@silentwings
Thanks that make a lot of sense now.
Search found 92 matches
- 25 Jun 2013, 17:11
- Forum: Balanced Annihilation
- Topic: BA Keybinds
- Replies: 18
- Views: 11315
- 24 Jun 2013, 17:11
- Forum: Balanced Annihilation
- Topic: BA Keybinds
- Replies: 18
- Views: 11315
Re: BA Keybinds
In the OP what are the asterix's referring to when it says:
"*** + shift: add order to end of order queue."
Is it referring to a key, or a mouse button?
Or do you need to bind a key to it to make it work?
"*** + shift: add order to end of order queue."
Is it referring to a key, or a mouse button?
Or do you need to bind a key to it to make it work?
- 25 May 2013, 20:02
- Forum: General Discussion
- Topic: A handful of questions
- Replies: 12
- Views: 2358
Re: A handful of questions
Sound's like a really cool project.
- 25 May 2013, 19:49
- Forum: Help & Bugs
- Topic: (Mac latop) backspace does not delete chat, creates squares
- Replies: 13
- Views: 4714
Re: (Mac latop) backspace does not delete chat, creates squa
I read some where that alt is supposed to let you insert new commands at the start of a build que. But it has never worked for me. Good to know that this is another mac bag, I have to redo my whole order que's each time I want to change something. What is line bombing? I've got a feeling it has neve...
- 24 May 2013, 18:41
- Forum: Help & Bugs
- Topic: (Mac latop) backspace does not delete chat, creates squares
- Replies: 13
- Views: 4714
Re: (Mac latop) backspace does not delete chat, creates squa
I am a mac user. And this has always frustrated me. Delete does not work it chat. Just makes squares. So I either spam incomprehensible team chat during intense parts of a game or I have to type really slow and make sure that I dont make any typos in the whole message. It is really annoying.
- 24 May 2013, 14:35
- Forum: Art & Modelling
- Topic: Blender Workflow for UV mapping for Spring?
- Replies: 6
- Views: 2362
Re: Blender Workflow for UV mapping for Spring?
@Anarchid.
Yeha no Pressure about the wiki.
I thought it would also save you the time of answering the forum posts of the next 10 noob game devs like me who get stuck.
Yeha no Pressure about the wiki.
I thought it would also save you the time of answering the forum posts of the next 10 noob game devs like me who get stuck.
- 24 May 2013, 14:17
- Forum: Art & Modelling
- Topic: Blender Workflow for UV mapping for Spring?
- Replies: 6
- Views: 2362
Re: Blender Workflow for UV mapping for Spring?
Thanks Guys. I am not using .s30 Am exporting to collada .dae I couldn't get Blender files to work directly, as Anarchid does (I think only certain versions of Blender are supported.) But .dae works fine. @Beh I will check out the materials thing that would be cool I'm not sure if that would work th...
- 24 May 2013, 11:29
- Forum: Art & Modelling
- Topic: Blender Workflow for UV mapping for Spring?
- Replies: 6
- Views: 2362
Blender Workflow for UV mapping for Spring?
I am trying to work out a workflow to use for Modelling and texturing in Blender. I have followed the steps here: http://springrts.com/wiki/TutorialBlenderWorkFlow But I have not yet worked out how to UV map for models with multiple pieces. From what I can work out spring seems to require a UV map f...
- 05 May 2013, 17:20
- Forum: Game Development
- Topic: Rapid and hosting games.
- Replies: 12
- Views: 1611
Re: Rapid and hosting games.
Hi guys. I still have not been able to get this to work. Have been uploading the .sdz from my computer to rapid but the upload does not seem to work. I have not worked out how to get rapid to load from git, so I have not tired this as an alternative. I have fixed the directory structure of the .sdz ...
- 26 Apr 2013, 19:31
- Forum: Engine
- Topic: Spring developer crisis
- Replies: 238
- Views: 37914
Re: Spring developer crisis
Shared poster at highly active uni game design FB page. Will try to put some up at uni too.
- 24 Apr 2013, 15:36
- Forum: Game Development
- Topic: Rapid and hosting games.
- Replies: 12
- Views: 1611
Re: Rapid and hosting games.
@abma Sorry I have been busy with University assignments for the last few weeks so I have not been around. Thanks for your help. So I have fixed the structure of the .sdz I must have forgotten that when I did it last. So just to clarify... Should I have a .sdz file in the git, or a .sdd .sdd seemed ...
- 15 Apr 2013, 18:41
- Forum: Game Development
- Topic: Rapid and hosting games.
- Replies: 12
- Views: 1611
Re: Rapid and hosting games.
Hey sorry to take so long replying. I have been super busy with uni assignments the last few weeks. @knorke. Thanks I'll keep on trying with that. Spring lobby is super buggy on mac. At the moment it wont even let me sign in. Says it requires Spring v 94.1 and that I have v94 But I do have v94.1 ins...
- 02 Apr 2013, 23:27
- Forum: Game Development
- Topic: Rapid and hosting games.
- Replies: 12
- Views: 1611
Rapid and hosting games.
Hi all. I am trying to be able to play multiplayer games of in development game. Carrepairer has been kind enough to set me up an account on rapid, and I have uploded the game however I am unable to host a game with it using weblobby, and carrepairer couldn't get it to work in zk lobby. Game is call...
- 30 Mar 2013, 19:21
- Forum: Lobby Clients & Server
- Topic: Weblobby
- Replies: 80
- Views: 31113
Re: Weblobby
When I try and run Weblobby. I go to http://weblobby.springrts.com/
It displays a blank white page with the text "Inactive plugin"
I have Java activated in chrome, And the latest version of Java as far as I can tell.
Any Idea how to solve this problem?
I am running Mac OSX 10.6.8
It displays a blank white page with the text "Inactive plugin"
I have Java activated in chrome, And the latest version of Java as far as I can tell.
Any Idea how to solve this problem?
I am running Mac OSX 10.6.8
- 19 Mar 2013, 06:46
- Forum: Game Development
- Topic: 'Insurgency' Game balance test + help with lua.
- Replies: 11
- Views: 2108
Re: 'Insurgency' Game balance test + help with lua.
Hi Knorke Thanks for the Lua help. That part seems to be working now. There is just the part at the end of the code which is not working. It has to do with having the button toggle through three states and then apply the desired setting to the unit. I have highlighted it in pastebin. http://pastebin...
- 18 Mar 2013, 18:11
- Forum: Lua Scripts
- Topic: I haz a pixelshader (and this is a blogpost)
- Replies: 12
- Views: 4516
Re: I haz a pixelshader (and this is a blogpost)
What needs to be done to implement shaders like these in game?
Also has anyone come up with a cel or toon shader?
What would be involved in making one?
Thanks
Also has anyone come up with a cel or toon shader?
What would be involved in making one?
Thanks
- 18 Mar 2013, 05:59
- Forum: Game Development
- Topic: 'Insurgency' Game balance test + help with lua.
- Replies: 11
- Views: 2108
Re: 'Insurgency' Game balance test + help with lua.
I also can't work out how to auto host a game.
Do I need to upload the game to a certain site (Spring files or something) from which the auto host can find and install it?
Skirmish Ai's are not really working with it so I want to find a way to test it in multi player.
Thanks again.
Do I need to upload the game to a certain site (Spring files or something) from which the auto host can find and install it?
Skirmish Ai's are not really working with it so I want to find a way to test it in multi player.
Thanks again.
- 18 Mar 2013, 05:30
- Forum: Game Development
- Topic: 'Insurgency' Game balance test + help with lua.
- Replies: 11
- Views: 2108
Re: 'Insurgency' Game balance test + help with lua.
Hi Flozi I have tried to put together a gadget to handle the stealth and speed states. This is my first time trying to do Lua and one of my first times scripting. Could you point out where I have done things wrong and help point me in the right direction? function gadget:GetInfo() return { name = &q...
- 17 Mar 2013, 19:34
- Forum: Game Development
- Topic: 'Insurgency' Game balance test + help with lua.
- Replies: 11
- Views: 2108
'Insurgency' Game balance test + help with lua.
Hi All Link to 'Insurgency' gameplay test. https://docs.google.com/file/d/0B4iqyZGaslipWUlrQWMxMlRZMTA/edit?usp=sharing I am putting together a game play and balance test for the game I am working on this year. Working title 'Insurgency'. I have been using 'BA' as a placeholder and have messed with ...
- 17 Jan 2013, 13:21
- Forum: Art & Modelling
- Topic: How to use .blend files directly in spring
- Replies: 15
- Views: 3063
Re: How to use .blend files directly in spring
Ok I may try the meta file idea.
Is there any where that explains how to write one. Or what the syntax is?
Is there any where that explains how to write one. Or what the syntax is?