size of 32x32 or so, it shouldn't do too much to the texture quality I reckon.
by GrOuNd_ZeRo
03 May 2005, 23:07
Forum: Engine
Topic: Devs: Increase texture size?
Replies: 3
Views: 1240

Devs: Increase texture size?

Spring can't handle all my TA:WD textures currently, this is a shame :(

Is there any plan on increasing this? or atleast a settings option to increase it?
by GrOuNd_ZeRo
03 May 2005, 23:05
Forum: General Discussion
Topic: Breaking the Engine
Replies: 12
Views: 1673

I broke the engine! try 2000+ different textures :D on average they are 32x32, some much smaller, some up to 64x64.
by GrOuNd_ZeRo
03 May 2005, 22:58
Forum: General Discussion
Topic: Spring 0.4b evaluation...
Replies: 67
Views: 13388

You wouldn't need additional animations really, picture this, the turret will remain where the mouse is pointed, the pelvis/chassis area will turn sideways just like it would as the unit was aiming at a target while turning 90°, it will look fine, even on bulldogs...and if/when directional armor ...
by GrOuNd_ZeRo
03 May 2005, 19:22
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6001

Sadly I agree...it kinda sucks...but TA:WD is the most texture packed mod out there :)
by GrOuNd_ZeRo
03 May 2005, 15:47
Forum: General Discussion
Topic: Stupid hardware.
Replies: 11
Views: 1720

The reflective water works fine for me but the problem i'm having is with the shadows, seems my hardware doesn't like them...
by GrOuNd_ZeRo
03 May 2005, 15:44
Forum: Game Development
Topic: TA:World Domination
Replies: 16
Views: 6001

Unfortunatly I do use a number of OTA textures for some componments...

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