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by Zealot
25 Jun 2013, 17:11
Forum: Balanced Annihilation
Topic: BA Keybinds
Replies: 18
Views: 11315

Re: BA Keybinds

@silentwings

Thanks that make a lot of sense now.
by Zealot
24 Jun 2013, 17:11
Forum: Balanced Annihilation
Topic: BA Keybinds
Replies: 18
Views: 11315

Re: BA Keybinds

In the OP what are the asterix's referring to when it says:

"*** + shift: add order to end of order queue."

Is it referring to a key, or a mouse button?

Or do you need to bind a key to it to make it work?
by Zealot
25 May 2013, 20:02
Forum: General Discussion
Topic: A handful of questions
Replies: 12
Views: 2358

Re: A handful of questions

Sound's like a really cool project.
by Zealot
25 May 2013, 19:49
Forum: Help & Bugs
Topic: (Mac latop) backspace does not delete chat, creates squares
Replies: 13
Views: 4714

Re: (Mac latop) backspace does not delete chat, creates squa

I read some where that alt is supposed to let you insert new commands at the start of a build que. But it has never worked for me. Good to know that this is another mac bag, I have to redo my whole order que's each time I want to change something. What is line bombing? I've got a feeling it has neve...
by Zealot
24 May 2013, 18:41
Forum: Help & Bugs
Topic: (Mac latop) backspace does not delete chat, creates squares
Replies: 13
Views: 4714

Re: (Mac latop) backspace does not delete chat, creates squa

I am a mac user. And this has always frustrated me. Delete does not work it chat. Just makes squares. So I either spam incomprehensible team chat during intense parts of a game or I have to type really slow and make sure that I dont make any typos in the whole message. It is really annoying.
by Zealot
24 May 2013, 14:35
Forum: Art & Modelling
Topic: Blender Workflow for UV mapping for Spring?
Replies: 6
Views: 2362

Re: Blender Workflow for UV mapping for Spring?

@Anarchid.

Yeha no Pressure about the wiki.


I thought it would also save you the time of answering the forum posts of the next 10 noob game devs like me who get stuck.
by Zealot
24 May 2013, 14:17
Forum: Art & Modelling
Topic: Blender Workflow for UV mapping for Spring?
Replies: 6
Views: 2362

Re: Blender Workflow for UV mapping for Spring?

Thanks Guys. I am not using .s30 Am exporting to collada .dae I couldn't get Blender files to work directly, as Anarchid does (I think only certain versions of Blender are supported.) But .dae works fine. @Beh I will check out the materials thing that would be cool I'm not sure if that would work th...
by Zealot
24 May 2013, 11:29
Forum: Art & Modelling
Topic: Blender Workflow for UV mapping for Spring?
Replies: 6
Views: 2362

Blender Workflow for UV mapping for Spring?

I am trying to work out a workflow to use for Modelling and texturing in Blender. I have followed the steps here: http://springrts.com/wiki/TutorialBlenderWorkFlow But I have not yet worked out how to UV map for models with multiple pieces. From what I can work out spring seems to require a UV map f...
by Zealot
05 May 2013, 17:20
Forum: Game Development
Topic: Rapid and hosting games.
Replies: 12
Views: 1611

Re: Rapid and hosting games.

Hi guys. I still have not been able to get this to work. Have been uploading the .sdz from my computer to rapid but the upload does not seem to work. I have not worked out how to get rapid to load from git, so I have not tired this as an alternative. I have fixed the directory structure of the .sdz ...
by Zealot
26 Apr 2013, 19:31
Forum: Engine
Topic: Spring developer crisis
Replies: 238
Views: 37914

Re: Spring developer crisis

Shared poster at highly active uni game design FB page. Will try to put some up at uni too.
by Zealot
24 Apr 2013, 15:36
Forum: Game Development
Topic: Rapid and hosting games.
Replies: 12
Views: 1611

Re: Rapid and hosting games.

@abma Sorry I have been busy with University assignments for the last few weeks so I have not been around. Thanks for your help. So I have fixed the structure of the .sdz I must have forgotten that when I did it last. So just to clarify... Should I have a .sdz file in the git, or a .sdd .sdd seemed ...
by Zealot
15 Apr 2013, 18:41
Forum: Game Development
Topic: Rapid and hosting games.
Replies: 12
Views: 1611

Re: Rapid and hosting games.

Hey sorry to take so long replying. I have been super busy with uni assignments the last few weeks. @knorke. Thanks I'll keep on trying with that. Spring lobby is super buggy on mac. At the moment it wont even let me sign in. Says it requires Spring v 94.1 and that I have v94 But I do have v94.1 ins...
by Zealot
02 Apr 2013, 23:27
Forum: Game Development
Topic: Rapid and hosting games.
Replies: 12
Views: 1611

Rapid and hosting games.

Hi all. I am trying to be able to play multiplayer games of in development game. Carrepairer has been kind enough to set me up an account on rapid, and I have uploded the game however I am unable to host a game with it using weblobby, and carrepairer couldn't get it to work in zk lobby. Game is call...
by Zealot
30 Mar 2013, 19:21
Forum: Lobby Clients & Server
Topic: Weblobby
Replies: 80
Views: 31113

Re: Weblobby

When I try and run Weblobby. I go to http://weblobby.springrts.com/

It displays a blank white page with the text "Inactive plugin"

I have Java activated in chrome, And the latest version of Java as far as I can tell.

Any Idea how to solve this problem?



I am running Mac OSX 10.6.8
by Zealot
19 Mar 2013, 06:46
Forum: Game Development
Topic: 'Insurgency' Game balance test + help with lua.
Replies: 11
Views: 2108

Re: 'Insurgency' Game balance test + help with lua.

Hi Knorke Thanks for the Lua help. That part seems to be working now. There is just the part at the end of the code which is not working. It has to do with having the button toggle through three states and then apply the desired setting to the unit. I have highlighted it in pastebin. http://pastebin...
by Zealot
18 Mar 2013, 18:11
Forum: Lua Scripts
Topic: I haz a pixelshader (and this is a blogpost)
Replies: 12
Views: 4516

Re: I haz a pixelshader (and this is a blogpost)

What needs to be done to implement shaders like these in game?

Also has anyone come up with a cel or toon shader?

What would be involved in making one?


Thanks
by Zealot
18 Mar 2013, 05:59
Forum: Game Development
Topic: 'Insurgency' Game balance test + help with lua.
Replies: 11
Views: 2108

Re: 'Insurgency' Game balance test + help with lua.

I also can't work out how to auto host a game.

Do I need to upload the game to a certain site (Spring files or something) from which the auto host can find and install it?

Skirmish Ai's are not really working with it so I want to find a way to test it in multi player.


Thanks again.
by Zealot
18 Mar 2013, 05:30
Forum: Game Development
Topic: 'Insurgency' Game balance test + help with lua.
Replies: 11
Views: 2108

Re: 'Insurgency' Game balance test + help with lua.

Hi Flozi I have tried to put together a gadget to handle the stealth and speed states. This is my first time trying to do Lua and one of my first times scripting. Could you point out where I have done things wrong and help point me in the right direction? function gadget:GetInfo() return { name = &q...
by Zealot
17 Mar 2013, 19:34
Forum: Game Development
Topic: 'Insurgency' Game balance test + help with lua.
Replies: 11
Views: 2108

'Insurgency' Game balance test + help with lua.

Hi All Link to 'Insurgency' gameplay test. https://docs.google.com/file/d/0B4iqyZGaslipWUlrQWMxMlRZMTA/edit?usp=sharing I am putting together a game play and balance test for the game I am working on this year. Working title 'Insurgency'. I have been using 'BA' as a placeholder and have messed with ...
by Zealot
17 Jan 2013, 13:21
Forum: Art & Modelling
Topic: How to use .blend files directly in spring
Replies: 15
Views: 3063

Re: How to use .blend files directly in spring

Ok I may try the meta file idea.

Is there any where that explains how to write one. Or what the syntax is?

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