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by GrOuNd_ZeRo
19 May 2005, 14:47
Forum: Map Releases
Topic: NEW MAP: Tombstone Desert
Replies: 9
Views: 2005

NEW MAP: Tombstone Desert

http://img72.echo.cx/img72/801/screen55qi.jpg http://img72.echo.cx/img72/9367/screen68tt.jpg Well, this map is still in progress, but as soon as I can host it somewhere I will. I hope ya guys like it :) BTW, I have to rip all the atmospheric settings since I can't figure it out my self, how do I fi...
by GrOuNd_ZeRo
19 May 2005, 14:18
Forum: General Discussion
Topic: [XTA] Beating the Endgame Gunship Rush
Replies: 13
Views: 2619

I just wallpaper my base with Defenders and Samsons, that keeps them off, and while the gunships are distracted by that, have the flakkers dish the real pain...I am talking about a lot of SAMs though. Last night I had a game and I succesfully defended against Rapier rushes like that, however, Brawle...
by GrOuNd_ZeRo
18 May 2005, 19:30
Forum: News
Topic: Plasma repulser
Replies: 51
Views: 16252

WOW that's great! will it work on other types of weapons too?

It reminds me of scorched earth's magnetic shield type thing.
by GrOuNd_ZeRo
18 May 2005, 19:26
Forum: Engine
Topic: new CBitmap (code, long, UPDATED)
Replies: 4
Views: 1740

Will this new code support a larger amount of textures or larger textures?

I am quite frustrated with the 2048x2048 texture file that puts all the textures in there.
by GrOuNd_ZeRo
18 May 2005, 19:16
Forum: General Discussion
Topic: Battlezone esque unit controls
Replies: 9
Views: 1091

I definitly agree on being able to give commands in FPS mode. I also agree with strafe modes in particular units like Kbots and even Vehicles, I have suggested before that the chassis can just make a 90° turn to the side which it's strafing while the turret remains pointed forward, movement would...
by GrOuNd_ZeRo
18 May 2005, 11:01
Forum: Map Creation
Topic: Metalmap problems alligning
Replies: 21
Views: 5713

Yeah, converted it to BMP, but when I exported it as raw it was inverted :)
by GrOuNd_ZeRo
18 May 2005, 01:43
Forum: Map Creation
Topic: Metalmap problems alligning
Replies: 21
Views: 5713

http://img269.echo.cx/img269/7897/screen36tm.jpg Not a serious attempt, I will probably not publish it, this was just a test map for my self to master the process. I used the lightning effects from Sunset Ridge (since I really liked it) and this is the result, the moutains are a bit too high since ...
by GrOuNd_ZeRo
16 May 2005, 14:16
Forum: Map Creation
Topic: Metalmap problems alligning
Replies: 21
Views: 5713

2048x2048 for the main texture file, height map was 257x257, the metalmap is the same.

This map is just a test map really, hence the small size.
by GrOuNd_ZeRo
16 May 2005, 03:03
Forum: Map Creation
Topic: Metalmap problems alligning
Replies: 21
Views: 5713

Metalmap problems alligning

I have been experimenting with making spring maps, my map works great, but my 257x257 metalmap file is miss-alligned, it alligns perfectly with the height map which is exactly the same size, what am I doing wrong?!
by GrOuNd_ZeRo
15 May 2005, 23:26
Forum: Map Releases
Topic: New Map: Darktide (All Water Warfare)
Replies: 4
Views: 1947

Don't mind Buggi, he has been tortured many times on TAU message boards i'm sure. Good attempt but I can clearly see that you might want to work on your Terragen skills :) the spikes are a bit ugly looking and quite unnatural. I'm not attacking you, just giving you some constructive criticism on you...
by GrOuNd_ZeRo
15 May 2005, 23:22
Forum: Help & Bugs
Topic: A tiny bug that I thought was worth a mention.
Replies: 0
Views: 731

A tiny bug that I thought was worth a mention.

Well, This is a tiny but funny bug, a unit got down to 0 health and it was still alive and it repaired it self thanks to the spring engine, the unit probably had a behind the decimal amount of health left!

I was quite intriqued with this.
by GrOuNd_ZeRo
14 May 2005, 14:53
Forum: Map Creation
Topic: New map - Work in progress
Replies: 17
Views: 3521

Nitrous is a buddy of mine that works on TA:1945, an advanced mod.

I was kinda hoping it was him, but I doubt he'd be making maps, he's too busy with school and his mod :)
by GrOuNd_ZeRo
13 May 2005, 19:09
Forum: Map Creation
Topic: New map - Work in progress
Replies: 17
Views: 3521

Nitrous? that you mate?
by GrOuNd_ZeRo
12 May 2005, 18:54
Forum: General Discussion
Topic: AA turrets shooting ground-units
Replies: 5
Views: 1191

???! that tag works more than perfect for me!
by GrOuNd_ZeRo
11 May 2005, 23:46
Forum: Map Releases
Topic: Expanded River Confluence Remade!
Replies: 14
Views: 3251

how do you render terragen maps from top-down perspective? I can only get 75 degrees down, never 90...what am I doing wrong? how do I convert terragen redered pictures to the spring format? I'd really like to get my hands dirty :)
by GrOuNd_ZeRo
11 May 2005, 12:30
Forum: General Discussion
Topic: How can you play alone in the "Sandbox" mode?
Replies: 14
Views: 2742

So, What is Sandbox mode?
by GrOuNd_ZeRo
11 May 2005, 11:31
Forum: Help & Bugs
Topic: bug
Replies: 2
Views: 840

It's better to explain the bug in the subject :P
Any details on what you were attacking?
by GrOuNd_ZeRo
11 May 2005, 11:30
Forum: Help & Bugs
Topic: Enabling Shadows Problem
Replies: 37
Views: 6310

i'm considdering uninstalling my video drivers and just reinstall...I use a FX 5700.

I atleast want to be able to enable shadows so I can make some decent screenshots...
by GrOuNd_ZeRo
11 May 2005, 09:43
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 136178

Maestro made the T-80, the Su-27 and updated many of the textures on structures.

We are doing our best :)
by GrOuNd_ZeRo
10 May 2005, 00:14
Forum: Help & Bugs
Topic: Enabling Shadows Problem
Replies: 37
Views: 6310

Did any GeForce users get shadows enabled?

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