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by KDR_11k
27 Apr 2013, 16:10
Forum: Off Topic Discussion
Topic: Bitcoin mining made easy
Replies: 715
Views: 248895

Re: Bitcoin mining made easy

Bitcoins just strike me as high-tech goldbuggery with a dash of dotcom bubble. Sure, it's popular with money launderers, drug dealers and other forms of organized crime but how long will regular people want to bother with it?
by KDR_11k
26 Apr 2013, 18:47
Forum: Off Topic Discussion
Topic: Another CRPG kickstarter - Divinity: Original Sin
Replies: 8
Views: 1861

Re: Another CRPG kickstarter - Divinity: Original Sin

I'm waiting for Larian's other game (Dragon Commander) myself.
by KDR_11k
19 Apr 2013, 23:08
Forum: Off Topic Discussion
Topic: Poll: Is a game with more units better?
Replies: 139
Views: 33936

Re: Poll: Is a game with more units better?

*1

I'm kinda indifferent. Large battles are pretty but sometimes not very interactive. Sometimes few hero units are more interesting. Also does our pathing deal well with huge unit counts yet? 10k units are no good when they all march single file.
by KDR_11k
13 Apr 2013, 12:08
Forum: Game Development
Topic: "Playing SimCity"
Replies: 51
Views: 15975

Re: "Playing SimCity"

Why even make it PvP? An AI won't complain when its role is boring.
by KDR_11k
07 Apr 2013, 21:59
Forum: Game Development
Topic: Issue With Ordering a Command
Replies: 4
Views: 915

Re: Issue With Ordering a Command

One question: Why don't you want to use the regular move command?
by KDR_11k
06 Apr 2013, 23:07
Forum: Game Development
Topic: MissileLauncher and Accuracy/Sprayangle
Replies: 13
Views: 3801

Re: MissileLauncher and Accuracy/Sprayangle

It's random, there are no guarantees.
by KDR_11k
06 Apr 2013, 23:06
Forum: Game Development
Topic: "Playing SimCity"
Replies: 51
Views: 15975

Re: "Playing SimCity"

I have this old DOS-based city builder called Utopia I think, in it you build a city and fight against another city. Still, you won't get around the central problem that people who play city builders usually want a relaxed game and competitive RTSes are always fast paced and stressful because you go...
by KDR_11k
04 Apr 2013, 23:57
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 235924

Re: smoth's junk.

Good, I remember having trouble with GINTA because the camo was fairly effective and it was hard to spot units.
by KDR_11k
04 Apr 2013, 07:34
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 235924

Re: smoth's junk.

Camo on ground units helps against planes and stuff. Unfortunately in an RTS it also helps against players so unrealistic, blaring color schemes are better for gameplay purposes.
by KDR_11k
03 Apr 2013, 14:26
Forum: Game Development
Topic: MissileLauncher and Accuracy/Sprayangle
Replies: 13
Views: 3801

Re: MissileLauncher and Accuracy/Sprayangle

(in)accuracy is calculated only once per burst (in case you try to set "accuracy" instead of "sprayangle"). That's the reason why there are two different tags, sprayangle is within a burst while accuracy is only for the whole burst (basically spray is how inaccurate the weapon i...
by KDR_11k
02 Apr 2013, 11:10
Forum: Game Development
Topic: How to remove first-person control targeting restrictions?
Replies: 26
Views: 3551

Re: How to remove first-person control targeting restriction

I'm guessing he wants FPS mode to play more of a role anyway because even without restrictions it's still rather useless since the computer can aim faster and generally do everything you want from the unit anyway.
by KDR_11k
01 Apr 2013, 22:48
Forum: Game Development
Topic: How to remove first-person control targeting restrictions?
Replies: 26
Views: 3551

Re: How to remove first-person control targeting restriction

Missiles are not the only thing that can exceed its range and besides, you want things like guided missiles to be able to go past the targeting range and chase enemies.
by KDR_11k
01 Apr 2013, 21:51
Forum: Game Development
Topic: How to remove first-person control targeting restrictions?
Replies: 26
Views: 3551

Re: How to remove first-person control targeting restriction

You can also just reimplement FPS mode using Lua and confering whatever advantages you have in mind for an FPS player. E.g. in Air Raid I implemented my own approach to manual controls. FPS is gimped because it was able to break some assumptions about what units can do, especially when it comes to t...
by KDR_11k
01 Apr 2013, 21:45
Forum: Game Development
Topic: Question about sides
Replies: 3
Views: 795

Re: Question about sides

The Gaia team is always the last team on the list. And yeah, it's hostile to all so all player units will autotarget Gaia and Gaia will autotarget other units so you have to do something to prevent them from fighting each other if you want neutrals.
by KDR_11k
01 Apr 2013, 21:41
Forum: Game Development
Topic: MissileLauncher and Accuracy/Sprayangle
Replies: 13
Views: 3801

Re: MissileLauncher and Accuracy/Sprayangle

Sounds like a bug to me. When I last dealt with these things (which admittedly was VERY long ago) missiles followed spray and acc the same way other weapons did: The projectiles spawned with a random error in their initial facing. Obviously a homing missile will seek to correct this error and thus a...
by KDR_11k
26 Mar 2013, 18:06
Forum: Off Topic Discussion
Topic: StarDrive Beta on Steam later today!
Replies: 27
Views: 7505

Re: StarDrive Beta on Steam later today!

Starsector has some pretty awesome AI. Yeah, there are exploitable patterns but it's far, far more competent than I'd expect.

The Type V fighter in StarDrive can hold 3 fighter bays which can hold Type V fighters...
by KDR_11k
20 Mar 2013, 16:02
Forum: Off Topic Discussion
Topic: Favorite RTS Feature
Replies: 37
Views: 10683

Re: Favorite RTS Feature

I like action RTSes but I guess that doesn't count.
by KDR_11k
10 Feb 2013, 20:08
Forum: Off Topic Discussion
Topic: Antichamber
Replies: 11
Views: 6289

Re: Antichamber

I just wish it was trippier. I beat it 100% (well, whole map explored and all signs seen, probably didn't get all purple cubes but couldn't be arsed anyway) in 4 hours. After a crazy opening it becomes rather mundane and full of block puzzles.
by KDR_11k
27 Dec 2012, 08:46
Forum: Off Topic Discussion
Topic: post your spring rts mod idea
Replies: 46
Views: 11512

Re: post your spring mod idea that you will probably never c

You might want to edit the topic title if you want the thread to be long-running. ...and here's a game idea I had a few hours ago In this game, you essentially play an agent of Death. A conflict of some sort has begun (or you have to begin one) and your job is to make sure that as many people die a...
by KDR_11k
28 Nov 2012, 08:38
Forum: Off Topic Discussion
Topic: File searching and Grep in windows
Replies: 4
Views: 713

Re: File searching and Grep in windows

IIRC MinGW comes with a Windows version of grep.

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