Search found 146 matches
- 14 Nov 2013, 03:15
- Forum: Help & Bugs
- Topic: spring 95 crash on exit.
- Replies: 4
- Views: 1026
Re: spring 95 crash on exit.
Well i crash almost always when quitting a game at the end currently, wether by the dialogue button or by menu. I have deleted all old widgets that caused DeprecatedField warnings, and setting Shadows = -1 doesn't help either. Sadly this also means there are usually no replays recorded for me at the...
- 01 Jul 2013, 01:13
- Forum: Help & Bugs
- Topic: Game crashes at start- crashes at or after it loads somethin
- Replies: 5
- Views: 1640
Re: Game crashes at start- crashes at or after it loads some
The first variant did help for me.
- 20 Jul 2011, 03:58
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.50
- Replies: 147
- Views: 29080
Re: Balanced Annihilation 7.50
Maybe, but unlikely since it happened twice in one game...Johannes wrote: mercury vs hurricane mightve been just because the hurricane had enough xp to get hp so high.
- 19 Jul 2011, 16:36
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.50
- Replies: 147
- Views: 29080
Re: Balanced Annihilation 7.50
Some oddities in 7.50: -Screamer/Mercury can't kill Hurricane anymore with 1 hit -T1 Fighter can't kill Bladewing anymore with 1 hit -Subs (at least T1 ones) miss targets alot (torpedoes going past under target, especially noticed with targeted conships and corvettes recently) Also, imho T2 bombers ...
- 14 Sep 2010, 07:52
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 38001
Re: Yet Another BA Fork - Eternal Annihilation (v1.02)
Seems to play fine so far for me.
Although i agree dropped bomb number nerf might be too much, bombers already got recent heavy reload time nerf from BA and cost increase in this one.
Although i agree dropped bomb number nerf might be too much, bombers already got recent heavy reload time nerf from BA and cost increase in this one.
- 13 Sep 2010, 01:09
- Forum: Balanced Annihilation
- Topic: Eternal Annihilation (v1.04)
- Replies: 215
- Views: 38001
Re: Yet Another BA Fork - Eternal Annihilation (v1.02)
Why does Timmy need 2k e more per shot than BB now? They have almost same stats, BB is smaller (can stick more in one place) and Arm doesn't have to bomb plasma shields (they have EMP silo with similar range as BB, so they can just stun and BB them)...IIRC it was for these reasons Timmy e per shot w...
- 24 Aug 2010, 08:51
- Forum: Engine
- Topic: Big Bug thread for 0.82.2/3 - Report bugs here
- Replies: 79
- Views: 17102
Re: Big Bug thread for 0.82.2/3 - Report bugs here
2 most likely ATI related bugs with graphics settings (using Radeon 4870 with Catalyst 10.7 Beta OpenGL ES 2.0 drivers): -atioglxx.dll driver crash if you have dynamic clouds and high-res clouds activated AT THE SAME TIME (works fine if you have only one of the two settings activated, enabling both ...
- 18 Aug 2010, 00:28
- Forum: Help & Bugs
- Topic: Screen turns green when building in 0.82.3
- Replies: 12
- Views: 2461
Re: Screen turns green when building in 0.82.3
It seemed to happen for me when using one of the "highlight units" widgets, turning those off fixed it for me (only occurred/tested on small supreme battlefield, using radeon 4870 and latest Catalyst beta drivers).
- 18 Aug 2010, 00:05
- Forum: Help & Bugs
- Topic: Spring crashes while loading any mod
- Replies: 25
- Views: 4761
Re: Spring crashes while loading any mod
Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
- 18 Aug 2010, 00:05
- Forum: Help & Bugs
- Topic: Game crash - infolog
- Replies: 9
- Views: 3619
Re: Game crash - infolog
Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
- 18 Aug 2010, 00:04
- Forum: Help & Bugs
- Topic: SOLVED: 0.82.3 Issues
- Replies: 4
- Views: 1202
Re: SOLVED: 0.82.3 Issues
Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
- 18 Aug 2010, 00:04
- Forum: Help & Bugs
- Topic: ATI/AMD users FAQ
- Replies: 34
- Views: 14334
Re: ATI/AMD users FAQ
Another strange thing just figured out: If using bump-mapped water, using shorewaves ONLY works on maps with water, but will cause the driver crash for maps WITHOUT water.
- 18 Aug 2010, 00:02
- Forum: Help & Bugs
- Topic: ATI: shore waves crash maps WITHOUT water, but run fine for
- Replies: 0
- Views: 580
ATI: shore waves crash maps WITHOUT water, but run fine for
I have a Radeon 4870 and am using the Catalys 10.7 Beta OpenGL ES 2.0
drivers (resolved some crash and texture issues). I can use bump-mapped water without shorewaves fine. I can use it WITH shorewaves fine, but ONLY on maps WITH water, they will crash maps WITHOUT water.
drivers (resolved some crash and texture issues). I can use bump-mapped water without shorewaves fine. I can use it WITH shorewaves fine, but ONLY on maps WITH water, they will crash maps WITHOUT water.
- 17 Aug 2010, 22:58
- Forum: Help & Bugs
- Topic: SOLVED: 0.82.3 Issues
- Replies: 4
- Views: 1202
Re: SOLVED: 0.82.3 Issues
In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to, they resolved my old driver cra...
- 17 Aug 2010, 22:58
- Forum: Help & Bugs
- Topic: Game crash - infolog
- Replies: 9
- Views: 3619
Re: Game crash - infolog
In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to, they resolved my old driver cra...
- 17 Aug 2010, 22:57
- Forum: Help & Bugs
- Topic: Spring crashes while loading any mod
- Replies: 25
- Views: 4761
Re: Spring crashes while loading any mod
In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to, they resolved my old driver cra...
- 17 Aug 2010, 22:54
- Forum: Help & Bugs
- Topic: ATI/AMD users FAQ
- Replies: 34
- Views: 14334
Re: ATI/AMD users FAQ
Something i realized today: In Spring settings, do NOT have dynamic clouds and high-res clouds activated AT THE SAME TIME! It will give you the dreaded atioglxx.dll driver crash (at least for me, i have a Radeon 4870 and am using the Catalyst 10.7 Beta OpenGL ES 2.0 drivers which Yuri linked to). If...
- 25 Feb 2010, 15:19
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 32317
Re: Balanced Annihilation V7.12
Does that count for commanders too?Changelog 7.11 --> 7.12 wrote: - T1 air transports may now release damaged units when destroyed provided they're close to the ground (mid-unload only).
About that SAM issue, is that spinning thingie necessary after all? I don't see flakkers or defenders dance around just for fun...
- 10 Feb 2010, 20:58
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 18933
Re: Balanced Annihilation V7.11
Saw strange behavior of the Core SAM lately: After shooting a volley at enemy bombers, it started spinning fast and didn't fire anymore although enemy bombers were close. That behavior continued for something like 10-20 seconds or so. The SAM wasn't blocked/stunned/whatever.
- 06 Feb 2010, 02:10
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 18933
Re: Balanced Annihilation V7.1
Nobody ever uses sea mines, so i wondered...what about making them t1 and give them to t1 conboats too? Maybe that way they could be of some use against hovers. At t2 were they currently are you don't need them against hovers anymore... Also, in a recent game on folsom dam deluxe a few of my teammat...