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by Guessmyname
01 Nov 2010, 20:28
Forum: Art & Modelling
Topic: What models are left?
Replies: 53
Views: 11366

Re: What models are left?

Thanks for the offer Wombat, but I prefer to make stuff myself (plus I'd already modelled two of them by that point...) Working off this , naturally, I've got the Stumpy, Mortar Tank and Medium Tank all modelled and UV'd, though not yet textured. I realise the unit list on that concept set don't qui...
by Guessmyname
01 Nov 2010, 11:53
Forum: Art & Modelling
Topic: What models are left?
Replies: 53
Views: 11366

Re: What models are left?

...Well nuts.

I'm making a Stumpy anyway.

Edit: Oh, misread that as 'pretty much all of 'em', ie 'none left' >_>

MAKING STUMPIES ANYWAY.
by Guessmyname
01 Nov 2010, 08:44
Forum: Art & Modelling
Topic: What models are left?
Replies: 53
Views: 11366

What models are left?

Tempted to take up TA modelling again; what units are left that don't have s3o remodels?

Core vehicles and level 1 kbots are done as memory serves; what about Arm's stuff?
by Guessmyname
24 Sep 2010, 17:22
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

I haven't yet, no...
by Guessmyname
24 Sep 2010, 14:02
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

SpikedHelmet wrote:Image
The stick glues to his back? Also, part of the upper chest region on that guy looks kinda saggy and wrong...
by Guessmyname
18 Sep 2010, 17:59
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

The texture turned out kind of grungy and not as cute as the first pic I posted. But I don't know how to make it look cute with out making the texture look undetailed. Any suggestions? Fiddle with contrast, brightness and saturation. Just use adjustment layers so you tweak to your heart's content w...
by Guessmyname
07 Sep 2010, 18:08
Forum: Art & Modelling
Topic: WIP renders
Replies: 23
Views: 5883

Re: WIP renders

rattle wrote:2140 > 2150 > 2160!
Can't say about 2140 (not played it), but dear lord did the voice acting kill 2160...
by Guessmyname
22 Aug 2010, 01:27
Forum: Game Development
Topic: new ideas for mods/maps
Replies: 14
Views: 2568

Re: new ideas for mods/maps

...wait, we have Global Thermonuclear Pong?

I WANT.
by Guessmyname
12 Aug 2010, 16:51
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

Couldn't resist.

Image
by Guessmyname
09 Aug 2010, 14:06
Forum: Art & Modelling
Topic: sketches, concept art
Replies: 27
Views: 4634

Re: sketches, concept art

*Rapidly inflates bookmark folder*

Also try http://www.solaris7.com/ - It's a battletech site, but of note is the image gallery.
by Guessmyname
08 Aug 2010, 12:54
Forum: Game Development
Topic: Talon Mod
Replies: 23
Views: 7033

Re: Talon Mod

Yep, I remember. I was quoting a line from Half-Life 2. And I still recall your advice. *bows*
by Guessmyname
07 Aug 2010, 00:30
Forum: Art & Modelling
Topic: what size should textures be?
Replies: 32
Views: 3349

Re: what size should textures be?

The size of the unit is also important; something small won't need as big a texture as something big. Also make sure to optimise UV space; this includes mirrors (ie overlaying identical UV shells - for example, a KBot's legs are usually identical to each other, so reuse the UV space for extra textur...
by Guessmyname
06 Aug 2010, 23:28
Forum: Game Development
Topic: Talon Mod
Replies: 23
Views: 7033

Re: Talon Mod

Don't drink the water. It makes you forget.

I can't even remember how I got here...
by Guessmyname
05 Aug 2010, 14:47
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

Texturing for Beginners (PDF) by Leigh Vanderbyl

CG Textures is also the place to go for texture overlays (ie using actual photographs in the texture-making process) and all that, and also has a good variety of tutorials on photoshop-related tips and tricks (they're in the top bar)
by Guessmyname
04 Aug 2010, 17:43
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

What rattle said. You've actually got the details down pat, it's just surface definition; at the moment, it just looks like it's made of some grey... stuff - it's all flat colours and shades. Get a few metal overlays and make it look like it's actually made of metal / plastic / whatever. Add some di...
by Guessmyname
31 Jul 2010, 09:00
Forum: Art & Modelling
Topic: Detailed crawler/spider model pics included
Replies: 51
Views: 11191

Re: Detailed crawler/spider model pics included

*drops jaw*

That... that that that...

THAT'S FREAKIN' AWESOME!
by Guessmyname
26 Jul 2010, 00:24
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1213240

Re: Random WIP

Saktoth wrote:Image

Yeah this guy again.
DAY GLOW CAMO

It makes you stealthy by making your enemies blind.
by Guessmyname
09 Jul 2010, 19:38
Forum: Modelling & Texturing Tutorials & Resources
Topic: Kaisers Lego Thread - Lego v2 Released
Replies: 181
Views: 69845

Re: Legos - a kit to create unit models quickly and easily.

I forsee some form of Replicator or Nanobot faction...
by Guessmyname
07 Jul 2010, 10:32
Forum: Modelling & Texturing Tutorials & Resources
Topic: Cheap preshading with MeshMapper tutorial
Replies: 10
Views: 9938

Re: Cheap preshading with MeshMapper tutorial

uh... whoops, looks like I removed the images by accident
by Guessmyname
07 Jul 2010, 06:26
Forum: Engines Of War
Topic: Engine naming thread
Replies: 27
Views: 17008

Re: EoW - Engine naming thread

I wanted something with the connotations of big, heavy and prone to stomping things. Orthodox.

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